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Battle Siege Royale v1.41a

REFORGED VERSION DOWNLOAD HERE

Ever wondered how it felt like to be a pirate sailing the open seas, engaging in epic battles searching for treasure, once thought to be of tales and legends? Now is your chance. Ready your crew and fight for your lives in the most epic naval battle.

Grab your cannonballs and open fire at the enemy ship! With each cannonball hit, your opponent's lifepoints gets reduced by 1.

When two cannonballs meet, they destroy each other. Use this knowledge to defend your ship!

And remember, we are sailing on magic waters which means magical runes will spawn as the battle rages. Pick them up with your cannonballs and gain the upper hand!

POWERUPS:
Wave Clearer

  • Destroys an entire lane of cannonballs and rockets (including your own). Does NOT deal damage.
Rocket
  • A fast projectile. Moves more than twice as fast as a cannonball.
Triple Shot
  • Fires 3 cannonballs at once.
Repair Kit
  • Increases your life points by 1

This is a map I've always wanted to make but never got the drive to do so until now. Hope you enjoy my little game!

SPECIAL THANKS TO:
  • John Sponsler and Tom Gire for the music (Buccaneer Island)
  • SFilip, Mechanical Man, Kuhneghetz, Sunchips, Illidan(Evil)X, SonsOfSami, kellym0 of TheHelper.net and HiveWorkshop for their unit models and help with triggers.
  • Med. MapGuy and Armel for the ship terrain textures and sail models from Joe's Quest GOLD.


v1.10
  • Edited some item text for consistency and clarity.

v1.20
  • Added a custom loading screen
  • Added a "Royale" mode which gives players 40 life points
  • Added, color-coded, and edited some tooltips for clarity and ease of access
  • Added a clock (replacement for gold and lumber)
  • Sprinting is now a tad bit faster

v1.20a
  • Centered position of a floating text
  • Edited Upkeep and Food tooltips to provide map info

V1.20b
  • Lowered the music volume
  • Added victory music
  • Made the ending cinematic look more within-bounds
  • Reduced collision size of controlled units
  • Type "squawk" for fun

v1.20c
  • Fixed a bug where the Wave Clearer would destroy itself if launched from the Sea Raiders' side
  • Increased the hitbox for firing cannons
  • Added a "Player X has left the game" tooltip
  • Changed the special effect for acquiring powerups
  • Adjusted some camera bounds

v1.20d
  • Edited some tooltips for firing weapons for clarity

v1.20e
  • Adjusted camera boundaries and visibility for Sea Raiders
  • Fixed Sea Raiders boat not moving past the camera at the ending cinematic

v1.30
  • Extended the map size and added more islands for better cinematic effect
  • Added some minor decorations to the outer bounds of the ship.
  • Increased visibility size in water.
  • The ghost of the last pirate haunts us all... ("the treasure is mine")

v1.40
  • Did a complete ship design overhaul.
  • Removed walls between cannons and enlarged hitboxes for taking cannonballs and firing.
  • Changed some camera angles and actions for the cinematics.
  • Renamed the game modes from "Short, Normal, Long, Royale" to "Skirmish, Short, Normal, Royale"
  • Enlarged map to fit the new ship layout and improved cinematics.
  • Added water debris to simulate ship movement.
  • Enlarged cannons and cannonballs.
  • Improved the Sprint function so that the speed boost stays while casting other spells.
  • Fixed a bug where the message for using the "Take Cannonballs" spell outside of the hitbox appears to all players instead of just the person casting.
  • Added a rain weather cycle.

v1.41
  • Increased frequency of powerup spawns.
  • Changed powerup hotkeys from [Z, X, C] to [Q, W, E].
  • Lightened wind effect.
  • Increased hit radius of cannonballs, rockets, and wave clearers for easier powerup acquisition.
  • Aligned special effects with powerups when they spawn on your ship (whereas to the effect appearing in the middle while the powerup spawned at a random location).
  • Added a shake effect at the end of the game.
  • Removed some leaks.
v1.41a
  • Removed healthbars.
  • Fixed still obtaining powerups when the game ends.
  • Added a minimap picture.


Little fun fact: This map was inspired by a mini-boss battle with Yosemite Sam in Bugs Bunny: Lost in Time which is a childhood game of mine.
Props to GameGamer for the video
Previews
Contents

Battle Siege Royale v1.41a (Map)

Reviews
Really a masterpiece of work if you ask me. You created a cool gameplay for it. I like how clear and well detailed everything is. Not to mention the way you thought of using synergy between shooting something and actually having what to shoot. I...

Deleted member 247165

D

Deleted member 247165

Really a masterpiece of work if you ask me. You created a cool gameplay for it. I like how clear and well detailed everything is. Not to mention the way you thought of using synergy between shooting something and actually having what to shoot. I highly suggest everyone to try out this custom game. Applause from me! <3

This one is approved and 5/5 for you. You totally deserve it!

P.S. Add a credits list, mention the authors of the models you've used. Even though there are just a few, mention them!
 
Level 4
Joined
Jul 24, 2008
Messages
19
Really a masterpiece of work if you ask me. You created a cool gameplay for it. I like how clear and well detailed everything is. Not to mention the way you thought of using synergy between shooting something and actually having what to shoot. I highly suggest everyone to try out this custom game. Applause from me! <3

This one is approved and 5/5 for you. You totally deserve it!

P.S. Add a credits list, mention the authors of the models you've used. Even though there are just a few, mention them!
Thank you so much! Super glad you enjoyed it 😀 It's something I've wanted to make for years so it means a lot! <3

For the credits, they should appear after every game in the ending cinematic! I mentioned the music artist and the modellers.

Ohh you mean in the description here! My bad, added the credits. Thanks for the reminder!
 
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