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Battle of Dominance v2.0: Arcane Showdown





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War is brewing. From four corners of the world, the followers of the four gods head towards the Mortal Throne.
Powerful Commanders lead the charge as they struggle to aquire a foothold on the battlefields of old.
Fight for power and dominate all who try to stand against you.

DISCORD

Features
Moba-lite game mode that focuses on objectives and minimal RTS elements.
60+ Unique Heroes with more to come.
Race-based Talent system for playstyle oriented choices.


Gameplay
Select a role that fits you.
Seekers gain bonus experience and gold when killing mobs.
Hunters get a gold lead and bonus experience on Commander kills.
Defenders gain passive Gold, Crystal and experience over time.

Roam the land, construct towers and gain control of the
battlefield.
Each race comes with their own focus on Towers, Spells and Talents that can be
combined with your Commander to make each game different.

Races

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Jack of all trades. The Mechanisms have tools to turn the tides of even
the most harsh fought of battles.
Adaptability is key.
------------------------------------------------------------------------------


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Brute strength is the name of the game. Crush enemies
underfoot with the Inferno Crusade.
Victory or death.
------------------------------------------------------------------------------


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Strength wins battles, minds win wars. The Void Whisperers focus
on map control. Advanced strategies leave
your opponents in the dust.
------------------------------------------------------------------------------



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Let them break their backs upon our shields. Gaia's Guard focuses on
defensive strategies and supportive spells to whittle down your
enemies. The turtle won the race after all.
------------------------------------------------------------------------------


Screenshots

Changelogs
BoD Patch Notes 1.1
General:

-Added Cooldowns to the Tooltips of all abilities.


-Replaced several icons and fixed missing DISBTN-icons.


-Updated loading screen. Still WIP but looks a bit cleaner for now.


- Increased time limit for Commander selection from 2 minutes to 5 minutes.


-Reduced Creep Guard Distance to 450.


-Reduced Creep Guard Return Distance from 750 to 600.


-Cleaned up old downloaded resource files.


______________________________________________________________________________

Commanders:


Forgemaster:

-Fixed an issue where “Trick Toss” would sometimes trigger twice.


Golden Conqueror:


-Fixed an issue where "Golden Conqueror" had a spellbook that was tied to an older spell.


Patchwork Golem:


-Fixed an issue where Stitches and Britches could stack off killing Neutral Passive units.


Stalker:


-Fixed an issue where Mind Harvest would stack off Neutral Passive units.


Blackblade Warlord:


-Fixed an issue where Raiders would rank up on killing Neutral Passive units.


Captain of the Abyss:


-Attack range changed from 150 to 600.

-Missile speed changed from 500 to 800.



Felmage:


-Changed from Melee to Ranged with 350 attack range.

-Fixed a bug where Shield of Spite would sometimes not detonate.

-Reduced Agility gain per level from 3>2.

-Increased Base attack cooldown from 2.05 to 2.5

-Shield of Spite: Stun duration changed from 1 second to 3 seconds.



Shadow Herald:


-Haunting Howl: New VFX added for initial cast and debuff.
______________________________________________________________________________

Buildings:

-Added more shops, making it so you no longer need to run in between shop areas to buy recipes.


-Changed how shop gates work. Gates will now stay open and will now only close if an enemy unit approaches it. Additionally the regions responsible for opening the gates are now larger.


-Removed "Remove Building" from a number of structures as this spell is available to the "Stash" already and is redundant.


-Fixed a value on Plated Tower - [Level 1] that caused it to have 60HP/s instead of the intended 50HP/s.


______________________________________________________________________________

Island:

-Large scale changes to terrain, cliffs and walls.


-Fixed the jankiness of killing the Bladeclan Sirens granting you the Captured ents vision. The captured ents will now properly give vision upon stepping onto the platform after killing all 3 Naga Sirens. Additionally, Naga Sirens will now “reset” if pulled off their platform.


-Switched locations of the Gnoll Hunters and the Remains of an Old one and then switched locations of Gnoll Hunters and Feral Brute/Slayers.


-Made several small changes to the West vs South clash point area to better mirror the North vs East clash point area.


-Smoothed out terrain around the map.


-Fixed terrain and moved doodads in Crystalline Cavern to make pathing less wonky and tight.


-Blue Legion Commander & Razormane Chieftain will no longer spawn while in the service of a player.


-Fixed terrain and moved doodads in Centaur Camp by main enterence to make pathing less wonky.


-Fixed terrain by Razormane temple enterence to make pathing less wonky.


-Moved Atros the Butcher's initial spawn to make acquisition range less wonky.


-Moved several trees from the outer rim of the map to open up more space.


-Changed size of waterways around the outer rim of the island to give "hallways" more space.


-South Eastern Naga platform moved to match spatial difference on the opposing (North western) side of the map.


-Trimmed some rocks in the Centaur encampment for better visibility and pathing.


-Made changes in the Cityscape camp to better match the opposing Centaur camp.


-Moved Gafflet to allow for better movement around the cityscape area without the risk of aggro. Also added some barricades to better simulate his namesake.


-Reduced Gafflet's Cripple from 60 seconds on normal units to 30.


______________________________________________________________________________

Items:

-Changed it so that you no longer need to purchase recipes/pick up recipes last for items to merge. Instead items will now merge as long as you have the recipe in your backpack.

______________________________________________________________________________

Bugfixes:


-Fixed controlling the “Mortal Throne” granting 6 unit points.


-Found and fixed a minor leak involving the “blessing” mechanic.


-Fixed several issues with Warmode that caused the mode to be unplayable.


-Fixed a bug where upon killing legendaries. The wrong team could be credited.


-Fixed Win conditions sometimes not applying, leaving the game in a state of limbo.

BATTLE OF DOMINANCE v1.2
___________________________________________________________________________________
General



Starting resources:
Now depend on game mode chosen.

FFA:

350 Gold 500 Crystals

Trio:

350 Gold 300 Crystals

Warmode:

350 Gold 200 Crystals


Main gates now open at 90 seconds instead of 60 seconds.

Expanded the vision range in the shops.

Warmode only:

Added Rift portals inside the HQs for easy travel to allied bases.

Added an optional Banning mode which allows each player to Ban a Commander of choice before picking.


Random Pick Order:

Increased time between picks from 4 seconds to 6 seconds.


Clash Points XP change:

If a summoned unit kills a Clash unit, as long as the Commander is within 600 units of the killing unit, the Commander will now gain the bonus XP from the kill. This also applies to abilities that exceed 600 range.

Added additional bonuses to Primary Perks.


Seeker:
+15 gold when killing a normal unit above level 5

Renegade:

+10xLevel Gold bounty on kill

Defender:

+100xp every minute

___________________________________________________________________________________
New Commander


Hallucionist

Passive:
Spirit Walker: Upon death, the Hallucionist detaches his spirit from his body. The spirit has 150% base movement speed and can not be killed. After a 8 second delay, the Spirit Walker will revive at the spirits location with 20/25/30% of his max health and 50% mana.


Q:

Induce Mania: Curses a target with Mania, causing them to take 10/15/20 damage every second. Additionally the target loses 5/10/15 armor. This spell lasts for 10 minutes, but can be cured if the afflicted unit kills another target.


W:

The Case-and-Point: Strikes a target in melee range, dealing 100/140/180 damage and causing them to be “Dazed”. Units afflicted by “daze” are mini-stunned upon being struck by basic attacks.


E:

Fallen Down: Hexes a target enemy unit for a short duration. At the end of the hex, the target takes damage equal to 10/15/20% of the targets mana pool and 10/15/20% of the Hallucionists mana pool.


R:

Mass Hallucination: Creates illusions of all units in a large AoE. The illusions take 200% damage and deal 20% of the original units attack damage.

