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BE and HE Spell Breakers (Re-Classic)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Blood Elf and High Elf Spell Breaker
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Base Model Credits
Unit Type
Anti-spellcaster Unit
Author's Notes
Visit Johnwar's Models Discussion for updates and links for my models. :smile:
Previews
Contents

BE Spell Breaker (Model)

BE Spell Breaker A (Model)

BE Spell Breaker Missile (Model)

HE Spell Breaker (Model)

HE Spell Breaker Missile (Model)

Reviews
ILH
ILH
Nicely decorated spellbreakers. Works in-game. Approved!
Level 7
Joined
Nov 21, 2013
Messages
114
Love this model! My only critique is that the silver trim for the high elf version sort of stands at odds with the style of high elf swordsman you made, which have a gold and teal aesthetic. Could something closer to that be done for the spellbreaker?
Perhaps something closer to Ilya Alaric's edits:
 

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Level 21
Joined
Dec 3, 2020
Messages
514
Next thing you know, someone will be making a reimagined or remastered version of sir johnwar's models :xxd:

Edit:

Just a question, how can I use both of his attacks in 1 model? For example I want to use his melee attack that you've made for him (where the glaive doesn't get thrown) but also his ranged attack.
And can I make it like the zerg units in starcraft 2? For example: the hydralisk will use a melee attack when enemies are right next to it instead of throwing the needle spines at them.
 
Level 13
Joined
Jul 12, 2018
Messages
510
Next thing you know, someone will be making a reimagined or remastered version of sir johnwar's models :xxd:

Edit:

Just a question, how can I use both of his attacks in 1 model? For example I want to use his melee attack that you've made for him (where the glaive doesn't get thrown) but also his ranged attack.
And can I make it like the zerg units in starcraft 2? For example: the hydralisk will use a melee attack when enemies are right next to it instead of throwing the needle spines at them.
you can attach or remove the animation tag "alternate" to the unit with triggers (see all the animation related actions) or in the object editor(Unit field: Required animation names input "alternate", or in Ability field: Animations names input "attack,alternate"), or you can make a separate unit where you change any values you want but use the same model, and transform it via triggers back and forth by adding and then immediately removing a skill based on Chaos where youve edited in both units and where you've added the alternate tag as standard in the required anims field to either one of the units. i think the tutorial that i first read used Stone form so that's what i'm used to and know for sure works.
 
Hey johnwar, by your permission, I've made other variants of your Spell Breakers. I hope you enjoy them! :ogre_haosis:

FYI: The High Elf version has glowing blue runes on his shield. I thought it would look better.
The Blood Elf versions have magic blue eyes, prior to them harnessing Fel Magic. Hence, "Pre-Fel." They'd look good for the late parts of the Night Elf Campaign and the pre-Illidan Human/Blood Elf Campaign.
 

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  • HESpellBreakerV2_Ujimasa Hojo, johnwar, StonemaulMidget.mdx
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Last edited:
Level 21
Joined
Dec 3, 2020
Messages
514
Hey johnwar, by your permission, I've made other variants of your Spell Breakers. I hope you enjoy them! :ogre_haosis:

FYI: The High Elf version has glowing blue runes on his shield. I thought it would look better.
The Blood Elf versions have magic blue eyes, prior to them harnessing Fel Magic. Hence, "Pre-Fel." They'd look good for the late parts of the Night Elf Campaign and the pre-Illidan Human/Blood Elf Campaign.
Would be great if this was uploaded as a pack!
 
got a link for his model?
The original author is Elenai.
and the modified author is Sarsaparilla.
 
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