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Beam Ball 3.0

Beam Ball:
A team sport inpired by UT2003 "Bombing Run". There are 4 positions to play, Runner, Sweeper, Sniper, and Brawler. Each have their own special ability and stats, but they all share a laser ability. The object of the game is to get The Ball that starts in the center of the court, and into your OPPONENT'S goal. Having the ball is a burden, your movement is severely impaired and you may not use your laser. The ball looks like a cannon ball and has a large pulsating white beam eminating from it. When you have the ball you can Throw it in front of you, use this ability to pass the ball towards a team mate, over a wall, or into a GOAL! A green indicator on the ground only visable to you is your current target. Goals are located in the top right and bottom left corner of the map, they are identified by a large arrow and streams of fire going into them.

Beam Tag:
This game is similar to Beam Ball in that everyone has a laser. But you are not concerned with goals, just killing! the first team to reach the designated amount of kills wins. In the Beam Tag arena, you will notice "exclamation points"; stand under these and fire your laser to set off a trap! (watch out campers!)

Positions:
---------------------------------
--Runner--
HP: 100
Range: 400
Width: 30
Speed: 320

Abilities:
Laser - 100 damage
Jump - Invulnerable + Ignores obstacles + Increases with speed

Description:
The main focus of the Runner is to avoid attacks and make goals for the team. They specialize in Athletics and have a special Jump ability which allows them to leap over walls and avoid attacks. The more speed a runner has increases the distance of his jump.
---------------------------------
--Sweeper--
HP: 100
Range: 400
Width: 100
Speed: 270

Abilities:
Laser - 100 Damage
Grenade - 3 second timer AOE instant kill + Increases with Width

Description:
The Sweeper specializes in managing large areas at once. He is equiped with a wide laser as well as a devistating grenade. Investing gold into upgrading width is a smart bet for the Sweeper because Width not only increases a Sweeper's Laser, but also the area of his Grenade.
---------------------------------
--Sniper--
HP: 100
Range: 960
Width: 100
Speed: 270

Abilities:
Laser - 100 Damage
Camp - Invisible + 500 Range + Overhead Cam + Immobilize

Description:
The Sniper is almost always defensive in nature. They usualy either defend their team's goal to prevent scoring or provide cover for their allies attempting to score. They have the ability to Camp which gives them a bird's eye view of the court which alows them to see much farther and aim more acurately. While camped they gain a large range bonus and are also invisible to enemies, however the Sniper will be revealed if they fire a laser.
---------------------------------
--Brawler--
HP:300
Range: 400
Width: 30
Speed: 295 (+10 Athletics bonus for Checking)

Abilities:
Laser - 100 Damage
Check - Push enemy into wall for instant kill -or- Boost ally

Description:
The Brawler is very durable and usualy takes the front lines in battle. He has 300 HP which means he can take 3 laser hits before he is sent to Jail. The Brawler specializes in athletics making him quick and also improving his ability to Check. The distance of his Check is greater with higher athletics upgrades.
---------------------------------
3.0 Fixes and Additions:
-Changed the Hit Points of all the players.
-Brawlers are now more balanced (used to suck) They have 300 hp which means they can take 3 laser hits before dying.
-Check has been improved, players can now be pushed over a ledge.
-Added a "-suicide" command to kill yourself.
-Fixed the goal scoring system, once a goal is scored, everyone will be sent to jail and a new round will begin with the ball in the center.
-Changed many UI problems, all information should be correct
-Added unit stats to QuestLog
-New preview mini map icon


Thats all for now!
-Draqz
Contents

Beam Ball 3.0 (Map)

Level 5
Joined
Jul 20, 2008
Messages
159
well they buffed the brawler a lot in this version, i would have to agree that the older version is better (from memory). Brawlers do not die from 1 laser shot, which defeats the whole purpose of the game, unless it goes into a rock paper scissors mode where snipers kill brawlers, brawlers kill sweepers, and sweepers kill runners (just an example).

Still 5/5
 
Last edited:
Level 6
Joined
Feb 15, 2005
Messages
183
well they buffed the brawler a lot in this version, i would have to agree that the older version is better (from memory). Brawlers do not die from 1 laser shot, which defeats the whole purpose of the game, unless it goes into a rock paper scissors mode where snipers kill brawlers, brawlers kill sweepers, and sweepers kill runners (just an example).

Still 5/5

it is more of a rock paper scissors type of deal. sweepers kill brawlers because their grenades take em out in 1 hit.

the big disadvantage with brawlers is they have to get right next to you to use their special
 
Level 5
Joined
Jul 20, 2008
Messages
159
sorry to say, but the grenades are close to useless. Their AoE is too small for the ammount of time it takes, it is slow moving and it is childs play to dodge. what it is really missing is AoE and an element of surprise.

Brawlers are still very easy to use since they end up being faster than anyone. They really don't even need to upgrade their lazer, i never do, and even looking at one that does, they become 3 hit kill vs 1 hit kill, excluding check. 2.9>3.0 i must say
 
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