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Battle Of Emerald Gardens 2.0.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Battle of Emerald Gardens

Map Info:

This Map was implemented to be able to play with original warcraft 3 maps but new, harder foes and new, better heroes

Feedback and Bug Reports are much appreciated

Features:

1. Better Foes
2. Extra Heroes, control 4 Hero at the same time
3. Create some more Custom building and Units which is accessed using Secondary Worker
4. Train a Secondary Worker which give access to more new buildings
5. Enjoy all the massive amount of resources received from Capitals within intervals
6. Control AI using Adv. Shared Control

Amazing Screenshots ^^ :


225806-albums6264-picture67751.jpg

225806-albums6264-picture67750.jpg

225806-albums6264-picture67749.jpg

225806-albums6264-picture67748.jpg



Change Log:


Version 2.0.1
Fixed an issue with being defeated right away.

Version 2.0 [BETA Over]
Added:
-In-Game Changelogs
Removed or Fixed:
-Fix Bugs
-Remove ALL Leaks
-Protection Removed [but UMSWE 5.0 (Integrated in JNGP 2.0) is necessary to open the map]

Version 1.7 BETA
Added:
-Fix Elven Spirit Icon
-Fix Undead AI not building army
-Several small changes I can't remember

Version 1.6 BETA
Added:
-Tavern Custom Heroes Rebalanced
-Allies now have same tech as enemies (due to the Special Edition rejected)
-Fixed many bugs and issues
-many other small tweaking which I can't remember

Version 1.5.1 BETA
Added:
Overall Improvement :
-Heroes now gain full experience from the Creeps
-Heroes now gain 250% experience
-Floating Text removed
-Loading Screen text has been improved
-Added Heaven's Blessing to Arthas and Uther, remove Devotion Aura from both Heroes
-Adv. Shared Control returned
-Added 2 Abilities to explain details about Capital
-Many other small changes which I totally forgot

Version 1.5 BETA
Added:
Human Race :
-Magician now create custom Arcane Sanctum, Elven Barrack and Arcane Tower
-Custom Arcane Sanctum creates Custom Elven Priest and Elven Sorceress
-Elven Barrack Train Custom Swordsman and Archer
Heroes :
-All Campaign Hero Stat has been rebalanced Greatly
-All Campaign Hero now have costum abilities
-All Campaign Hero now start with level 20 instead of level 1
Player :
-Adv. Shared Control Removed
-Human Imperial Forces Handicap set to 250%
-Human Imperial Units no longer has additional spells
Units :
-Legion Servant Model is now an Eredar Model and Spell with mana on Legion Servant removed
-Demon Blood Tooltip fixed
-Demon Gate now has a proper Tooltip
Others :
-A Custom Story is added, check it at Quest List
-Map is now on BETA Stage, means more Features will come
Bug Fix :
-Phoenixes BUG has been removed

Version 1.4.1
Added:
Fixed Dragon Slayer attack Trigger, removing all memory leaks
Reduce Undead Handicap by 250%

Version 1.4
Added:
Optimize Triggers <Some Triggers are merged to reduce lag>
Remove Many Creeps from Human and Undead Base
Arthas No Longer Break through the gate <The Players have to destroy the gate themselves>
Many other small changes I forgot

Version 1.3.1
Added:
Fixed an issue which causing Tiny Capital item is abused for making more Capitals

Version 1.3
Added:
Update Credit
Add a new unit to the Orc Race
The Undead and The Human and The Creep are now allied with each other <Many Thanks for PKCrafty for this>

Version 1.2
Added:
More Map Fix
A New and Better Credit
Map Hive's Description is greatly fixed

Version 1.1
Added:
Map Description Fix
New Loading Screen

Version 1.0
Added:
First Upload


Credits:

