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Black Knight

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
For a change, I tried to spend some time on a model. The model has 35 animations, uses lots of EventIDs and multiple particle- and ribbon emitters. Note that many of the particles are not visible in the previewer.

The model was originally made in Blender, and exported with an own exporter I've been working on. The idea of the many animations was at first simply to test how well the exporter handled animation data.

Moreover, most particles, attachments and EventIDs were done in War3 Model Editor.

I hope the model comes to use for someone!

Note: It seems that the previewer is mixing up a color-animated global sequence to wrong geoset ID for the handle and the sword. These do not pulse in red/blue colors in game. Some other things are displayed wrong as well - Try the model in game for a better experience!
Previews
Contents

Black Knight (Model)

BlackKnight_Icons (Icon)

BlackKnight_Morph_Icons (Icon)

Reviews
General Frank
There are many unsolved issues with the model. Please check with this tool: Sanity Test | HIVE
Level 13
Joined
Jul 12, 2018
Messages
509
Cool model and what a wealth of animations. the stand-2 anim looking at his sword is really well made.

maybe you are going for a slightly comedic look as warcraft often has, and if that's the case then maybe it's already good the way it is, but i think the model would probably look better if you gave him a bit bigger hands, feet and longer shins/calves. ie more adult proportions.
 
Level 6
Joined
Jun 20, 2016
Messages
12
Cool model and what a wealth of animations. the stand-2 anim looking at his sword is really well made.

maybe you are going for a slightly comedic look as warcraft often has, and if that's the case then maybe it's already good the way it is, but i think the model would probably look better if you gave him a bit bigger hands, feet and longer shins/calves. ie more adult proportions.

Oh yes, you’re right. It’s funny that you menion it, because I did scale up the feet and hands right before export. Guess I should’ve done it even more!
 
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