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BTNFire (Alternate themes)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a resource I've been working for a while and I'm quite satisfied with the end result. The themes are based on the recolors from WoW which in some cases were quite tricky to replicate. I've made an alternate color based on normal Rain of Fire Icon, because I was unsure which category Reforged version of Rain of Fire belonged to: Fire or Fel? I'm still confused whenever I look at it.

The following themes are based on:

Elemental Fire:

latest


Blue Fire:

latest


Fel Fire:

latest


Twilight Fire (Twilight's Hammer):

latest


Nightmare Fire (Emerald Nightmare):

latest


Sha "Fire":

sha_spell_fire_felfire.jpg



Enjoy ;)




Update: Altered Sha Fire a bit, also DISBTNBlueFire is now a bit lighter.
Contents

BTNBlueFire (Icon)

BTNFelFire (Icon)

BTNFire (Alternate theme) (Icon)

BTNNightmareFire (Icon)

BTNShaFire (Icon)

BTNTwilightFire (Icon)

Reviews
Mayday
Nice icons, I think this bundle could benefit from the addition of passive type too.
These icons are indeed working fine; also, to clarify, the SD/HD setting is only required when importing two different files to be different on each respective mode, such as if you made a 64x64 icon for SD, and wanted to use this 256x256 icon for HD. When only one import exists, it does not matter what mode one uses, although most would default to SD, as it will display for both, while HD would not appear for SD.

Additionally, icons do not need to be pathed as Hive suggests, the BTN icon can have any name, whereas the DISBTN requires the "ReplaceableTextures\..." full path.

Lastly, while you're here Kedras, if you re-upload this icons as a png, the site will automatically create a icon of each type for you (btn/pas/atk/etc) :grin:
1704632358054.png
1704632448479.png
1704632515388.png
 
Oh you're absolutely right, but when I add icons I usually add the versions I made myself simply because I don't like DISBTN versions of the icons that this site provides, plus I noticed that when I added them last time the size was bigger than the ones I've added, because of that I do it manually.

Another thing with what I've provided in the screenshot with setting the path to "ReplaceableTextures\..." is my way to keep it clean and sorted out when I'll have tons of resources imported, especially when my intention would be to have resources for both SD and HD modes. It's not required, but it's just more clean and easy to understand.

Edit: Oh and thanks for clarification that I don't really need to set the mode to HD if I want to use it properly, I thought it was necessary to have them this way, so I'll keep it in mind in the future.
 
Last edited:

Uru

Uru

Level 2
Joined
Dec 13, 2023
Messages
4
I tried in classique mod and everyhing was fine but when I try in reforged mod, it gives me a square of many colors or sometime strange events, regardless of HD / SD setting
 

Attachments

  • Fel Fire Failure.w3m
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I tried in classique mod and everyhing was fine but when I try in reforged mod, it gives me a square of many colors or sometime strange events, regardless of HD / SD setting

This is strange then, because when I tried out your map I had no such issues at all. Have you checked if this happens with other custom icons?
 
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