Special Thanks:
  • Shadow Daemon
  • Hive Workshop
  • Archian
  • Blizzard

Map Tester & Bug Reporter :
  • PKCrafty
  • Orcnet
  • best player 88
Warning : DO NOT REDISTRIBUTE OR UPLOAD TO OTHER SITES WITHOUT MY PERMISSION!
Note : You may make a thread about the map and link it here


Keywords:
Warcraft, Emerald, War, Garden, War of Emerald Garden, Magic

Contents

Battle Of Emerald Gardens (Map)

Reviews
19:02, 1st Sep 2013 Orcnet: I'd leave this in the working board for now

What do you think about this map


  • Total voters
    34

Moderator

M

Moderator

19:02, 1st Sep 2013
Orcnet: I'd leave this in the working board for now
 
Okay, at least thank you, rather than waiting a pending, I'll try to make a better map.

Orcnet, would you like to pintpoint all of my mistakes? I will be glad, I know all the rules, but I can't find my mistakes, thank you.


Edit : I have found some mistakes, as following
1. Author's name aren't placed correctly
2. Map Name aren't named correctly <title and Description has different names>

If you have more than that, please tell me, I will be glad to fix all those errors, wether its description on Hive nor In-Game Description
 
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,246
show at least as much screenshots portraying the game, a full credit list about the usernames of each individual that you gained resources from the credit: Hive Workshop is not much information, make the list both here and in-game
 
show at least as much screenshots portraying the game, a full credit list about the usernames of each individual that you gained resources from the credit: Hive Workshop is not much information, make the list both here and in-game

Okay, thanks for your Info Orcnet, can i Ask you something? how do i rep+ people? Im a new member here. about the map, ill fix the credit ASAP


Edit : Rep+ for Helping Me a lot, I'm planning to add you to the Credits as Hive's Upload Guider
 
Last edited:
Level 5
Joined
Dec 10, 2012
Messages
84
Interesting map indeed. But at the start brown and a ton of creeps fight for a minute or so. I'm sure you didn't plan this. How you can avoid this is by completely removing the hostile creeps/placing them somewhere else. Or you can try to change their target acquisition range to (camp) 200 in object manager. I attached a screen shot showing how to get there.

The map is quite easy, but maybe add some more opponents allied? It is quite easy 10 armys vs. one solo army an another solo army.

I'll rate your map a 3/5 for now. And plus [color=green2]+rep[/color]!

Hope to see some improvements! :p
 

Attachments

  • w3 camp.png
    w3 camp.png
    239.6 KB · Views: 308
Interesting map indeed. But at the start brown and a ton of creeps fight for a minute or so. I'm sure you didn't plan this. How you can avoid this is by completely removing the hostile creeps/placing them somewhere else. Or you can try to change their target acquisition range to (camp) 200 in object manager. I attached a screen shot showing how to get there.

The map is quite easy, but maybe add some more opponents allied? It is quite easy 10 armys vs. one solo army an another solo army.

I'll rate your map a 3/5 for now. And plus [color=green2]+rep[/color]!

Hope to see some improvements! :p

Thanks, glad that you Like My map, ill improve it When i have Time.

Thanks for giving me a feedback, I'll add you to the Credit List when I'm done with the Update

Regarding the Enemy players, I can just Increase both team Handicap. If you have more opinion tell me using this thread or PM me

Edit : I Think I have both Enemy Teams Allied with the Hostile and with each other, so now you can enjoy the map more, and add some Creeps to help the humans, please note that the Undead already have a 500% Handicap and those Imperial Humans have all their troops received some extra spells :p

oh yeah, did you play the map already?

