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Blood Harvest

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Sigelang's a.k.a Jinzakk presents .

BLOOD HARVEST

Map Info :

The crops is ready to harvest,
But an unexpected event the attack of the pests .
The pests are not an insect, they are the warriors from different races .
The villagers leave this place to save their lives .
And then, the monster start to camp .

This is my another melee map uploaded on Hive .
The map is too simple .





Features :

Like other melee maps , These map has a simple features .

-Neutral Buildings -

-10 Goldmines (including starting goldmines)
-2 Goblin Laboratory
-2 Goblin Merchants
-1 Market Place
- Neutral Creeps -

-8 orange creep camp
-6 green camp
-5 red camp (including guards in starting goldmines)



Screenshots :
226275-albums6282-picture75272.png

226275-albums6282-picture75273.png





Changelogs :

- First released on Hive



Keywords:
Melee, Harvest, Village, Rain, Blood, War .
Contents

Blood Harvest (Map)

Reviews
Orcnet15:56, 05th Nov 2013700 Blood Harvest (Tested Version 1) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D RateScorePercentLetter...

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Moderator


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Orcnet15:56, 05th Nov 2013

194715-albums6441-picture75028.png

Blood Harvest (Tested Version 1)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The map is very wide which can be excellent for macro work and so fort, yet somehow the map doesn't look mirrored due to the left players steadily near to each other rather than the right players."

Terrain

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"Even though the map size is great, the expansions requiring Goblin Zeppelin support is lacking space, I suggest you add more to ground for that, some of the landscape is lacking detail of environment design, the crops though seems good but it can be better if you can do a more atmosphere to the whole map."

Management

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"Overall map can be useful."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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8/1577%C
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review Emerges

Played the map, I think its pretty neat the crop field and corns are really nice touch. Overall, I think it plays well both 2v2 and FFA the distance feels right allowing people to strike swiftly to foes and everything's more or less symmetric. I should note that you should complete the cliff on the right/left edges for each players since its going to look ugly when most trees are cut down and your units are walking near the boundary, if you don't understand what I meant VM or PM me.

3.5/5 from me!
 
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