___________________________________________________________________________________
Reworks


Slum Born


Passive: (New)
Runic Empowerment: Every 10/8/6 seconds, Nihil will gain Runic Empowerment, causing his next spell to refund 50/100/150 Mana.


Q:

Blast Rune: Creates a Blast Rune at a targeted location. If an enemy unit walks over the rune it will explode, dealing 40/80/120 damage.

QoL change: Runes now have a sight range of 150.


W: (Unchanged)

Delocate: The Slum Born switches places with himself and a target unit as far as 500/700/900 units away from him.


E: (Unchanged)

Point Rune: Creates a defensive Point Rune at a targeted location. The Point Rune starts off uncharged at 50/100 Mana and can cast a variety of utility spells.

[Level 1]: Vanish: Causes a targeted unit to Stealth for 4 seconds.


[Level 2]: Recall: Sends a targeted allied unit back to it's HQ after a 8 second delay.

Bugfix: Fixed an issue where after using recall, the targeted unit would be frozen due to a lack of health regeneration.

[Level 3]: Heal: Heals a targeted allied unit for 10 health every 0.5 seconds.



R:
Construct Construct: Creates a Construct at a targeted location. The Construct will remain dormant until targeted by “Mind Leap”


R2:

Mind Leap: Activates a targeted Construct, allowing it to take action. Only 1 Construct can be active at any given time.

___________________________________________________________________________________
Commander Changes



Sheriff:

Camp:
Tent’s load cast range increased from 80 to 300


Shadow Herald:

Replaced character icon.

War Path:
Updated VFX for better visual clarity
Damage increased from 40/80/120 to 80/120/160


Flamesickle:


Magical Disection:
Reduced cooldown from 60/50/40 to 40/30/20

New Effect: Deals damage equal to 50% of targets max health as Chaos Damage.

Removed: No longer instantly kills the unit with 0 Experience or gold gain.


Demon Eater:


Parasites:
Duration of summoned Parasites increased from 8 seconds to 30 seconds.


Blackblade Warlord:


Summon Raiders:
Base damage on Raiders reduced from 25/40/50 to 25/30/35


Vengence Incarnate:


The Hit:
Updated tooltip to properly state the secondary effect of The Hit.


Nomad:


Sand Knock:
Damage increased from 65/130/260 to 85/150/280

___________________________________________________________________________________
Items



New:
Island drops can now be used to subsidize certain items. Only one Island drop can be used to subsidize an item in a respective recipe.


Lost Beasts Pelt can replace Magus Mantle

Lost Ancients Branch can replace Brown Axe

Lost Heroes Locket can replace Mark of Poosh

Ferocious Claws can replace Flynn’s Swiftness Dagger

Heart of the Mountain can replace Champions Belt

Corrupted Heart can replace The Dismemberer

Calamity Wisp can replace The Aldor

Thunderous Scale can replace Bulwark

Titans Core can replace Pendant of the Green

Razor: Added 15 attack damage.

Magebane: Added 20 Attack damage.

Added small lore blurbs to multible items for flavor.

___________________________________________________________________________________
Buildings:



Plated Tower: Base Attack Cooldown increased from 2 to 2.5 at all levels.

___________________________________________________________________________________
Island:



Spirit of Primes movement speed reduced to 0 from 30.


Spirit of Primes attack range increased from 250 to 750.

___________________________________________________________________________________
Bugfixes:



Optimized a number of triggers.

Fixed an issue where the item “Umbradon” could not be built.

Fixed an issue where you were able to kite creep to the shop gates to get them to open.

Fixed an issue where certain abilities would not trigger the XP bonus of killing clash minions for Commanders.

Battle of Dominance v1.3
Reworks:

======================================================================

The Salamander:



P: Talon Style:
Causes every 4th attack to deal 50/75/100 bonus AoE damage.


Q: Feast of Flames:
Grants 40/50/60% Bonus attack damage for 8 seconds. Killing a unit refreshes the buff duration.

Cooldown: 16 seconds.


W: Wing Clip:
Strikes a target, dealing 80/100/120 damage and applies "Sundering Armor" for 8 seconds, slowing the target by 20/25/30%. Striking a target afflicted by "Sundering Armor" with Wing Clip reduces the targets Armor by 20% for 8 seconds. This effect stacks up to 3 times and will refresh the duration up to a maximum of 60% shredded Armor for 8 seconds.

Cooldown: 3 seconds.


E: Blink Strike:
Blinks to a targeted unit, dealing damage equal to 200% of The Salamanders agility + 80/110/140 spell damage. If the target is affected by "Sundering Armor", it applies an additional stack.

Cooldown: 15 seconds.


R: Dragon Force:
Transform into a dragon, gaining 500 bonus health and enhanced abilities.

Cooldown: 180 seconds.


Rp: All attacks now deal AoE damage


Rq: While active, also increases movement speed by 50%


Rw: Now stacks instantly to 60% on cast.


Re: Now deals 400% of The Salamanders agility instead of 200%


======================================================================

Prince Mechanism:


P: Legacy: Upon death, the Prince detonates his hammer dealing damage equal to 50/60/70% of his max health to all nearby enemy units

Q: Blunt Force: Strikes a target, dealing 50/80/110 initial damage, 80/160/340 damage over 10 seconds and slows the targets attack speed by 14/18/22%

W: Glory and Might: Passively increases attack damage by 20/40/60%
Actively: Grants all nearby allied units 4/6/8 armor.

E: Diplomatic Decree: Causes all units in a 600/700/800 radius to be "Disarmed" for 8 seconds. This does not affect Prince Mechanism.

R: Unstable Thermonuclear Warhammer: The Prince charges his hammer causing his next attack to deal 400% of his attack damage to a target struck. The target will then detonate, dealing 75% of it's missing health in an AoE around itself to all units caught in the blast.

---------------------------------------------------------------------------------------------------------------------------


Commanders:


======================================================================

Highborn:


Fixed Tooltip to accurately display current abilities.

---------------------------------------------------------------------------------------------------------------------------

Hydromancer:


Aquatic Blast: No longer deals initial damage to Water Elementals but now instead only heals for 25/50/100% of the Water Elementals Max health.

---------------------------------------------------------------------------------------------------------------------------

Shepard of the Lost:


Shepard’s Arrow: Fixed Disabled icon not working.

Spectral Knock: Fixed Disabled icon not working.

---------------------------------------------------------------------------------------------------------------------------

Berserker:


Grievous Wounds: Damage increased from 21/36/51 to 30/42/54

---------------------------------------------------------------------------------------------------------------------------

Golden Conqueror:


Golden Decree > Rise my Kingdom:
Removed: Center Pillar periodically attacking targets.
New: Deals 35 damage every second to enemy units within the ring.
New: Golden Gladiators now knock their targets towards the center of the ring and stuns them for 1 second.

---------------------------------------------------------------------------------------------------------------------------


Items:


======================================================================

Changed some rarity text color on a number of items for the sake of tier clarity.

---------------------------------------------------------------------------------------------------------------------------

Barons Letter Opener:

Now requires a Witched Circlet in its build path.

---------------------------------------------------------------------------------------------------------------------------

Lost Demons Chains can now replace Witched Circlet

---------------------------------------------------------------------------------------------------------------------------

The Ripper:

Icon change to better reflect tier impact.

---------------------------------------------------------------------------------------------------------------------------

Jinkiriuku [Recipe]

Moved from Statue of Gaia to Statue of the Old Gods

---------------------------------------------------------------------------------------------------------------------------

Eye of Goro [Recipe]

Moved from Statue of the Old Gods to Dera De Oblivion

---------------------------------------------------------------------------------------------------------------------------

Divinity Sphere [Recipe]

Moved from Statue of the Old Gods to Dera De Oblivion

---------------------------------------------------------------------------------------------------------------------------


New Items:


======================================================================

Witched Circlet:

Curse of the Witch: Causes attacks to deal 20 damage over 2 seconds. Effect is doubled against creeps.