And I give you a Rep+ for helping me
 
Last edited:
The Latest Version 1.4 is out, please try it and send me feedback.

additionally, version 1.4.1 will be out to fix some more Memory Leaks that happens on the map

EDIT : Version 1.4.1 Is out at once to remove some more memory leaks

The Screenshots will be added Tomorrow or so

The Human and Brown and Neutral Hostile were allied so it will become a hell of a battle :goblin_boom:


Regards,

Daffa the Mage

Hive's Member
 
Last edited:
Level 18
Joined
Oct 11, 2008
Messages
15,323
Well this was wierd... right off the start I got 7 free campaign heroes who were pritty unbalanced (Arthas Muridin and Kael are identical to the paladin the mountain king and the bloodmage, Maghteridon was OP with 5000 hp at level 1, Guldan's skills were wierd). Just the number alone kinda makes it impossible to micro. About race alteration i didnt see much, I played with humans and aeverything was the same except for the new builder. The magician is priiity usless he can build an elven barracks where all the units are weaker than their standart counterpart, an elven farm which is basicly a farm with difrent skin, the archane sanctum and archane vault your peasant already has but the only redeemable thing is that the mage can build archane towers skipping the scout phase and saving you 30 gold and 20 wood. In other words, you've got alot of things to improve.

Also maybe add some kind of story?
 
Well this was wierd... right off the start I got 7 free campaign heroes who were pritty unbalanced (Arthas Muridin and Kael are identical to the paladin the mountain king and the bloodmage, Maghteridon was OP with 5000 hp at level 1, Guldan's skills were wierd). Just the number alone kinda makes it impossible to micro. About race alteration i didnt see much, I played with humans and aeverything was the same except for the new builder. The magician is priiity usless he can build an elven barracks where all the units are weaker than their standart counterpart, an elven farm which is basicly a farm with difrent skin, the archane sanctum and archane vault your peasant already has but the only redeemable thing is that the mage can build archane towers skipping the scout phase and saving you 30 gold and 20 wood. In other words, you've got alot of things to improve.

Also maybe add some kind of story?

-Magician : They Will have a costum Arcane Sanctum to create later, and the High Elf Barrack will train more advanced Troops

-Heroes : All the Camp. Heroes will be modified, using Costum Spell Instead and Magtheridon stats will be reduced

-Elven Farm : They will act as a Moon Well in Later Version and provide 15 Food <Cancelled, Removed Instead>

-Arcane Tower : This will have a costum version of the original, which has Mana Break and Anti-Magic

-Arcane Vault : They will be removed from Magician

-Arcane Sanctum : They will train costum units instead. They are :

1. Elven Priest : They has 400 HP and receive Priest Magic Training, has Holy Light, Elven Spirit, and Rain of Fire

2. Elven Sorceress : They have 375 HP and receive Sorceress Magic Training, has Ice Wave, Blizzard, and Building Freeze

3. Elven Anti-Mage : They Have 725 HP and has Mana Break, and Anti-Magic, also can learn Mass Mute <Cancelled>

-High Elven Barrack : They Later Will Train these :

1. Elven Warrior : Has 750 HP and Thunder Speed, Bash, and can learn from Priest Magic Training, additionally can cast Inner Fire

2. Elven Archer : They Has 550 HP and Bash and Poison Arrow

3. Elven Ballistae (RoC Model) : They has 500 HP and Siege Damage and Demolish

Please try the other races so I can make a big update in one time, and so I don't have to update them step by step

And Rep+, you helped me a lot by this feedback, I need you to try all the other races, so I can give a significant update which has a "Very" different taste

Regards,

Daffa the Mage
 
Last edited:
Level 15
Joined
Dec 19, 2007
Messages
1,233
If you found bugs, you can write it on this thread or PM Daffa the Mage

Too hard, I didn't manage to do anything since the enemy was attacking my ally and in my counterattack 6 seige towers kill all my ally had, and forced a game ending. The game offers normal built with too many heroes to controll and when they die they are gone for the whole game, this map is like, giving you nothing new, thou the idea of controlling my AI ally was splending. please make version where you AND you ally are starting with the same tech that your 2 enemies have, and either lose all the random ally heroes or make it that they are revived at some point. This map has something nice to it but it seems like it still missing a lot, don't give up, I used to make maps like this one and look where it got me, making official maps with imba triggers, just spend LOTS OF TRIES on the map and you will get epic addictive game in 1-2 years. I will be here to test your map any month if you want me to. Good luck :ogre_haosis:
 
