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Blackrock Mountain [1.9]

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Blackrock Mountain
Created by Maxwell

In this map you will have to take the side
of one of the Lords of the Blackrock
Mountains - Ragnaros, owner of Molten Core
or Nefarian, owner of Blackrock Spire.

Clean mountain from monsters, collect items
and capture the Altar to make your Master
more powerful and destroy enemy servants.



RAGNAROS
NEFARIAN

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"THIS WORLD AND ALL THAT YOU HOLD DEAR
EXIST ONLY TO BURN!"



Ragnaros, the Firelord, was an incredibly
powerful Elemental Lord and master of all
fire elementals. Ragnaros was summoned
by the Dark Iron Dwarves, who were eventually
enslaved by the Firelord. He ruled for more
than three hundred years over his minions
from deep inside the fiery core of Blackrock
Mountain.

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"YOU CAN CALL ME "BLACKWING" BECAUSE
I AM A BLACK DRAGON... AND I HAVE A WINGS"



Nefarian, or Lord of Blackrock. When he’s not
smashing intruders with his sorcerous might, he
enjoys long walks through his domain, the sound
of victims sniveling in fear, and quality time on his
throne. His family tree includes some of the most
hideously evil dragons Azeroth has ever known,
including his sister Onyxia and their father,
Deathwing.


POWER
RAIN OF FIRE
ELEMENTALS
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On a map placed 3 Altars. Each altar increases
the rate of accumulation of the Power for your
Master and gives visibility in a small area.




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Initially, each Master accumulates 1 Power
every 2 seconds. When Master accumulates
100 Power, he unleashes Fire Storm on a
random enemy building, causing damage in the
area of effect.



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Every 3 minutes on the side of those who have
more Altars, in the world will come Elementals:
Two Magma Rager - ranged being, with a small
amount of health, dealing damage to all enemies
around the target of attack.
And one Magma Giant - a creature with a large
amount of health and armor, scorching all enemies
around.

[tr]
[/tr]

940170061849.jpg


MAP INFO

• Inside a Blackrock Mountain, limited air mobility.
• With that a backcavern into enemy base.
• 4 Gold Mines - 15000 Main, 10000 Expansions
• 8 Green Creep Camps
• 11 Orange Creep Camps
• 1 Red Creep Camps
• 2 Goblin Merchants
• 2 Kerbstone Dealer
• 2 Mercenary Camps
• 1 Fountain of Mana
• 1 Tavern



Gameplay by Wtii







CHANGE LOG:


Added:
• Upload on Hiveworkshop


Added:
• Now, Altars have "Ember Defence" aura, that increase armor of nearly allied units by 3
• Added 2 new shops with powerful but expensive items
Changed:
• Changed units in Mercenary Camp
• Updated terrain
• Water Pool in the center is changed to Magma Pool. Flying units can fly over this territory
• Health of Altars increased from 700 to 1,500
• Armor of Altars increased from 5 to 10
• Central Altar now have additional 2 Magma Rager
• Fire Storm damage increased from 30 to 40 for units, from 50 to 66.6 for buildings
• Increased interval between elementals summoning from 3 minutes to 5 minutes


Fixed:
• Now Firestorm cant be targeted on Altars.
• Central creeps no longer capture the central Altar.

Changed:
• Spider Cocoons replaced with Dragon Eggs.
• When Dragon Egg destroyed out of it can hatch dragon welp.
Fixed:
• Removed some models that were not in use.

Changed:
• Quest Log update.

Changed:
• Bug with food limits are fixed.




CREDITS:


Filmting and his really great map Grim Batol!
Sellenisko and his Dead Dwarfs!
Sin'dorei300 and his RagnarosMinion!
HappyTauren and his Lava model!
• All images and pictures in description drawn by Blizzard Entertainment!

Previews
Contents

Blackrock Mountain [1.9] (Map)

Reviews
22:22, 4th Apr 2016 Rufus ReviewMap ScoreGameplay:16 / 30Aesthetics:10 / 20Total:26 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay I played both this and your...

Moderator

M

Moderator

22:22, 4th Apr 2016
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:16 / 30
Aesthetics:10 / 20
Total:26 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
I played both this and your previous map, Naxxramas. I think the concept of this map is a good one that defenitly can become something really awesome. However, I think both maps need more work in order to recieve a higher rating. For now, it is approvable, but if you put down more work in each map, they could deserve at least a 4/5 rating. There are a few new ideas brought to the "altered melee table" with this map such as the random events, and capturing of outposts. Those things are good, and offer a more complex playstyle. However, I must say that I liked your other map more since in it you had a common enemy and teamworked to bring him down. i think that was a better concept for an altered melee rather than a singleplayer / 1v1 map. That is a personal opinion however.

