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Blackrock Conquest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Blackrock Conquest

Description

These lands have been conquered by the Blackrock clan during the war. Now the warriors figth each other to proof their strengh. Perhaps is time for a new conquest...

Simetry x4 except gob. labs

Neutral Buildings


-1 tavern
-4 goblin markets
-4 merc. camps
-2 gob labs
-4 marketplaces
-4 expanding mines

Creeps

-12 green
-22 orange

Map Layout

162893-04dbd8d773d08bd4ec66fea7d0fcfb50.png



Updates


1) merc camps level changed from 15 to 17.
2) Decided to do the map layout.
Contents

Blackrock Conquest (Map)

Reviews
mafe
Given what I just wrote on Thunder Storm Island, you can guess I will again bring up the lvl 4 item, which this time even drops off a lvl 15 spot at the merc camps? Not much else to complain, except matters of personal taste: I think it looks better...
mafe
Change made, so map approved.

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Given what I just wrote on Thunder Storm Island, you can guess I will again bring up the lvl 4 item, which this time even drops off a lvl 15 spot at the merc camps?
Not much else to complain, except matters of personal taste: I think it looks better when green grass exend a bit outside of the forests. And while like the use of unsual creeps, I'm not a fan of mixing too many different types of creeps in on spot, as is that case for the starting positions. Also the expansions can be attack only from one direction, which could make for awkward decision making.

So, would you mind changing the item drop at the merc camps? I feel kinda mean, but given the overall quality of the map, I'll set it to awaiting update until then, as I would really like to see that fixed.
 
Level 29
Joined
May 21, 2013
Messages
1,635
Given what I just wrote on Thunder Storm Island, you can guess I will again bring up the lvl 4 item, which this time even drops off a lvl 15 spot at the merc camps?
Not much else to complain, except matters of personal taste: I think it looks better when green grass exend a bit outside of the forests. And while like the use of unsual creeps, I'm not a fan of mixing too many different types of creeps in on spot, as is that case for the starting positions. Also the expansions can be attack only from one direction, which could make for awkward decision making.

So, would you mind changing the item drop at the merc camps? I feel kinda mean, but given the overall quality of the map, I'll set it to awaiting update until then, as I would really like to see that fixed.

Updated, changed from 15 to 17. Those orc skeletons level 5 have 850 hp, so it should be quite a challange bring down 2 of them.
 
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