Dear Best player,

You can revive ALL hero in the altar of the hero owner, just check your respective ally altar to revive those heroes, since AI never revive them, you have to revive them manually

Additional Notes : this map will enter BETA Stage based on VK moderation

P.S I will upload a special edition of this map where the tech tree of allies will be equal to the tech tree of the enemy (Best Player 88 Request accepted)

P.S.S All Campaign Heroes will have costum spell which will difference them from other Heroes (based on many player complain)
 
Last edited:
Level 15
Joined
Dec 19, 2007
Messages
1,233
Okay, Version 1.5 BETA Is out, only Human race has been fully fixed, the other races are o Progress but rest assured that the map is completely playable for you :)

REQUEST FOR MODERATORS : please set this map to PENDING until I have request another MODERATION

I want to play that map, since the last try my enemy summoned a phoenix, and then it went egg, then i couldnt final hit the egg and milion phoenixes attacked my ally and forced gameover, the thread which I chat in right now, does not let you download a map, it is a thread which asks you what is you opinion, not a downloading thread of this forum. fix that bug about phoenix and post the map in your next version for second review. :ogre_haosis:
 
that phoenix bug which you mean, I never run into it, can you attach a Screenshot, and what do you mean asking for your opinion and not letting you download the map???

One Sec. Where the Hell the other phoenix comes, and mind if you attach screenshots?

Okay, Just remember, I have fix the bug about the hell of phoenix spawn out of nowhere, you can begin your second review best player 88, and please note you have been added to Credits.

Just to be honest,I only remove tons of Phoenix at the enemy base, so I would like to see how much Phoenix appear on your test :)
 
Last edited:
Level 15
Joined
Dec 19, 2007
Messages
1,233
that phoenix bug which you mean, I never run into it, can you attach a Screenshot, and what do you mean asking for your opinion and not letting you download the map???

One Sec. Where the Hell the other phoenix comes, and mind if you attach screenshots?

Okay, Just remember, I have fix the bug about the hell of phoenix spawn out of nowhere, you can begin your second review best player 88, and please note you have been added to Credits.

Just to be honest,I only remove tons of Phoenix at the enemy base, so I would like to see how much Phoenix appear on your test :)
Phoenix egg didn't die (summoned by enemy hero) -> resawn but not 1 phoenix, 40 or more instead.
Didn't save it on ss or replay tho
 
Level 15
Joined
Dec 19, 2007
Messages
1,233
that phoenix bug which you mean, I never run into it, can you attach a Screenshot, and what do you mean asking for your opinion and not letting you download the map???

One Sec. Where the Hell the other phoenix comes, and mind if you attach screenshots?

Okay, Just remember, I have fix the bug about the hell of phoenix spawn out of nowhere, you can begin your second review best player 88, and please note you have been added to Credits.

Just to be honest,I only remove tons of Phoenix at the enemy base, so I would like to see how much Phoenix appear on your test :)


Battle Of Emerald Gardens by Daffa the Mage

Entering a second time into a world where my allies shared their controll with me, now they don't. And by having my map editor PROMISING ON THE OFFICAL THREAD THAT HE MAKE THE PLAYER START FROM THE SAME TECH LEVEL AS HIS ENEMIES WAS A LIE, I joined the battle of Emerald Gardens.

