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Birds of energy [ice] v1.5

sends a [ice] wave folowed by a bird that deals 30/60/90 damage when in contact with enemies. with a final explosion dealing 200/400/600 damage to all units nearby.

bug free
MUI ( for sure this time xD)
leak less
lag less

Reason:

i made this spell on a request from sirlanceolot (not on hive)

also took kingz advice and removed units when they die. Unfortunately it did not fix the effect permanency so i will take into consideration of using different effects.


Keywords:
birds of energy,birds,of,energy,frost,water,ice,cheese,bannanas,oranges,aaron79
Contents

bird of energy (Map)

Reviews
20:30, 3rd Oct 2009 The_Reborn_Devil: Couldn't find any leaks, it's MUI and the triggering looks good. Effects fit and there aren't too much of it either, maybe a little big, but that's ok. Spell Approved. I give this spell the rating Useful.

Moderator

M

Moderator

20:30, 3rd Oct 2009
The_Reborn_Devil:

Couldn't find any leaks, it's MUI and the triggering looks good.
Effects fit and there aren't too much of it either, maybe a little big, but that's ok.
Spell Approved.
I give this spell the rating Useful.
 
Review
[+] Eye Candy
[+] Leakless
[+] MUI/MPI
[+] Has documentation

[!] I personally think that making the missile to be like shockwave instead of letting it move to the targeted point is better
[-]

User Comment
Not much to say here, the spell looks good. Bugless, leakless. The only thing is the presentation of the spell doesn't look good =D I don't know why did you add a gate -.- wasting my time breaking it XD

Possibilities of Improvement
Improve Spell Tooltip
Rating
4/5 Recomended
 
Level 25
Joined
Jun 5, 2008
Messages
2,572
I don't see any bird :p
Btw the ice nova effect stays in the ground forever so that is a - .
Use this:

Remove Dummy
  • Events
    • Unit - A unit Dies
  • Conditions
    • Multiple ConditionsOr - Any (Conditions) are true
      • Conditions
        • (Unit-type of (Triggering unit)) Equal to (==) Dummy Unit
        • (Unit-type of (Triggering unit)) Equal to (==) Dummy Unit1
  • Actions
    • Unit - Remove (Triggering unit) from the game
Also the effects are a bit piled up and too big.
Give me a little time and i will suggest you some really epic effects ;)
Also somewhat simple :p
 
Level 14
Joined
Oct 18, 2008
Messages
599
Your spell is not MUI

The loop_Off[BE_array2] = True you didn't into false when the distane finishes, so it will BUG other Indexes.

2/5 for me :)

already fixed thanks for notify i used something else than false that works. it is mui even with that problem it just stoped at wrong time. so i fixed it bu setting the variable -1 to check if it was greater than 0 every time. but the fact that u say it will stop is false because i showed you only a screen shot of the triggering and it doesn't bug it was an efficiency problem but i guess you couldn't see that with only a screen shot should u ^^
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
already fixed thanks for notify i used something else than false that works. it is mui even with that problem it just stoped at wrong time. so i fixed it bu setting the variable -1 to check if it was greater than 0 every time. but the fact that u say it will stop is false because i showed you only a screen shot of the triggering and it doesn't bug it was an efficiency problem but i guess you couldn't see that with only a screen shot should u ^^

EDIT : ... you have a good point there :p .... :p 8)
 
Last edited:
Level 9
Joined
Nov 25, 2008
Messages
194
Well I totally agree with kingz, quite large effects, and no birds, but I already know you for your weird spell names and that doesn't matter, since everyone can change it :)

I found no bugs in this spell and you really improved your triggering a lot. Though this spell is really decent and nothing special you did a great job. 5/5 because you really improved a lot!

Off Topic: Good luck @ Hero Contest
 
Level 14
Joined
Oct 18, 2008
Messages
599
Well I totally agree with kingz, quite large effects, and no birds, but I already know you for your weird spell names and that doesn't matter, since everyone can change it :)

I found no bugs in this spell and you really improved your triggering a lot. Though this spell is really decent and nothing special you did a great job. 5/5 because you really improved a lot!

Off Topic: Good luck @ Hero Contest

lul thanks ^^
 
Level 4
Joined
Aug 3, 2011
Messages
222
  • init nova
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Triggering unit)) Equal to Dummy Unit
          • (Unit-type of (Triggering unit)) Equal to Dummy Unit 1
    • Actions
      • Unit - Remove (Triggering unit) from the game
      • -------- Sorry kingz but it didnt fix the permanent ice problem >.> i will try using different effects in future updates --------
here's your wrong , a unit impossible is unit 1 / unit 2 in same time.
 
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