Cost: 200

---------------------------------------------------------------------------------------------------------------------------

Albastath:

[Recipe + Aldor + Witched Circlet]
250 Mana
Curse of Glass: Deals 120 damage over 5 seconds to a targeted enemy unit and silences them

Mana cost: 50

Cooldown: 60 seconds.

Cost: 1100

---------------------------------------------------------------------------------------------------------------------------

Curtain call:

[Recipe + Twin Shiv + Razor + Witched Circlet + Bear Claw]
20 AD
20% AS
5 Armor

Curse of Brittle Bones: Causes attacks to deal 40 Damage over 2 seconds. Effect is doubled against normal units. Targets affected by Curse of Brittle Bones are executed if they are attacked while below 5% health.

Cost: 1885

---------------------------------------------------------------------------------------------------------------------------

Helm of the Iron Colossal:

[Mortal Throne + Talisman of the Green Dragon + Alphire]
50% Magic Immunity

Dragons Flame > Radiance of the Iron Colossal: Deals 60 magic damage every second in a 750 area radius to enemy units.

---------------------------------------------------------------------------------------------------------------------------


Island:


======================================================================

Ur's Spoils of War now sells:
Bear Claw
Energy Surger
Witched Orb

---------------------------------------------------------------------------------------------------------------------------

Atros The Butcher:


Can now summon Flesh Beasts from corpses.

-Removed Unholy Aura

---------------------------------------------------------------------------------------------------------------------------

Överlord:


Now goes into a frenzy after dropping below 35% health. Dealing 200 bonus damage and mini-stuns unit on hit.

-Removed Command Aura

---------------------------------------------------------------------------------------------------------------------------

Velmadon:


Now Gains 50% bonus attack damage if either of his bishops are alive.

-Removed True Shot Aura

---------------------------------------------------------------------------------------------------------------------------

IIIV:


Now Casts Continuous Starfall while above 50% health.

-Removed Thorns Aura

---------------------------------------------------------------------------------------------------------------------------

Abyss Watchers:

-Raise Dead:
Skeleton Knights damage reduced from 40>15

---------------------------------------------------------------------------------------------------------------------------


Headquarters:

======================================================================

General Tooltip cleanup.

Mortal Slay:

Added VFX for clarity.

---------------------------------------------------------------------------------------------------------------------------

Mechanisms:

Emergency Rocket Barrage:
Damage per rocket reduced from 50>10.
Duration increased from 5>15 seconds.
Stun duration reduced from 5>1 second.
AoE increased from 600>1200.
Missile speed reduced from 1100>700
Damage Interval reduced from 0.25>0.10

Cooldown: 60s


Outpost:

Duration: 180s.
Cooldown: 60s.

MAB: (Removed).

New:
War Machine:

Sends out a powerful War Machine which will move towards the Mortal Throne. The War Machine deals 800% bonus damage to normal units. The War Machine will bulldoze it's way towards the Temple and upon reaching the gates, it will bulwark in place, gaining 900 Attack Range, 10 bonus armor and will switch from Large Armor to Fortified Armor. The War Machine stays active for 150 seconds.

Cooldown: 300s


War Machine
Health: 2000
Damage: 150
Armor: 5


Golden Chariot:

Changed Spell Icon and unit model as to differentiate from the War Machine.

---------------------------------------------------------------------------------------------------------------------------

Inferno Crusade:


Loyal Servant:
Health: 400>800
Damage: 20>50+(Level of Target x 20)
Attack Cooldown: 1.9>1.5

---------------------------------------------------------------------------------------------------------------------------

Void Whisperers:

The Reaper: Model and name changed to "The Rift" for all levels to reduce confusion.

The Horde: Duration increased from 15 seconds to 20 seconds.


---------------------------------------------------------------------------------------------------------------------------

Bug fixes:

-Fixed a game breaking bug where picking anything but Warmode would make the game unplayable from the Western Side as it would not spawn clash minions.

-Trigger optimization

-Added additional First Blood quotes for some Commanders that were missing them.

-Fixed an issue where Blackblade Warlord could summon past the “additional units” count.

======================================================================

Battle of Dominance v1.4

Rework:
======================================================================

Scroll Ninja:

Ninja!(P):
The Scroll Ninja adapts to her opponents. Gaining 4/6/8% Dodge chance upon being attacked. This ability stacks up to 10 times. If the Scroll Ninja is not attacked for 4 seconds, her dodge change is reduced back down to 0% until she is attacked again.

Scroll of Blades(Q):
Works of a 3 cast system.
1st Cast: Throw out a single dagger at a target, dealing 50/80/110damage and slowing the target by 25% for 3 seconds.

2nd Cast: Throws out multiple daggers in a line, dealing 80/120/160 Damage to all enemy units hit.

3rd Cast: Sends out a hail of daggers in all directions, dealing 80/150/220 Damage to all enemy units hit.

Cooldown: 8s + 1 second cast interval.

Scroll of Nettles(W):
Tosses a scroll onto the ground which explodes into a cloud of Nettles. Enemy units that enter the cloud lose 20/30/40% movement speed and are unable to cast spells. The cloud lasts for 10 seconds. If the Scroll Ninja is attacked within the cloud, she stacks "Ninja!" twice as fast.

Scroll of Shadow Dance(E):
The Scroll Ninja turns invisible for 5 seconds, leaving behind a mirror image. The image will continue to walk to the last spot that the Scroll Ninja was moving to. The mirror image takes 150% damage from all sources, can not deal damage and lasts for 5 seconds. If the Scroll Ninja attacks, she breaks stealth and deals 40/60/80 bonus damage.

Scroll of Mortal Rend(R):
The Scroll Ninja teleports to a target enemy unit, dealing 150 Damage and inflicting a Mortal Wound. The wound deals 5 Damage every time the afflicted unit attacks, casts a spell or moves and for each action taken, the Damage from the wound will increase by 5 up to a cap of 50 Damage for each action taken. The Wound lasts for 10 seconds.


General:
======================================================================
Mode Select:
-Game no longer pauses in the beginning. Instead the Lobby host has 60 seconds to select Team mode, Pick mode and Ban mode. If no selections are made in time, the game will default to Team Mode with Team pick and No bans.

-Player settings are now fixed to ensure proper KDA tracking among other things.

Kill Streaks:
-Added Kill Streaks.

Multi-Kills:
-Added Multi-kills.

Added difficulty and primary stat tag to all Commanders.

Towers now grant Clash kill XP to its owner if the Commander is within 600 units of the tower.

Resource trading is now turned off.

Seekers Claim:
-Bonus XP increased from 20% to 35%
-Fixed a tooltip issue that stated that gold gained from Lv5^ kills would grant 50 gold. Changed to the actual value of 15 gold.

---------------------------------------------------------------------------------------------------------------------------
Commanders:
======================================================================

Hydromancer:
-Can now purchase Divinity Sphere.

Demon Eater:
-Can now purchase Divinity Sphere.

Felmage:

Shield of Spite(E):

-Fixed an issue where casting Shield of Spite would result in player 2s death timer being set to 10 seconds (Don’t ask).

Scavenger:
-Primary stat changed from Agility to Strength
-Starting Agility changed from 24>20
-Starting Strength changed from 15>30
-Strength per level decreased from 3.2>2.9
-Now has Heroic Armor.

Grave Robber(P):
-Gold gain increased from 2/4/6 x Lv to 4/8/12 x Lv

(Removed): Headbutt

(New):
Gold Rush(Q):

-Deals 50/90/130 Damage, slows for 20% and has a 50% chance to generate 10/15/20 gold.

Devour Gold(W):
-Heal increased from 60/100/150 to 80/120/170
---------------------------------------------------------------------------------------------------------------------------
Master Engineer:
Break Down(P):

-Changed tooltip to reflect current passive.
-Chance at finding scrap increased from 20% to 25%.

