• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

IceTroll.blp

Hello there hiver's,since the population of the troll pack of shiik i decide to help to raise the possible trolls,so here is my work the bonebreaker i recommend to use it with shiik trolls packs because they fit well together :)
"the bonebreakers are heavy elite warriors on chaos troll army,they carry massive armour that brings them additional protection againts enemy,imbuded by powerfull ancestral runes on his body those killing machines,go on battle without any kind of fear,no terror and no pain for those frenzy berserks."
I have to thanks shiik for his awesome tutorial and thanks also for his help and tips during the work you rock!
Also thanks to misha for givin me some tips to :)
UPDATED:changued chin,added eyes,changued weapon,changuend husk,some other minor issues fixed
Updated:fixed some minor things added new screenshots enjoy!
UPDATED: FIXED THE CORRUPTE ARCHIVE SORRY GUYS i suggest you to use
units\Creeps\ForestTroll\ForestTroll.blp
enjoy
UPDATED:Fixed All that shiik said,new shoulders new armour added 2

Keywords:
troll,omg,armored,beserk,bone,breaker,nerf me
Contents

Bone breaker (Texture)

Reviews
19:55, 4th Oct 2010 shiiK: Looks a lot better now, and I'm approving it. There's still a lot of room for improvement, though, and the wrap is far from perfect. Remember to always try your skin on the model before you start working in details so you...

Moderator

M

Moderator

19:55, 4th Oct 2010
shiiK: Looks a lot better now, and I'm approving it. There's still a lot of room for improvement, though, and the wrap is far from perfect. Remember to always try your skin on the model before you start working in details so you won't have to redo hours of work just because you didn't check it out first. If you're unsure about how something should wrap, ask in chat or post your WIP in the Texturing forum. Your main problem is wrap and making your art obvious. You should want the average viewer to be able to guess what every piece of the skin is supposed to represent (is it metal, is it leather or is it a different material?) - use lots of reference images to get the fabrics right. Use the model (in it's Stand animation) to figure out where shadows should be and where highlights should be.


shiiK: Looks pretty cool in-game. There's a few things I'd like to see fixed before I approve this, have a look at the detailed review (linked below). Main concerns are the wrap and shading, but please try to do everything I suggest (as long as it doesn't go against your idea). Keep in mind that your goal should be to make it obvious to the average viewer what everything is - and of course, deliver that in an aesthetically pleasing manner.

Detailed Review
 
Level 26
Joined
Jun 15, 2006
Messages
2,651
your description sucks :p
1. put your pictures into the hidden box as you even intended to do
2. don't use imageshack D:

oh and about your skin: the wrapping is rather unconfortable in some places and look messy. It also lack a real concept to me. I would replace that bone jacket with real skin that is covered with small bone-armor pieces at important areas.
 
Level 49
Joined
Jan 20, 2010
Messages
3,029
Needs work:

~face, especially the eyes and the chin
~blue tusks dont fit red and gray body :/
~ ears

Good Parts:

~well done with the axe
~the body armor looks pretty cool for me
~portrait looks great :) only needs a little tidying up

rated 4/5 (for now)
 

Deleted member 157129

D

Deleted member 157129

Extensive review:

* Shading
Shading looks decent for the most part, there's the odd mistake, but I'll cover that under wrap.

You're lacking some global/general shading on his chest. The upper part of his torso is exposed more to light, while the abdomen is pretty much covered in shadow all the time. Try to emphasize that with your skin. It will give him more shape.

You should also apply some shading to the eye, remember eyeballs are indeed balls, and as such they will be darker around the edges and brighter in the middle. The eyelid casts a shadow onto the eye.

Generally, his skin is pretty well-shaded, while the armour appears a bit flat.

* Colour
You've chosen decent colours that suit each other. The armour could use some colouring in the highlights and shadows to give it a more realistic appeal, and if those brighter pieces are meant to be bones, they should be a pale yellow (towards brown) colour.

* Concept
Pretty cool concept, a few notes- if you're aiming for this to resemble the Chaos Trolls I have designed, the skin-tone is slightly more orange. Trolls in general have glowing/solid-colour eyes, no pupil and no white. I don't think a human-ish eye suits them. I like the idea of an armour built up of bones taken from enemies, suits my Chaos Trolls pretty neatly and also gives the unit some style and character. Try to emphasize that effect by making it look more like bones (find some reference pictures for shapes and colour).

* Detail
Decent level of detail on this. I'd like to see some more detail on his back, because we see the back all the time in-game.

The eyes are slightly out of place, have a look at other skins of trolls and try to place it somewhat in the same area.

The tattoos have a somewhat harsh outline, try to make it slimmer and less contrasting. You're right, tattoos should have outlines to make them stand out, but these outlines are a tad too strong in my opinion. The tattoo on his legs look like a ornament made out of bones in-game, by the way, I think you should emphasize that more by making it the colour of bones and shade it a bit.

* Wrap
His lip is still wrapping a bit bad, you should have a straight line of shadow under his lip in the UW, it will make it look smooth in the portrait. You should also move the highlight further down and make a shadow beneath his lip.

His headband looks like it's attached to his hair, make it go down behind his ears and around the head. You'll achieve that by making it almost straight in the UW (slightly going downwards towards the right edge of the head - where you have those white lines resembling a tattoo).

His muscles are a bit off, mainly on his legs. Have a look at the legs of other trolls - Google it. Not a major issue, but it's best to get it right from the beginning.
 
Top