• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

BTNBash

Slams his hammer down on his enemy's, slowing and stunning them for 5 seconds. Can be used for any type of unit.
Previews
Contents

BTNBash (Icon)

Reviews
Murlocologist
I'll approve it, it is drawn nicely, but the color scheme could be better, consider changing it for the key elements to be more cohesive: gem, the effect, blue tracks across hammer. Also, aside from gem, image could be less desaturated. Movement...

San

San

Level 32
Joined
Sep 23, 2012
Messages
1,307
The whitish trail is kinda overdone and unfitting with the slam effect in my opinion.
I also thought about adding a thin red trail for the red gem on the hammer, not sure if it will looks better though.
The yellowish highlight on the gem looks kind of weird too.
Hope you don't mind my blabbering, just telling what I sees.
 
Level 50
Joined
Mar 22, 2016
Messages
588
I'll approve it, it is drawn nicely, but the color scheme could be better, consider changing it for the key elements to be more cohesive: gem, the effect, blue tracks across hammer. Also, aside from gem, image could be less desaturated.
Movement illustration could be connected more with the background rather than with foreground, like below example there is a light outline and movement effect appears to be attached behind the object:
upload_2017-7-12_19-27-6.png

This is important because you don't want to give too much focus on the effect, but to the main subject which is hammer itself. Both effects (movement effect and yellow effect) should be ''lower rank'' of importance compared to it, because otherwise image gets crowded with information that aren't contributing to overall illustration much. That's why it is better to keep ''add-ons'' away from foreground and if possible to keep them subtly merged into background.
 
Top