Improvised Projectile:
-Fixed an issue where “Break Down” would not trigger on cast.

(Removed): Construct(R)

(New):
Personal Artillery Piece(R):

-Now works on a stack system. The Master engineer can carry up to 3 Artillery Cannons at any given time and gains a stack every 60 seconds. Picking up Scrap reduces the cooldown by 10 seconds.

Artillery Cannon:
-Health: 800
-Damage: 90
-Attack speed: 1.5
(New): Warcrimes: The Artillery fires canisters of liquid fuel, causing the ground to light on fire on impact. Dealing 40 bonus damage every second to enemies that stay in the fire.
---------------------------------------------------------------------------------------------------------------------------
Collector:
Blood Spike(Q):

-Now scales off Current health instead of Max health.
-Damage reduced from 20/30/40% health to 20/25/30%.
-Cooldown Reduced from 18 to 9

Arcane Torrent(W2):
-Damage reduced from 20/30/40 to 10/20/30.
---------------------------------------------------------------------------------------------------------------------------
Blackblade Warlord:
Blackblade Outpost(W):

-Now requires to be cast onto outpost plot.
-Health increased from 150 to 500/700/900
-Damage increased from 25/50/75 to 45/90/135
-Now benefits from Tower Health boost.
-Heal Raider ability removed.


Second in command(E):
-Heal increased from 75/125/175 to 100/200/300
---------------------------------------------------------------------------------------------------------------------------
Captain of the Abyss:
-Hellfire Barrage: Changed VFX for better clarity.
---------------------------------------------------------------------------------------------------------------------------
Chrono Shifter:
-Updated Tooltips to better reflect abilities.

Chrono Flare:
-Changed VFX for better clarity.
-Added targeting Image
-Range increased from 0 to 500.

---------------------------------------------------------------------------------------------------------------------------
Lightbringer:

Hand of Salvation(Y):

-Heal reduced from 150/300/450 to 120/240/360
-Cooldown reduced from 60 to 30
(Removed): Burst of light: Causes Light Images to boost the movement speed of a nearby unit hit by Hand of Salvation by 20%)

(New): Casting Hand of Salvation on a target standing close to a Light Image causes the Light image to heal the target for an additional 100/200/300 health over 10 seconds.)

Light Images(T):
-Mana cost reduced from 50 to 10.
-Cooldown reduced from 9 seconds to 4 seconds.
-Movement speed increased from 0 to 300.
-Duration changed from Permanent to 120 seconds.

Smite(Q):
-Fixed a bug that would cause Smites Crit component to not apply.

Glorious Light(W):
-No longer spawns a Light Image if 5 Light images are already present on the map.

Purging Light(E):
(Removed): Rolling Light: Casting Purging Light causes all nearby Light Images to cast Rolling Light.)
(Removed): No longer disarms if cast on a target with “Smited” Debuff.

(New): Upon cast, causes all Light Images to move towards the target for 5 seconds.

Holy Regalia:
(Removed): On Ally cast grants 100 Armor
(New): Now teleports the Lightbringer on both Commander and Light Image cast. Causes the targeted allied Commander to become invulnerable for 5 seconds. If cast on a Light Image, the Lightbringer gains invulnerability instead.

---------------------------------------------------------------------------------------------------------------------------
Patchwork Golem:

Stitches and Britches(P):

-Fixed a bug where using Expanding Flash would reset Patchwork Golems size until he killed another unit.

Cleave(Q):
-Touched up the animation to make it less wonky.
-Added floating text to show damage done for better clarity.
-Added targeting Image for better clarity

Expanding Flesh(W):
-Added VFX to indicate initial cast.


---------------------------------------------------------------------------------------------------------------------------
Items:
======================================================================
Bear Claw: Damage to creep increased from 150% to 175%

---------------------------------------------------------------------------------------------------------------------------

Island:
======================================================================
Applied armor changes across the board for Island creep for better farming consistency.

Melee: Now all have Small Armor.
Ranged: Now all have Medium Armor
Lost: Now have Heroic armor.
Legendary: Now have Large armor.


Lost Ancient:
-Health reduced from 2000>1500
---------------------------------------------------------------------------------------------------------------------------

Headquarters:
======================================================================

Void Whisperers:

Soul Digestion:

-Cooldown reduced from 90 to 20 seconds.

Rift Portal:
-Cooldown increased from 90 to 150
---------------------------------------------------------------------------------------------------------------------------


Bug fixes:
======================================================================
-Fixed a bug where Flow would not spawn after his first death.

-Fixed a bug where Black Hand Brigand would not spawn after their first death.

-Fixed a bug that would cause Scoreboard counters not to count properly in free for all mode.

-Fixed a bug that would cause West and Easts Gates not to open upon approach properly.

Alabastah:
-Fixed a bug where the item could not be built.
-Fixed an issue where the Recipe had a purchase interval.

Baron’s Letter Opener:
-Fixed an issue where the Recipe had a purchase interval.

The curtain call:
-Fixed an issue where the Recipe had a purchase interval.

The Red Death:
-Fixed tooltip stating that a Quartz Heart was a component. Switched to state that Ebony & Ivory is the correct build path.

Cosmic Rift:
-Now works properly for all players.

-Fixed an issue where buying “Sundbergs Wristband” using Lost Beasts Pelt would not consume Lost Beasts Pelt.

-Optimized a large number of triggers.
---------------------------------------------------------------------------------------------------------------------------

Battle of Dominance v1.5: Landfall

General:
======================================================================
(New): Disenchanter:
Allows you to hand over an item to split it back into its base components. The recipe is consumed in the process.

New Commander:
======================================================================
SmokeOmen
Hand of the Abyss

P: The Hand:
Upon attacking an enemy unit whose health is above 80% or below 20%, SmokeOmen deals 10% of that targets Max Health as Chaos damage. This effect can only trigger once every 9/6/3 Seconds.

Q: Smoke Rush: Sends out a Plume of smoke dealing 20/30/40 damage to units caught in the radius every second for 8 seconds. Upon reactivation, SmokeOmen teleports to the cloud's location, dealing 80/120/160 damage and blinding all enemy units for 5 seconds.

W: Inhale death: SmokeOmen inhales Smoke from all enemy units within a 1400 unit radius, Purging them of all buffs and healing itself for 45/55/65 health per unit struck. At the end of this cast. SmokeOmen is also purged of all debuffs.

E: Expunge: Passively applies smoke to targets hit by spells and items. Upon activation, deals 40/50/60 damage for each afflicted enemy to all afflicted enemies.

R: Blackout: Smokeomen disintegrates into a cloud of smoke dealing 125 damage to all nearby Commanders every second. While Blackout is active, Smokeomen has 100% evasion and 100% Magic damage reduction but can not attack.

Reworks:
======================================================================
Vip
The Phase Drake

P: Mana Mender:
Vip seeks out mana veins. Vip randomly has a chance to stumble upon a vein which upon being clicked, will restore 25/50/75% of the target's missing mana. Upon use, the Vein will dissipate and grant the Phase Drake 1 permanent Intelligence.

Q: Fairy Lance: Causes auto attacks to deal 40/80/160 bonus damage.

W: Rampart Magic: Opens up a Cracked Mana Vein at a targeted location, sending out volatile mana which deals 170/230/290 damage and slows enemy units caught in the area by 20/30/40% for 6 seconds. Consuming this Mana Vein does not reward bonus intelligence.

E: Phase Shift: The Phase Drake shifts out of existence for up to 5 seconds. While Shifting, the Phase Drake can not Attack or Cast spells. Upon exiting the Shift, the Phase Drake will supercharge, gaining 5/10/15% bonus Attack Speed for each second inside the Shift. This buff lasts for 5+(1 for each second inside the shift).

