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BroKeN's PacManiac v1.00

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Reactions: deepstrasz
BroKeN's PacManiac v.105 Protected
Hello people. I am glad to present you my new map BroKeN's PacManiac v 1.03 . This is a unique mini game based on the original video game. Many levels, bonuses and monsters are waiting for you. Hope you will enjoy it.
Check up for updates.
The 1 version right now has only 4 levels. But the upcoming 2 one will have +4 levels. I am working on it now.
Changelog:
-Fixed Control System
-New Loading Screen
-Coins changed on Yellow Collour on mini-map
-Difficulty reduced
-If Pacman killed, all the monsters are moved to their cage, untill Pacman respawns
-Black Mask Disabled from the beggining
-Teleport System a bit improved, now it is enough to come to the edge, not on the smokes directly
-Sky Set
-Coin Countig system improved
Credits:
Special thanks to Sansui
If any bugs found mail me [email protected]


Keywords:
Pacman, PacManiac, Mini game, BroKeN
Contents

BroKeN's PacManiac v1.06 (Map)

Reviews
15:46, 11th May 2008 Firelord213: [+]The map is yours , Not stolen or edited so no need for any permissions or no need to give any credits to an other mapmaker. [+]The map is protected and you have added information about it. [+]The map is in...

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15:46, 11th May 2008
Firelord213:
[+]The map is yours , Not stolen or edited so no need for any permissions or no need to give any credits to an other mapmaker.
[+]The map is protected and you have added information about it.
[+]The map is in English.
[+]No signs of any crashes or bugs.
--------------------------------------
[!]If I would be you I would of followed Dark Hunter1357's suggestions.
[+]An awesome game , I think it was quite fun too play.
[!]You should add difficulties , So if I choose easy I'll get more lives and so on.

*Approved*
 
Same issues:
-1 level is too hard for 1 level.
-Make the move trigger like this:
When player1 presses the key, set a variable to be equal to 1 and make a trigger that checks every 2 seconds if that variable is equal to 1 and if it is, then other the pacman to move. And when the player releases the key, set that variable to 0.
I mean, make it when a player presses the key, don't stop moving the pacman, till he releases the key, because its annoying when you have to constantly press that key.

Other than that, the idea is great.

And you should mention that the map is protected.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
A neat start.
The enemy doesn't actually come that close before they can kill you.
Doodad should be replaced not others put over existing ones.
Vampires are too fast because they fly over things. They should have slow or at least considerably slower speed than the player.
 
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