• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Bone Slasher

This Sword will be the Weapon of my first animated model that's Started from Scratch, the Dual Blade Skeletal Warrior (Coming soon)
Made on 3Dmax, Texture made on Photoshop CS4
Credits:
Me (Texture & Model)

----------------------!Update!----------------------
Full Remake, less poly-count, and in-game textures. thanks to misha's advice

Credits:
Me (Everything)

NOTE: Feel free to edit as long as you give me credit for original model and texture

----------------------!Update!----------------------
Another full remake, the Sword actually look even better with half of the Polygons!
Thanks again for Misha, who is willing to see this model flawless

Credits:
Me (Everything.)

Special Thanks:
Misha (He made me remake the model, Twice ;).)

Keywords:
Bone, skeletal, boney, skeleton, sworrd, heavy, warrior, soldier, stonneash
Contents

Bone Slasher (Model)

Reviews
Misha 3rd Jun 2013 Moderator's Review: Hmm.. judging by the texture and what's on it, i can assume you are planning for a complete unit model, right? in that case i'd suggest you to do a lill better job at wrapping the sword, and also to...

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
separator.gif
Misha
separator.gif
3rd Jun 2013
Moderator's Review: Hmm.. judging by the texture and what's on it, i can assume you are planning for a complete unit model, right? in that case i'd suggest you to do a lill better job at wrapping the sword, and also to give a lill more definition to the texture, remember, 'sun' 'shines' from directly above in war3, do shadows accordingly.

on the other hand, you could try this with ingame textures as well, do note me your choice :)
hmm.. this whole 'edge' between those sides of the handle could use rewrapping to fit better with the sides of the handle, and the whole model should be rotated to have the weapon tip facing 'you' when viewed in model editor, compare to any unit and you'll see how they face woah o_O lower the whole sword to be half-way into the ground, kinda like for auras, so the unit holds it in his hand, instead of floating above :xxd: oke, the heck? :eekani: looks like you uploaded a wrong version :xxd:
dummy.gif
finally, approved
 
Top