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BTNBloodElfMirrorImage

Just made a request. Have fun!

Keywords:
Blood, elf, mirror, image, by, ~Nightmare
Contents

BTNBloodElfMirrorImage (Icon)

Reviews
14:20, 14th Dec 2014 Sin'dorei300: The third ''shadow'' should be weaker than the 2nd one, not the opposite. Also, the eyebrows and the eye-glow are blending. Work more on it. 21:02, 5th Jan 2015 Sin'dorei300: Still, the eyebrows and the...

Moderator

M

Moderator

14:20, 14th Dec 2014
Sin'dorei300: The third ''shadow'' should be weaker than the 2nd one, not the opposite.
Also, the eyebrows and the eye-glow are blending.
Work more on it.


21:02, 5th Jan 2015
Sin'dorei300: Still, the eyebrows and the eye-glow are kinda blending, they doesn't stand out too much.
Define the eyebrows better and make the eye-glow less solid, to look more transparent, smoke-like.


21:23, 7th Apr 2015
Sin'dorei300: I think Apheraz said pretty much everything in her review.
So, i suggest u to follow the advice that she gave u.


12:48, 10th Apr 2015
Sin'dorei300: Nice outcome!
 

Moy

Moy

Level 49
Joined
Jan 25, 2011
Messages
2,381
Frist i have to say you did an exelent jo bon this, vers good indeed.
Now for improvements you might consider maling the shadow longest back (the one on the right) naboer to be seen though the middel one. And make that shadow more transparent (or darker colors)

But beside that, a very Nice work by you

I don't quite understand what you've been sayin'. Pardon please?
 
I don't quite understand what you've been sayin'. Pardon please?

To me the one in the middle looks more transparent than the one on the right.
This May be because you made it transparent so you Can see the one on the right though the middle one.
Try to make the one on the right more transparent and/or make it impossible to see the one on the right though the middle one.

Did that help?
 
Level 30
Joined
Jan 31, 2010
Messages
3,551
(Pre)review by request. WALLZ OF TEXTZ!!!!!!

Before anything else, I'd like to talk about motion. In Warcraft, motion is rare on anything other than missile-alike abilities. However, there's one perfect example which also is a counterpart and I believe the inspiration for this icon, which is the Human Invisibility.
Now, the human Invis icon has nearly same opacity values for all three sprites of your icon, but yet, it looks like it's moving while your icon doesn't radiate any movement. Why? The Human Invis icon features one thing your icon doesn't: lack of detail. Yes, I've said it right, the only thing that makes the HI (from now on to shorten up) full of motion, is lack of details. This icon is too crowded in colors that blend in with each other a little too much, since there's no visually strong outline, other than the thick black line in between the images.
If we take a look at your icon, and focus on the red helmet for a second, we'll notice two things: first thing is that it covers up nearly half the icon (featured in all three sprites), and the second one is that that the helmets blend in too much with each other, nullifying motion and replacing it with dazing blur. In order to fix the first issue, which is the helmet covering up the entire icon, I'd suggest either a different view angle (perspective, not quite too much to the side like the original Mirror Image, but something in the between this one and that one), which is the longer way but would yield better results, or to apply dramatic shading. Dramatic shading will also fix up the second issue of helmets blending in.
However, it's not as easy as it sounds: it's more than going crazy on adding light and shadows (which, by the way, lack completely (both) in this icon). You need to find a way to make the part of the helmet closest to the face lighter or darker, and the other end should be the opposite. If light was done on the inner edge, and shadows on the outer endge, the helmet would now instead of "red -> red -> red" go to "white red black -> red black -> red black" (white part is covered up now), and that would also improve a LOT of motion too.

Now, I've already mentioned there's the issue of both face and armor completely lacking any shading or a light source, and there's also the issue of eyeglow being nearly in the direction of the motion, making it ruin the duplicating effect. I'd try with a more circular glow, and then add a very slight and much shorter motion to the upper corners.

Believe it or not, this would "fix" the entire icon in all possible fields: from execution of shadows and light source, over render, movement, depth and angle positioning.

If you had issues understanding what I was trying to say, feel free to ask and I'll do a quick makeover of the icon to show you practically what I was meaning.
 
Level 30
Joined
Jan 31, 2010
Messages
3,551
Wow, such a stunning update! I'm really impressed.

As much as I love the shadows, I feel the icon could still benefit from some light fixes, such as adding a little brighter light impact on the red parts of the helmet, and that golden thingy in between. The diamond thing could instead use some shading on the lower part.

Nonetheless, this is a indeed amazing update, and with these little fixes, it would be an impressive addition the the Hive's database.

Great work!
 
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