• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Bladefury

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
1. Map info
Bladefury is an map where heroes playing against each other. Every hero has 5 skills to use. Maximum skill level is 20. Maximum hero level is 60. Heroes getting gold from creeps and from other killed heroes. Who first reaches 4000 gold wins.There is a small chance (5%) to drop an item from creep. You can use the item or sell it.Every 8 minutes is special creep spawned. Every 3 minutes is gold coins spawned on region in the middle of the map.

2. Features
- get hero levels
- fight other heroes
- take dropped items and use them or sell them
- choose which skills you want to use
- take gold coins
- fight bosses in the middle of the map


3. Some more stuff about map:
- map is playable single player with bots or multiplayer
- try to be the first who reach 4000 gold


4. Changelog:
- none

5. Credits
- map created by Xmapping

6. Autor's notes
- thank you for playing and have a fun
- please rate this map, thanks

6. Screenshots:


full


full
Contents

Bladefury v1.20b (Map)

Reviews
Yet again, a good starting concept but the execution done in a rush with no attention to details. -The hero tooltips are blank. Any player wants to know what abilities the hero has or its role at least. -The hotkeys do not correspond to the placement...

Deleted member 247165

D

Deleted member 247165

 

Deleted member 247165

D

Deleted member 247165

Yet again, a good starting concept but the execution done in a rush with no attention to details.
-The hero tooltips are blank. Any player wants to know what abilities the hero has or its role at least.
-The hotkeys do not correspond to the placement of the spells even though you based them on the QWER system
-the Evasion passive of the Demon Hunter doesn't have the exact percentage in its tooltip. It is blank here as well.
-The heroes have abilities that barely have synergy. In an arena, aos, rpg, synergy is the most important thing so that spells can be used in combination.
-Once you choose a hero you instantly spawn right near a healing fountain where multiple creeps attack you. The starting area shouldn't be hostile.

Set to simple
 
Top