Bugs Found:
1) As tech right now, footmans need to fight mass tier 3 air units. So as mentioned in my earlier review, balance the tech by giving the player tier 3 main to begin with. and don't lie about it. [need balance]
2) Level 20 heroes are overpower, making training units a nearly needless game element, the player will choose to get mass healing items rather than getting footmans which arent as usefull as the overpowered hero instead, make all heroes stats scale lower so that the player will not skip on making units, or instead, make the player untis stronger. [need balance]
3) Training Hunter does not apply to allready made Footmans.
4) The Hunter Ability: Lightning Speed is a passive ability with an active looking icon.
5) The item Create Capital COST MORE GOLD THAN ALL THE MINES IN THE MAP PUT TOGETHER.
6) 81- 300 upkeep is taxing 60% of your income: why? why is the player discouraged to have huge army which is one of the only new things that the map offer? why taking 60% leaving me with minimum gold when I need to mine enough gold for an army of size of 300 food cap? [not fun and unfair]
7) Why is 10 apprantice wizzard are spawnning in random location for netural hostile every few minutes? those wizzard are weak, blocking path, and are useless for level 6+ heroes. [needless game element]
8) Diamond of life who cast Holy Light, does not shows the cooldown after I used it, This is because Active Item Abilities must be the first in the item's ability list: (active)(passive)(passive)(passuve) -> maximum of 4 abilities, can't ever pass that, maximum of 1 active, can never cast 2 active with item, must active be in front, or else the cooldown and mana cost won't show.
9) Player can use his capital to tank off enemies for 90 minutes, why did you put so many health points on a barracks unit? [unbalanced health points]
10) Elven spirit is an autocast ability that has active ability Icon. Fix: use botton manager found on the tools section.
11) Elven Prist comes with autocast of animate dead, this is when he go out of his rax, and what if I have mass skeletons near the rax which I didn't want to be animated and waste his mana points? this is a critical error and must be none-autocast by default.


~~~ The epic things I liked! ~~~
* My starting hero is level 20.
* The enemy was sending arranged units once in a while as if it was a player. * after 30 mins or so he stopped (see replay, i pinged the map hard)
* once I made a base near gold mine, an ally hero will help me defend it.
* Elf Arcane Tower is really cute, a tower that can be hit by blizzards.
* Holy Light using item have no mana cost, this is fun.
* Elven Priest and Elven Sorceress are fun to play.

Suggestions: Those are optional and you shouldn't be angry when people suggest you what to do.

1) Loading Screen Text: "Made by blizzard, edited by Daffa the mage"
Change it into Text: "Made by Daffa the mage, original map by Blizzard"
As the text right now is giving fake information as the player expects to play melee map which your map is not.
2) Trigger Event : game start Action: make player 1 heroes exp to be 200% the normal, or else it will be too hard to reach level 20 with all of the player units, also, make it that creeps table is 100/nothing more so that heroes can bypass level 6 using creeps, this to match the new law that allows heroes to reach level 20.
3) As things right now, your map is tring to re-invent the wheel, your map offers no new models, no new terrain, no new spells for my hero, no new tech level, the only new thing about it is a text when a unit cast a spell, and a tower that once reach 1000 hp (which takes 10 minutes), it swapped to be owned by the attacker and fully healed, allowing to train different type of units. ITS NOT CREATIVE. why? because edited maps should offer some main idea that is strongly change the autmosphere so that you get completely different feeling while playing: as if it was not watcraft 3 your playing. All your map do is showing a text while casting something and this is why people reject your map and give bad opinions about it.
This is how to fix: Watch an epic movie, Read some imba book that make you over exited or even play different game than warcraft, then put that idea into your map so that it will be hard to tell you are inside warcraft 3. The most common mistake people do which is annoying the player and not making the map fun at all is making it based on dota and it is known that in dota allies compete eachother to be better than eachother, which is not fun and stressfull. your map follows the same idea: your ally die and you come with your level 20 hero and zero unit tech to show you can be better than him even tho you are having no units. This is one of the reason why your map is missing the needed fun to spark in the map section. Note that fun can also be in form of a joke, I have a black unit named Obama in one of my maps :D.


I will check this map again if you want, once you fixed the bugs I mantioned.
* attached replay which is nammed "enemytoostrong" as the enemy was unbeatable and by I mean that there is no way you can beat the enemy, so balance it.
 

Attachments

  • enemytoostrong.w3g
    441.1 KB · Views: 101
Battle Of Emerald Gardens by Daffa the Mage

Entering a second time into a world where my allies shared their controll with me, now they don't. And by having my map editor PROMISING ON THE OFFICAL THREAD THAT HE MAKE THE PLAYER START FROM THE SAME TECH LEVEL AS HIS ENEMIES WAS A LIE, I joined the battle of Emerald Gardens.

Bugs Found:
1) As tech right now, footmans need to fight mass tier 3 air units. So as mentioned in my earlier review, balance the tech by giving the player tier 3 main to begin with. and don't lie about it. [need balance]
2) Level 20 heroes are overpower, making training units a nearly needless game element, the player will choose to get mass healing items rather than getting footmans which arent as usefull as the overpowered hero instead, make all heroes stats scale lower so that the player will not skip on making units, or instead, make the player untis stronger. [need balance]
3) Training Hunter does not apply to allready made Footmans.
4) The Hunter Ability: Lightning Speed is a passive ability with an active looking icon.
5) The item Create Capital COST MORE GOLD THAN ALL THE MINES IN THE MAP PUT TOGETHER.
6) 81- 300 upkeep is taxing 60% of your income: why? why is the player discouraged to have huge army which is one of the only new things that the map offer? why taking 60% leaving me with minimum gold when I need to mine enough gold for an army of size of 300 food cap? [not fun and unfair]
7) Why is 10 apprantice wizzard are spawnning in random location for netural hostile every few minutes? those wizzard are weak, blocking path, and are useless for level 6+ heroes. [needless game element]
8) Diamond of life who cast Holy Light, does not shows the cooldown after I used it, This is because Active Item Abilities must be the first in the item's ability list: (active)(passive)(passive)(passuve) -> maximum of 4 abilities, can't ever pass that, maximum of 1 active, can never cast 2 active with item, must active be in front, or else the cooldown and mana cost won't show.
9) Player can use his capital to tank off enemies for 90 minutes, why did you put so many health points on a barracks unit? [unbalanced health points]
10) Elven spirit is an autocast ability that has active ability Icon. Fix: use botton manager found on the tools section.
11) Elven Prist comes with autocast of animate dead, this is when he go out of his rax, and what if I have mass skeletons near the rax which I didn't want to be animated and waste his mana points? this is a critical error and must be none-autocast by default.