R: Sacred Grove: The Phases Drake phases part of the primordial Forest onto the island. Commanders inside the Forest all gain invulnerability. At the end of the cast, the rift collapses, dealing 480 Damage to all enemy units hit.
---------------------------------------------------------------------------------------------------------------------------
Commanders:
======================================================================
Flamesickle:
Ragnarok(R):
Fixed a bug that showed dummy units health bars.
---------------------------------------------------------------------------------------------------------------------------
Lone Wanderer:
Phoenix Strike(Q):
Damage increased from 50/100/150 to 75/150/225. Damage threshhold increased from 75/150/225 to 150/300/450. Area of effect increased from 100 to 200 units.

Ancient Power(W): Duration increased from 10 seconds to 20/30/40 seconds. Cooldown reduced from 20/15/10 seconds to 10 seconds at all levels.

Drain Mana(E): Duration reduced from 6 to 3 seconds. Transfer rate increased by 100%
Changed tooltip to no longer reflect being able to transfer mana to allies. Cast range increased from 600 to 800 units.

(New): The Equalizer(R):
The Lone Wanderer merges his soul with a targeted unit and then splits them apart, causing the following effect;

Allied: Causes the target with the lowest Health to gain health equal to the % Health difference between the two targets.

Enemy: Causes the Lone Wanderer and the target to merge their current % Health pool and then split it between themselves.

Cooldown: 160s

//I am really not sure what happened with this guy. As 40% of his kit seemingly has been broken since release. Made some changes to small pieces of his kit and reworked the ult to be a bit more interesting.
---------------------------------------------------------------------------------------------------------------------------
Maelstrom:
Fix:
Name now properly displays as “Mercy’s Hand”
---------------------------------------------------------------------------------------------------------------------------
Sea Wraith:
Lunaric Pull(Q):
Fixed a bug that would cause Lunaric Pull to show a dummy unit upon cast.
---------------------------------------------------------------------------------------------------------------------------
Highborn:
Slayers Tempo(P):
Removed animation time from cooldown cast.
---------------------------------------------------------------------------------------------------------------------------
Celestial mage:
Fixed an issue where Ashleigh Lynn benefited from Iron Bark.
---------------------------------------------------------------------------------------------------------------------------
Bounty Huntress:
Fixed a bug that caused “Cancel Ambush” Action to stay after being used.

Corrected a tooltip that states that Savage bite blinds when in reality it silences.
---------------------------------------------------------------------------------------------------------------------------
Prince Mechanism:
Diplomatic Decree(W):
Updated VFX for debuff.

Fixed a bug where if you use "Divinity Sphere" and cast "Unstable Thermonuclear Warhammer" while "Unstable Thermonuclear Warhammer" was already active, it would create a large visual bug.
---------------------------------------------------------------------------------------------------------------------------
Ember Assassin:
Dead Chivalry(Q):
Fixed a game crashing bug.
---------------------------------------------------------------------------------------------------------------------------
Nomad:
Fixed an issue where there could be two Nomads in one game at the same time.

Sand Knock(Q): Cooldown reduced from 9/6/3 to 7/5/3

Sandwalker(W): Damage increased from 40/80/120 to 60/120/240

The Path(R): Mana cost reduced from 250 to 150
---------------------------------------------------------------------------------------------------------------------------
Duke of Winter:
Greed(E):
Level threshold changed from 3/4/5 to 2/4/6.
---------------------------------------------------------------------------------------------------------------------------
Forgemaster:
TheMasterpiece(P):
Fixed a tooltip issue that displayed the wrong values for the Forging of Sky and Earth bonus damage.
---------------------------------------------------------------------------------------------------------------------------
Raven Lord:
Omen(R):
Added effects for when spell duration ends for better visual clarity.
---------------------------------------------------------------------------------------------------------------------------
Blazing Wind:
Crumble(E):

Mana Drain reduced from 10/15/20 to 10 at all levels.
Area of Effect increased from 160 to 250.
---------------------------------------------------------------------------------------------------------------------------
Captain of the Abyss:
Gather the Fallen(P):
Damage reduced from 10/20/30 to 3/6/9
//Dear lord this was not supposed to be shipped like this, I am so happy there is a ban feature.

KeelHaul Em(E):
Added new VFX by Mythic for clarity.
Fixed a bug that caused Keelhaul Em to sometimes not trigger and continue to push the selected units away from each other instead of towards each other.
---------------------------------------------------------------------------------------------------------------------------

Items:
======================================================================
Valkyrite Forging
(New): Helm of the Iron Colossal:
Armor: 2
All Attributes: 2
50% Spell Damage Reduction
Radiance of the Iron Colossal: Causes enemy units within a 750 range to take 60 magic damage every second.

Upgrades from Talisman of the Raging Green Dragon
---------------------------------------------------------------------------------------------------------------------------
Usman Forging
(New): Refined Relinquished:
Attack Damage: 100
Mana: 500
Essence Devourer: Upon killing an enemy Commander, grants and additional 10 Attack Damage and 50 Mana. At 10 Stacks, gain the “Gluttony” ability.

Gluttony: No longer loses stacks on death.
Upgrades from Released Relinquished
---------------------------------------------------------------------------------------------------------------------------
Alphire Forging
(New): Standard of Domination:
Health: 300
Mana: 500
Standard of Domination: Summons a standard that carries 1500 health which grants 25% Attack Speed and Life Steal to all nearby allied units.
Upgrades from Eye of Goro.

Moonstone: Removed
Crescent Rod: Removed
Smoke Bombs: Removed

Barons Letter Opener:
-Fixed a bug where “Slice and Dice” Would not apply.
-Fixed an issue where the Recipe would grant stats ment for the item itself.

The Wall:
-Fixed a bug that caused certain spells to sometimes not apply Spell Shield.

---------------------------------------------------------------------------------------------------------------------------

Island:
======================================================================
The following island mobs now spawn after 4 minutes of game time and are not initially present on the island:
-Ebb
-Flow
-Ancient Golem & Watchers
-Feral Brute & Slayers

//Certain Commanders excell at farming to a point where they are able to clear multiple camps before the Clash fights starts. Giving them a large edge in the early game. This change is meant to tone them down a bit and instead promote engagements against the enemy team.
---------------------------------------------------------------------------------------------------------------------------
NogDog & Igmar the Unbreakable: Will now break down their cells if attacked from the outside and have Spell Immunity until they leave their cell.
---------------------------------------------------------------------------------------------------------------------------
Ebb & Flow: Sea Salt Mana Chewie and Life Sour Health Gum can now be sold for 50 gold.
---------------------------------------------------------------------------------------------------------------------------
Ancient Trio & Feral Trio: No longer sleep upon disengage.
//Certain Commanders are able to make use of the Trio’s reset points in conjunction with their sleep mechanic to cheese these mobs. The removal of sleep makes them much more dangerous.
---------------------------------------------------------------------------------------------------------------------------
Ancient Relic renamed to Relic Hunter.
Altar of the Brute renamed to Strength Relics
Ruin of the Powerful renamed to Agility Relics
Wishing well of the Resourceful renamed to Intelligence Relics
Shrine of the Swift renamed to Box of Boots

Dera de Oblivion renamed to The Drowned One
Statue of the King’s renamed to Rune of Might
Statue of Gaia renamed to Rune of Cunning
Statue of the Dark Gods renamed to Rune of Wisdom
Statue of Megladon renamed to Rune of Insight

//Re-designed the four starting zones with the intention to reduce the amount of dead space in the area which caused unnecessary drag whenever you would return to base.
Re-designed shopping areas to better allow for one-stop shopping.

---------------------------------------------------------------------------------------------------------------------------
Reduced size of city houses from 1.5 to 1 to help visibility in the newly redesigned Northern Team base and the south-eastern village.
---------------------------------------------------------------------------------------------------------------------------

Bosses Revamped.

