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Blue Velvet Blossom - Variation A

A part of a resource pack I am creating for my own project. Decided to upload all the models I've created so far.

All the models use Blizzard only textures and try to be as Warcraftish as possible, but still polish and improve the look of the game.
Previews
Contents

Blue Velvet Blossom - Variation A (Model)

Blue Velvet Blossom - Variation B (Model)

Reviews
Fingolfin
Pretty useful models for maps like "Jungle Trolls", i will approve this set, although there are some things i want you to fix whenever you have time: You might want to change "still" to a valid wc3 animation name. AFAIK you need a valid name in order...

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,954
Nice plant variations, would definitely like to see more. Also if i may request, do some farming crops too. I would definitely use those for my medieval map.
My project does not include farming, so farming crops are unlikely, however as a mapper myself I value multi-functional resources so I do not want to outline anything. Also, most (if not all) of the plant models will have Birth, Death and Harvest (for example removes blossoms off the flower) animations.
 
Level 11
Joined
Mar 31, 2016
Messages
657
My project does not include farming, so farming crops are unlikely, however as a mapper myself I value multi-functional resources so I do not want to outline anything. Also, most (if not all) of the plant models will have Birth, Death and Harvest (for example removes blossoms off the flower) animations.

O0o0o harvesting animations. Very nice mate - I'll use that in my medieval map for sure. It used a destructible harvest system so these would work well as a food resource among trees. They are also great because all I have so far is berry bushes xD - need some more variation.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,954
O0o0o harvesting animations. Very nice mate - I'll use that in my medieval map for sure. It used a destructible harvest system so these would work well as a food resource among trees. They are also great because all I have so far is berry bushes xD - need some more variation.
My plans also include fruits/berries that you can place on trees (so the fruits/berries are separate model), and that they would have harvest animation(s) and everything needed. This would allow modders to freely add harvestable objects wherever they want, instead of being forced to work on a specific tree or bush.
 
Pretty useful models for maps like "Jungle Trolls", i will approve this set, although there are some things i want you to fix whenever you have time:
  • You might want to change "still" to a valid wc3 animation name. AFAIK you need a valid name in order to play the animation through triggers. Here is a list of such names.
  • A portrait camera would be nice.
 
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