~~~ The epic things I liked! ~~~
* My starting hero is level 20.
* The enemy was sending arranged units once in a while as if it was a player. * after 30 mins or so he stopped (see replay, i pinged the map hard)
* once I made a base near gold mine, an ally hero will help me defend it.
* Elf Arcane Tower is really cute, a tower that can be hit by blizzards.
* Holy Light using item have no mana cost, this is fun.
* Elven Priest and Elven Sorceress are fun to play.

Suggestions: Those are optional and you shouldn't be angry when people suggest you what to do.

1) Loading Screen Text: "Made by blizzard, edited by Daffa the mage"
Change it into Text: "Made by Daffa the mage, original map by Blizzard"
As the text right now is giving fake information as the player expects to play melee map which your map is not.
2) Trigger Event : game start Action: make player 1 heroes exp to be 200% the normal, or else it will be too hard to reach level 20 with all of the player units, also, make it that creeps table is 100/nothing more so that heroes can bypass level 6 using creeps, this to match the new law that allows heroes to reach level 20.
3) As things right now, your map is tring to re-invent the wheel, your map offers no new models, no new terrain, no new spells for my hero, no new tech level, the only new thing about it is a text when a unit cast a spell, and a tower that once reach 1000 hp (which takes 10 minutes), it swapped to be owned by the attacker and fully healed, allowing to train different type of units. ITS NOT CREATIVE. why? because edited maps should offer some main idea that is strongly change the autmosphere so that you get completely different feeling while playing: as if it was not watcraft 3 your playing. All your map do is showing a text while casting something and this is why people reject your map and give bad opinions about it.
This is how to fix: Watch an epic movie, Read some imba book that make you over exited or even play different game than warcraft, then put that idea into your map so that it will be hard to tell you are inside warcraft 3. The most common mistake people do which is annoying the player and not making the map fun at all is making it based on dota and it is known that in dota allies compete eachother to be better than eachother, which is not fun and stressfull. your map follows the same idea: your ally die and you come with your level 20 hero and zero unit tech to show you can be better than him even tho you are having no units. This is one of the reason why your map is missing the needed fun to spark in the map section. Note that fun can also be in form of a joke, I have a black unit named Obama in one of my maps :D.