Each sunken temple now has the possibility to spawn one of two bosses. Each boss has its own drop table and set of abilities.

Salt Temple:

Lezmarak: Lord of Salt and Sea

-Has stomp ability
-Has devour ability
115 chaos damage
20.000 health
Large armor
Drops:
Valkyrite, Alacrite, Usman or Zestaminium

OR

Caffenuk: Lezmaraks Bane
-Has Crit ability
-Has attack speed ability
115 chaos damage
12.000 health
Large armor
Drops:
Alphire, Zelmethyst, Usman or Zestaminium
---------------------------------------------------------------------------------------------------------------------------
Ruined Temple:

Mother of the Black Brood

-Has Web ability
-Has Slow ability
100 chaos damage
0.75 AS
15.000 health
Large armor
Drops:
Valkyrite, Alacrite, Usman or Zestaminium

OR

King of the Black Brood
-Has channeling damage ability
-Has Armor reduction ability
75 chaos damage
High AS
12.000 health
Large armor
Drops:
Alphire, Zelmethyst, Usman or Zestaminium

//There has been an RNG issue where after players spend a lot of resources and time to take down an Old Lord, only to not get the Lord Metal they need. This change is aimed to reduce the RNG of the Lord Metal drops while not removing it completely.
---------------------------------------------------------------------------------------------------------------------------
Headquarters:
======================================================================

General:

Restructured HQ’s:

Completely restructured the HQ zones to reduce dead space.

Perks:
Changed Icons for Role Perks for better coherency.

Changed Icons for Attribute bonuses from Gene Lab/Cultist Camp/Temple of Whispers/Jade Dragon Roost.

//Changed as I was unable to find the original creator for old icons and am therefore unable to credit them. Also changed the icon for “Fleet feet” just because.

---------------------------------------------------------------------------------------------------------------------------
Amount of Ruined Outpost Plots reduced from 6 to 3.

New Structures: Each HQ now has 4 starter Towers known as “Ancient Catalysts” that will scale as the game goes on. These Towers do not leave behind Ruined Outpost Plots, meaning upon their death. They are gone for the rest of the game. Killing one of these towers rewards 500 Gold. They carry 3000 Health and deal 25+(25 per 10 minutes).

//Currently the only reason to push into a base has been with the intent to end the game, which really only happens towards the end of the game as doing so early can be a waste of time and is often very risky. These additional structures are meant to alleviate that, giving people an edge in a future push.
---------------------------------------------------------------------------------------------------------------------------

Mechanisms:
Plated Tower:

Health Regeneration reduced from 50/60/70 to 25/30/35
(New):
Masonry: Summons a peasant to repair the tower. The peasant carries 350 health and is immune to magic.
---------------------------------------------------------------------------------------------------------------------------
Inferno Crusade:
Black Forge:

(Removed): Lava Core
(New): Infernium: Upon death, releases an infernal which will attack nearby enemy units, dealing 80 damage. The infernal lasts for 10 seconds or until death.

Blasting elemental:
Hp/s: Reduced from 30/37/44 to 30/30/30
(New): Critical Core: Upon dropping below 50% health, gains 50% attack speed for 8 seconds.

(Removed): Eye of Karl

(New): Phoenix Clutch:
Health: 400/600/800
HP/s: 15/30/45
Damage: 70/140/210
Blazing Tempest: Causes the Phoenix to attack up to 3 enemies at the same time.

---------------------------------------------------------------------------------------------------------------------------
Void whisperers:
Ivory Tower:

(Removed): Creeping Death
(New): The swarm: Summons a swarm of pests to attack nearby enemy units for 10 seconds. The pests deal 5 damage each and will die if the tower dies.
---------------------------------------------------------------------------------------------------------------------------
Gah'ias Guard:
Twisted Vine:

Damage increased from 60/120/180 to 90/150/210.
Range reduced from 900 to 500.

//Large focus on tower balance and counter play with more reactive gameplay. All factions now have an AoE alternative to help counter Siege Commanders.

Bug fixes:
======================================================================
Fixed an issue where Clash XP would sometimes be rewarded to Commanders outside the range of a tower.

Fixed an issue with the Scoreboard, causing it to sometimes track another player's KDA in place of another.

Fixed several spelling mistakes.

Changed Version ID from “Tribes” (Old development name) to BoD.

Fixed an issue that would cause “Solid Foundations” to trigger off certain Commander abilities.

Fixed an issue where Vargamush and Gafflet would respawn too early and attack their player controlled counterparts.

Fixed an issue where certain Commanders would not benefit from “Fleet feet” and others would benefit from it to an extreme extent.

Fixed an issue where the game would sometimes disable fog of war.

Fixed an issue where "Jade Dragons Roost" was cheaper as compared to other HQ units in its class.

Fixed the Tooltip for “Hot Streak”. Now shows proper effect of “Grants bonus movement speed on cast”
---------------------------------------------------------------------------------------------------------------------------

Battle of Dominance v2.0: Arcane Showdown

General:
======================================================================

(NEW) CONQUEST BUILDINGS: New Ruined plots added to the map, allowing the purchase of new buildings to help take control of the Island.

Clash Zones
-------------------

Claim Outpost renamed to Claim Plot.
//This is to make things less confusing now that there actually is a building named “Outpost”.

Outpost: Upon being claimed, grants low health and Mana regeneration to nearby allied units and will also summon Outpost Defenders upon being attacked. These defenders last for 60 seconds, deal 50 Damage (100 Damage to Normal units) and have 1300 Health.

Stronghold: Upon being claimed, grants an additional unit each Clash Wave.

Armory: Initially on the map for each team, these buildings buff the damage of passing Clash units by 25% for 60 seconds. Upon being destroyed, it leaves behind a Raided Armory.

Raided Armory: Inspires passing units, granting them 25% bonus damage for 60 seconds. Can not be attacked and will convert back to an armory after 180 seconds.


======================================================================


Created a Discord Channel to help Matchmaking, community building and bug reporting.

Updated tooltips.

Changed Commander selection screen to be more cinematic and easier to digest.

Pick time reduced from 5 minutes to 3 minutes.

Changed map size to accommodate for various map changes.

Added effect for Last hitting Clash Minions.

Clash Minion Last hit XP reward reward reduced from 40 to 25.

Clash Minions now have Normal damage instead of siege.


Ruined Outpost in Center of clash regions replaced with Stronghold
//Having tower control here was just way too strong considering its use cases in controlling the quadrant and killing mobs. The new stronghold will add pushing power exclusively.

Some changes made to create a better experience on Reforged.

Level cap increased from 13 to 20.

Level Ability Skip Requirement increased from 2 to 3.

Defenders Remuneration: No longer grants its gold & crystal generating effects until after the Gates open.

XP Structure revisions to make leveling more consistent throughout the game.

Ruined Outposts at Mortal Throne Removed.

Claim Plot:
Now has a stock Delay of 3 minutes.
//Rushing the tower becomes a burden that falls to defenders. Adding a stock delay so that this will become a responsibility that falls to all roles. This will also cause some downtime between a tower being destroyed and being taken over.


New Commander:
======================================================================
The Primarch of Magic:

The Primarch of Magic does not level traditionally, instead he gains abilities automatically as he levels.

T: Draw: The Primarch of Magic draws a card and places it in his hand. Each level grants access to new cards. At level 4, The Underwarden can draw up to Tier 2 cards.

Tier 1 & 2 Cards:

TIER 1
Cyan Earth: Creates a slowing zone which deals 25 damage per second to all nearby enemy units.

Scarlet Brand: Turns a targeted enemy unit into a harmless critter for 5 seconds.

Violet Scream: Deals 150 damage at a targeted location in an AoE and reduces the attack speed of units struck by 50%

Storm Blue: Sends out a powerful gust, dealing 145 damage and knocking the unit away from the Underwarden.

