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Breeland Militia (Lord of the Rings Online)

"You're heading into Chetwood? Well if you see Covell Woodwright, let us know. He's wanted for banditry."
- Constable Thistlewool

Includes
- Breeland Militia
- Breeland Bowman

Keywords: Lotr, War, Ring, Rings, Of, The, Militia, Guard, Town, Watch, Thief, Taker, Police, Guardsman, City, Bree, Breeland, Medieval

Based on this guy
screenshot00063-jpg.313924

Changes
-Made hair texture double-sided
- Fixed Stand - 1 (MdlVis ate it)
- Shield now disappears during work and throw animations
- Optimized file, shaving ~25kb off of both the bowman and the militia
- Removed obsolete repair sound from Bowman
- Fixed Clickability (that's a word)
- Fixed OhGoDtHeHeAdIsWaRpInG
Contents

Breeland Bowman (Model)

Breeland Militia (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Excellent work!
Level 14
Joined
Apr 30, 2018
Messages
351
Though it looks great, there are some problems, with animations:
-Like infrenus said, there is no stand 1 animation
-The shield should be removed in:
Spell throw, as the hand clips with the shield while he throws the torch(?)
Stand work, because how would he carry the the mace, hammer and shield at the same time?
Edit: Fixed
 
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Reserving rating until it's given a proper Stand - 1 anim, but once you add that it'll be a strong 4/5, easy!

I daresay, though, that maybe the Bandit Lord's head (Or even the Chaplain/Emissary with an added mustache) would be slightly more accurate to the reference picture? I like the peasant head version, so you might want to consider adding an alternate-headed one as a variant rather than a replacer. Just something to consider. ^^
 
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Level 64
Joined
Dec 23, 2013
Messages
1,401
Reserving rating until it's given a proper Stand - 1 anim, but once you add that it'll be a strong 4/5, easy!

I daresay, though, that maybe the Bandit Lord's head (Or even the Chaplain/Emissary with an added mustache) would be slightly more accurate to the reference picture? I like the peasant head version, so you might want to consider adding an alternate-headed one as a variant rather than a replacer. Just something to consider. ^^

Hail Warchief, that's actually a really good suggestion, I might add a version with a curled mustache and a bow using the Human Emissary face as it'll stick with the trend of WotR human models I've been churning out
 
Level 13
Joined
Jul 2, 2015
Messages
872
Hail Warchief, that's actually a really good suggestion, I might add a version with a curled mustache and a bow using the Human Emissary face as it'll stick with the trend of WotR human models I've been churning out
Also, idk if its just me but his skin color of his arms and face are different shades and don't really fit together.
 
Level 6
Joined
Dec 13, 2017
Messages
266
Nice idea, but the models dont work properly. Both have "selecting issues", you cant click them properly. Also, the archer one is broken, his head goes mad ingame, like... A glitch leaving the screen, really weird. If you fix that stuff they will be great models, good work.
 
Level 4
Joined
Aug 8, 2018
Messages
50
This looks awesome 10\10 , it would be fun i think if the archer looked a bit diffrent it would make him stand out a bit more. (face wise something like a diffrent beard or hair color or diffrent clothes, like the diffrence between villager 1 and villager 2 , unless this is somekind of morph unit wich can switch between mele and range , that is fun. In game a dislinked it because when they stood next to each other they looked very simular, its kinda pain in the butt for a normal style map, i like the idea of warcraft3 devs to make evry model stand out lookdiffrent so that you dont confuse yourself when palying. but if you use it one by one or a morph is freaking amasing the anims are lit they fit the model very well and i think it is very usefull
 
Last edited:
Level 64
Joined
Dec 23, 2013
Messages
1,401
Nice idea, but the models dont work properly. Both have "selecting issues", you cant click them properly. Also, the archer one is broken, his head goes mad ingame, like... A glitch leaving the screen, really weird. If you fix that stuff they will be great models, good work.

Could you describe the glitch?

That'll help me track down what went wrong, like is it stretching?
 
Level 6
Joined
Dec 13, 2017
Messages
266
The first one is simple, the units cant be clicked properly, you need to do a square. You are a great modeler im sure you can fix that quickly.

The other one, just with the archer, is like... If the archer's head would be flubber ant it is streched to the top of my screen xD

upload_2019-1-17_0-23-37.png


Sorry for the bad quick drawing but im sure you will understand it xD. Btw, just import it to a test map and u should notice it ^^

Greetings man, i really like your job.
 
Level 6
Joined
Dec 13, 2017
Messages
266
Wow that is a really quick fix man. I Will check It tomorrow ingame :)

I dont want to be a pain in the ass. But... Could u give the infantry a more "warcraftish" club? I know current one looks exactly like your inspiration one. But It looks a bit "out of place" for me.

Maybe a wooden club would make it fit With other warcraft units better.
 
Level 19
Joined
May 6, 2007
Messages
675
Wow that is a really quick fix man. I Will check It tomorrow ingame :)

I dont want to be a pain in the ass. But... Could u give the infantry a more "warcraftish" club? I know current one looks exactly like your inspiration one. But It looks a bit "out of place" for me.

Maybe a wooden club would make it fit With other warcraft units better.

I think it is meant to be a simple metal clug, like a... milicia baton. If anythign its aliek the ogre one, but metal. Im more inclined to ask for a different hair or something on them so its easier ingame to distinguish between the archer and Clubman when they are side buy side.
 
Hail Warchief, that's actually a really good suggestion, I might add a version with a curled mustache and a bow using the Human Emissary face as it'll stick with the trend of WotR human models I've been churning out
I look forward to seeing that, if you do make it, but you fixed the stand anim so - as I promised - 4/5! xP
 
Level 6
Joined
Dec 13, 2017
Messages
266
I understand what you mean @infrenus and yes, that metal club could do the job. Once i have added both models to my map i have to agree with you, something to make them more distingible would be good. Maybe brown hair to one of them, or give a leather/light helmet to the militia or even a hair ribbon for the archer, idk, but its true they look much like twins ingame xD
 
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