I will check this map again if you want, once you fixed the bugs I mantioned.
* attached replay which is nammed "enemytoostrong" as the enemy was unbeatable and by I mean that there is no way you can beat the enemy, so balance it.


Okay, thanks for all feedback, I will try to follow each one of them, for the special edition, I will add them in other place, with name War of Emerald Garden Special Edition or in map term will be WoEG Special Edition, just give me time, I will provide link to you for the map via VM once I uploaded it.


Sorry for the late information about the link Best Player 88
 
Last edited:
Level 15
Joined
Dec 19, 2007
Messages
1,233
Okay, thanks for all feedback, I will try to follow each one of them, for the special edition, I will add them in other place, with name War of Emerald Garden Special Edition or in map term will be WoEG Special Edition, just give me time, I will provide link to you for the map via VM once I uploaded it.

Oh yeah, regarding the replay, I can't open it, I use the old 1.22 version of warcraft.

Here is the special edition I mention : http://www.hiveworkshop.com/forums/maps-564/battle-emerald-gardens-se-230984/

Sorry for the late information about the link Best Player 88

I need beta tester too, care to check out my map? even if you say how fun it was of scale 1-10 it will be a great review for me:

http://www.hiveworkshop.com/forums/...hearby-announce-freedom-force-no-more-230790/
 
I didnt test the special addition yet, I want to play it with you on europe server and tell you what I think about it as we play.

Okay, when I have time we will play, what time you can play, and use GMT to make me capable of counting the time :)

all bugs you mention will be fixed for the next release, maybe one by one though, since I'm busy atm
 
Last edited:
Level 15
Joined
Dec 19, 2007
Messages
1,233
Busy lately, and I don't like mapping at the moment (I even cancel my plan to make my own MPQ)
NEVER. BUT NEVER.
GIVE UP ON YOUR DREAMS.

I posted a map 7 years ago, it was totaly leakfull and rejected because of that, I KNEW it was leakfull but I kept on going anyways, I invited my friends and random people to play in it and most of them said it was EXTREAMLY FUN. The map looks awesome and it has totaly bugged and weird triggers but no one cared we just kept on going. This year I randomly found a post of mine on the internet, it shows the map 7 years back, it was totaly beatifull and reminded me of the "PARTY! ALL COME MY HOST" it was so powerfull that now 7 years afterward, with all my knowledge I made it unleakfull and based on the same map. FREEDOM FORCE 2 , if you will. Nothing good comes from giving up on a map, it just throw it into random internet thread and no one can make new fun version out of her. I suggest to follow your dreams.
 
Level 9
Joined
Sep 8, 2011
Messages
560
Isn't really like a complete melee, you just summon a hero then you kill and bash. You even added weird demonic anime guys too. You should have worked on the race more than the heroes. But, it's a pretty good map. 3/5.
 
Level 20
Joined
Apr 14, 2012
Messages
2,901
Honestly, (I don't know if this strikes you Daffa, as offensive or not but) when I first saw this I thought his was an edited map of Blizzard's default melee map, but I was wrong. You totally did put a lot of effort into this map, and I would like to review it, but I think you already had enough reviews. Unless you say otherwise.

Based on the terrain itself I give you a 4/5!
 
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