Burning Red: Consumes a targeted normal unit, gaining 80% of their Health and Mana. If the target is above level 5 or is a Commander, they take 8% of their current health as damage instead.

Mauling Magenta: Silences all enemy units in an AoE and causes them to take 60 damage upon attacking.

Usurpers Gray: Lowers the attack speed and attack damage of a target enemy unit by 30%

Bellowing Black: Re-animates up to 3 nearby units. These unit’s can not be targeted and last for 20 seconds. If there aren't any units to re-animate, instead summon 3 Lesser Skeletons.

Great Purple: Summons a sludge beast to attack a target enemy unit, dealing 35 Damage and slowing the target struck by 50%. Lasts for 20 seconds.
-------------------
TIER 2
Royal Purple: Summons a powerful Royal Knight that will run down a target enemy unit, dealing 45 damage per strike. If the Royal Knight is attacked, it will stun the attacking unit for 2 seconds. Lasts for 10 seconds.

Neverending Black: Causes a targeted unit to gain 100% attack speed but also take 50 Damage every second for 5 seconds.

Spectral Scarlet: Envelops a targeted allied unit in a ghostly shroud. Enemy units that attack the shrouded unit take 40 damage and have 30% movement speed stolen from them.

Riot Red: Summons a beast on the opposing side of Vash and a target enemy unit. The beast will rush towards the target, knocking it into Vash and dealing 200 Damage.

Tundra Blue: Creates an Ice Elemental to attack a targeted unit. If the target is a structure, it will be disabled for 5 seconds.

Envy Green: Turns a targeted unit Ethereal, causing it to be unable to attack or be attacked while also taking an additional 40% Magic Damage.

-------------------

Q: Use Q card.

W: Use W card.

E: Use E card.

Y: Sleight of Hand: The Underwarden replaces one of his current cards with a Tier 1 or 2 card.

R: Tilt the Odds: The Underwarden combines two cards, granting him a new card of greater value.

Tier 3 & 4 Cards.
—------
TIER 3

Victorious White: Marks a target area. After a 5 second delay, a star will fall, dealing 700 total damage to enemy units caught in the blast.

Superior Black: Summons an Abyssal Nightmare. The Nightmare sends out pulses, dealing 250 damage and slowing all enemy units struck by 40%.

Ultimate Silver: Sends out a Silver spear in a targeted direction. If the spear strikes an enemy, it will detonate, dealing 350 Damage and stunning all enemy units in an AoE for 4 seconds.

Cascading Green: Blinks to a target location, dealing 450 damage and stunning enemy units caught in the blast for 3 seconds.

Great Indigo: Deals 250 Damage and creates a circle of stone around an area.

Ruthless Red: Causes a target enemy unit to take 45 damage for every 100 units traveled.


TIER 4
-------------------
Infinity Rainbow: Instantly activates all Tier 1 Cards, directed towards a single enemy.

Absolute Vanta: Creates a Black Hole at the Primarch of Magics current location, disabling enemy units and dragging them towards the center. Units caught take 10 Chaos Damage if they attempt to struggle against the pull. If a unit manages to leave the pull, they cleanse themselves of the debuff and take 350 Chaos Damage

Relentless White: After a short delay, sends out a wave of destruction in a line, dealing 300 damage to enemy units caught in the wave. This damage can strike the same target multiple times.

---------------------------------------------------------------------------------------------------------------------------
Commanders:
======================================================================

Arcane Overlord (Mini-Rework):

Q: Shock Break:
Deals 50/75/100/125/150 Damage to a single target. Upon reaching level 5, also Deals Damage equal to 10% of Kains Mana. Casting this spell causes Kains Mindset to focus.

Cooldown: 8

W: Overload: Creates two Images of Kain. The Images deal 40/60/80/100/120% of his Attack Damage and take 200% Damage from all sources. At Max level, the Images take 150% Damage instead. Casting this spell causes Kain to equalize his mindset, bringing it closer to an even field.

Cooldown: 60

E: Impulse: Deals 25/50/75/100 Damage to all nearby enemy units every second. At Max level, Impulse strikes every 0.5 seconds. Casting this spell causes Kain to spike, increasing his Mindset.

Cooldown: 20 > 20/14/9

R: Arcanium: Kain taps into his unknown potential, drawing out a powerful spell based on his current Mindset. Casting a spell reduces the cooldown of Arcanium by 5 seconds.

New: Arcane Overlord (Innate Passive):
Upon casting a spell, Kain get’s an idea, deciding the outcome of Arcanium.

Cooldown: 60

1 Tri-Edge: Sends out 3 bolt’s of Arcane energy dealing 750 damage each to a single target.

2 Rip Magic: Steals a target enemy buff and 250 Mana from a target enemy unit.

3 Null Zone: Channels, creating a zone in which enemy units can not attack or cast spells.

4 Arcane Wall: Creates a wall of unstable magic. Enemy units that walk through the wall take 150 damage and are slowed by 40%

5 Layline Hijack: Causes Kain to tap into a layline, teleporting him to a pre-selected location on the map.

//Kain was a bit too one-dimensional. Hoping to bring some additional flavor to his kit with these changes.

---------------------------------------------------------------------------------------------------------------------------
Celestial Mage (Mini-Rework):
Name changed to Celestials Chosen
Updated Icons to better represent spells and not just be a reference to a mediocre anime.

Added "Quick Select" option. If toggled, causes you to instantly select your summons as they are summoned.

(P) Enlightenment:
Upon summoning a Celestial, triggers one of the following effects.

Sigil of the Sea: First 4 attacks deal damage equal to Ashleigh’s attack damage as Bonus Chaos damage.

Sigil of the Lands: First attack stuns for 0.5/1/2 seconds.

Sigil of the Mind: Grants Mana equal to 200/400/600% of Ashleigh's Intelligence on summon.

(Q) Sigil of the Sea:
Summons Tobash, Celestial of the Sea to aid Ashleigh in battle. Tobash Deals 25/45/65 + 6% of the targets Max health as Chaos Damage and 200/400/600 Health.

Damage Aura: Increased from 5/10/15 to 15/25/35%
Whiplash: (Removed)
New: Iron Grip: Grabs a target enemy unit, locking it in place and dealing 25/45/65 Damage every second for 5 seconds.

(W) Sigil of the Land:
Calls on Domoratu to protect Ashleigh. Domoratu deals 20/40/60 Damage and 600/900/1200 Health.

Heroic skin: Grants 20/30/40% of bonus armor to nearby allied units.

Level 1:Rampage: Sends out a shockwave, dealing 150/200/250 Damage to each enemy unit hit.

Level 3: Taunt: Forces up to 4 nearby enemy units to attack The Bull for up to 3/4/5 seconds.

(E) Sigil of the Mind:
Summons Henma who takes on Ashleigh's form, gaining her Attack Damage, Armor and health.

New: Mind of Tobash: Causes a targeted allied unit to gain Invisibility for 6 seconds.

New: Mind of Domoratu: Links Henma with a target allied unit, causing them to share 50% of all damage dealt between each other.

New: Mind of Henma: Grants 10/20/30 Mana regeneration to all nearby allied units.

(R) Sigil of the Sky:
Calls down Leos, Celestial of the Sky, dealing 350 Damage in an area and stunning enemy units for 2 seconds.

Leos carries 2400 Health and deals 77 Heroic Damage. Additionally, all nearby enemy units take 80 Damage every second.