The layout of the map offers some strategic options, and is well executed overall. The different locations is close to symmetrical wich does not create any unfair advantages. The extra features usch as the rain of fire and minion spawning, does not create a huge advantage either. They are pretty balanced.


terrianforum.gif
Aesthetics
Nothing too special going on in the terrain. The terrain is pretty much built with standard warcraft 3 doodads with a decent placement. I do not understand why the pool of lava / water in the middle of the map is covered with athing blockers, leaving this area kind of blank and uniteresting. Perhaps it is meant to be a crater, but even so, it does contribute to a nice terrain or a better map feeling.
The multiboard in game is clear and informative, which is nice.
Tile variation is very nicely executed.
I like the wandering dragon whelp critters.
I like how your "master" speaks to you occasionally.
I do not understand why you have chosen to have blue undergorund mushroom trees in a such a otherwise hot environment, it does not look good.

As for the description: Awesome job!
It is epic, yet not confusing and kept short. I also like the short story summaries of Ragnaros and Nefarian.

triggersandscriptsforum.gif
Bugs
I did not encounter any bugs.

updatesandnewsforum.gif
Summary
An altered melee with a decent warcraftish look. The map offers some new features that is balanced and works for a melee game. I have a hard time coming up with suggestions that would make this map better than it is, save for a little bit more advanced terrain.

Approved with a rating of 3/5.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:16 / 30
Aesthetics:10 / 20
Total:26 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
I played both this and your previous map, Naxxramas. I think the concept of this map is a good one that defenitly can become something really awesome. However, I think both maps need more work in order to recieve a higher rating. For now, it is approvable, but if you put down more work in each map, they could deserve at least a 4/5 rating. There are a few new ideas brought to the "altered melee table" with this map such as the random events, and capturing of outposts. Those things are good, and offer a more complex playstyle. However, I must say that I liked your other map more since in it you had a common enemy and teamworked to bring him down. i think that was a better concept for an altered melee rather than a singleplayer / 1v1 map. That is a personal opinion however.

The layout of the map offers some strategic options, and is well executed overall. The different locations is close to symmetrical wich does not create any nfair advantages. The extra features usch as the rain of fire and minion spawning, does not create a huge advantage either. They are pretty balanced.


terrianforum.gif
Aesthetics
Nothing too special going on in the terrain. The terrain is pretty much built with standard warcraft 3 doodads with a decent placement. I do not understand why the pool of lava / water in the middle of the map is covered with athing blockers, leaving this area kind of blank and uniteresting. Perhaps it is meant to be a crater, but even so, it does contribute to a nice terrain or a better map feeling.
The multiboard in game is clear and informative, which is nice.
Tile variation is very nicely executed.
I like the wandering dragon whelp critters.
I like how your "master" speaks to you occasionally.
I do not understand why you have chosen to have blue undergorund mushroom trees in a such a otherwise hot environment, it does not look good.

As for the description: Awesome job!
It is epic, yet not confusing and kept short. I also like the short story summaries of Ragnaros and Nefarian.

triggersandscriptsforum.gif
Bugs
I did not encounter any bugs.

updatesandnewsforum.gif
Summary
An altered melee with a decent warcraftish look. The map offers some new features that is balanced and works for a melee game. I have a hard time coming up with suggestions that would make this map better than it is, save for a little bit more advanced terrain.

Approved with a rating of 3/5.
 
Last edited:
Level 22
Joined
Feb 19, 2015
Messages
891
New update guys!


Added:
• Now, Altars have "Ember Defence" aura, that increase armor of nearly allied units by 3
• Added 2 new shops with powerful but expensive items

Changed:
• Changed units in Mercenary Camp
• Updated terrain
• Water Pool in the center is changed to Magma Pool. Flying units can fly over this territory
• Health of Altars increased from 700 to 1,500
• Armor of Altars increased from 5 to 10
• Central Altar now have additional 2 Magma Rager
• Fire Storm damage increased from 30 to 40 for units, from 50 to 66.6 for buildings
• Increased interval between elementals summoning from 3 minutes to 5 minutes

I really hope that I managed to fix all the flaws of a map.
 
Level 1
Joined
Jul 21, 2013
Messages
5
Hearthstone's BRM expansion totally saved your ass in the art department, lol. Looks like a really cool map.
 

Deleted member 247165

D

Deleted member 247165

Interesting map. I liked it! Gonna rate it soon after some more playing. :)
 
Level 22
Joined
Feb 19, 2015
Messages
891
I had the idea to add a neutral non-standard heroes in the game, but at the moment in the game you can not find these models. They are not used. That's why I did not give credits.

Your naga imported only in WorldEdit. For a future.
Is this a problem? I must delete it?
 
Level 2
Joined
Feb 3, 2017
Messages
18
I saw a new heroes in WorldEditor, such as Majordom and etc. Are you going to add them?
P.S: Great map by the way. Keep going, its awesome.
 
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