//Ashleigh was in a strange spot where her gameplay boiled down to slapping all the buttons, mass select and then just siege. This update will change that and now focuses more on using the appropriate summons at the appropriate times.
---------------------------------------------------------------------------------------------------------------------------
Alchemist:
Barrel of Laughs:
Now has a time indicator to better indicate detonation.
---------------------------------------------------------------------------------------------------------------------------
Blackblade Warlord:
(Revert): Outpost no longer needs to be cast on Ruined Outpost Plots and can now again be cast anywhere.
---------------------------------------------------------------------------------------------------------------------------
Black Clown:
Valley of Knives:
Damage reduced from 100/250/400 to 100/170/240
---------------------------------------------------------------------------------------------------------------------------
Blazing Wind:
Tremble:
Mana cost reduced from 90 to 50

Crumble: Damage increased from 20/40/60 to 25/45/65
---------------------------------------------------------------------------------------------------------------------------
Captain of the Abyss:
The Sunken Dutchman can not gain skill points past level 13

Keelhaul’em: Fixed a bug that would cause it to deal more damage than it was supposed to at level 1.
---------------------------------------------------------------------------------------------------------------------------
Demon Eater:
Demon Finger:

Duration of Tentacles reduced from 180 seconds to 60 seconds.
Damage now scales, going from 40 at all levels to 20/30/40.
Cooldown is now 3 seconds at all levels.
Cast range is increased from 900 at all levels to 900/1200/1500.
Collision size reduced from 16 to 10.
---------------------------------------------------------------------------------------------------------------------------
Flame King:
Heat Wave:
Damage reduced from 60/120/180 to 60/100/140
---------------------------------------------------------------------------------------------------------------------------
FlameSickle:
Magical Dissection:

Now does Damage even if there isn’t a spell to steal.

Now Shows a counter upon cast.

Raise Dead: (Removed)
(New): Abyssal visions: Reduces a target's armor by 5 for 10 seconds.

Added Blue Legion’s Sea Elemental ability.
---------------------------------------------------------------------------------------------------------------------------
Forgemaster:
Fixed an issue where “Trick Toss” would sometimes fail to bounce.
---------------------------------------------------------------------------------------------------------------------------
Golden Conqueror: New Model by Villagerino
---------------------------------------------------------------------------------------------------------------------------
Maelstrom:
Holy Light:
No longer needs unholy light to be cast on an enemy. Now automatically deals damage or heals depending on the target. Damage to enemy units reduced from 200/400/600 to 120/240/480.
Unholy Light: (Removed)
---------------------------------------------------------------------------------------------------------------------------
Night Hunter: Fixed a bug where Lullaby could not be cast on enemy units.
//I have no idea how this happened.
---------------------------------------------------------------------------------------------------------------------------
Sheriff:
Camp:
Load range increased from 300 to 500
Sheriff transport size reduced to 1 from 2.

Weapon specialist: Agility bonus reduced from 10/20/30 to 8/16/24
---------------------------------------------------------------------------------------------------------------------------
Slum Born:
Blast Rune:
Now gives the Slum Born a notification when a Blast Rune is triggered.
De-Locate: Fixed a bug where the spell would sometimes fail to cast.
---------------------------------------------------------------------------------------------------------------------------
Shepherd of the Lost:
Model changed from Vampire Tracker to Dark Ranger
//This is a QOL change for Reforged.
---------------------------------------------------------------------------------------------------------------------------
Hallucinationist:
Fallen Down:
Damage to neutral camps capped to 500/750/1000.
---------------------------------------------------------------------------------------------------------------------------

Hexrelic:

The Swarm:

Hexrelic Spawns now have Resistant Skin

Reclaim Land: (Removed)

New Ultimate: Evolutionary Edge(R):
Every 4th unit hit grants 1 permanent Agility. If the Hexrelic kills a Commander, the Hexrelic gains an attribute based on the dying Commanders Primary Attribute.

---------------------------------------------------------------------------------------------------------------------------
Patchwork Golem:
Stitches and Britches:
No longer grants 5 Strength on Commander kill.

Fixed an issue that caused the Patchwork Golem to in certain cases not be able to gain the full effect of Stitches and Britches

---------------------------------------------------------------------------------------------------------------------------
Vengeance Incarnate (Mini-Rework):

Missile impact delay reduced from 0.7 to 0.35

Shadows Gathering(Q): No longer reduces attack speed. Now reduces range from 600 to 300
Damage gain increased from 25/50/75 to 25/60/105

The Hit: Now heals Andersmith over time instead of a flat heal. From 10/15/20 Health to 30/60/90 over 3 seconds.

Point Blank (E): (Removed)
(New) Gunpowder Slide (E): Andersmith blasts a target enemy unit, dealing damage equal to 15/20/25% of their max health as Physical damage, mini-stunning the target and dashing 500 units away from the target. If Andersmith kills a target, the cooldown of this ability is reduced by 7 seconds.

Blanket Fire: Fixed a bug that would cause the ability to sometimes not bring the Shades to Andersmiths location.

---------------------------------------------------------------------------------------------------------------------------

Items:
======================================================================
Lord Metal Sales demand: Traveling Merchants now pay an additional 600 gold for Lord Metals.
---------------------------------------------------------------------------------------------------------------------------
Eye of Insight: (Removed)
---------------------------------------------------------------------------------------------------------------------------
Ür's Spoils of War
(New) Wayhome Stone:

Cost: 500
Teleports to a targeted allied structure. Cooldown 60 seconds.
---------------------------------------------------------------------------------------------------------------------------
(New): Tome of hidden magic
Cost: 200
+2 Intelligence

Call of the Panda: Summons a panda to assist you in battle. The panda deals 25(Increased to 50 against normal units) damage and carries 500 Health.
---------------------------------------------------------------------------------------------------------------------------
Queens Rod
Is now a Tier 2 item and does not require a recipe.
(Tome of hidden magic + Keslars Wedding Ring + The Aldor
Dominate: Causes a target normal level 5 or below unit to be converted to your side.

---------------------------------------------------------------------------------------------------------------------------
(New): Tome of the Pyromancer
Recipe Cost: 1000
(Tome of hidden magic + Empty child + Aldor + Recipe)
Total Cost: 1800
+15 Intelligence
+200 Mana
+2 Mp/5

Pyrestorm: Channels for 2 seconds, creating a pillar of fire dealing 250 damage. Enemy units that stay in the area take an additional 10 damage every second for 10 seconds.
---------------------------------------------------------------------------------------------------------------------------
Slippers of the Knecht: Now requires Wayward Stone to be built.
---------------------------------------------------------------------------------------------------------------------------
Witched Circlet: Damage reduced from 20/40 over 2/4 seconds to 20/30 over 2/3 seconds.
---------------------------------------------------------------------------------------------------------------------------
Island items no longer use unique models
//This was neat and all, but it got in the way of game clarity. All Island items now have the default item model, albeit slightly smaller.
---------------------------------------------------------------------------------------------------------------------------
Added a bit more flavor text to certain items.
---------------------------------------------------------------------------------------------------------------------------

Island:
======================================================================

Added shores to the island.

Added a mana pool to most neutral camps to cater to certain characters who use Mana damaging abilities or silences.

Added highground to certain Native camps around the Island.

The Black Hand Clan have been replaced with Water Raised Marauders (Visual only) and have switched spawns with the Storm Cultists.

The Husks of Hate have switched spawns with The Black Hand Raiders.

Spirit of Prime:
Health increased from 1100 to 25000
Health Reg Reduced from 75 to 0
Damage reduced from 75 to 50
Now deals 200% damage to normal units
//Before, the Spirit of Prime was just kind of this weird objective that would block Clash minions from becoming Ascended early. With these changes, the idea will now be around it being an active objective with a very clear “timer” to draw people to it.

Ascended units:
Health reduced from 1600 to 1000.
Now Scales with Strength of the Ages.

Great Old Lord's:
Movement speed reduced from 320 to 120. Also added an aggro reset range. Upon hitting the aggro border, the Great Old Lord’s reset back to their spawn point and regain 1000 health.

Blade Clan Sirens now loosen their grasp on the Shackled Ancient after death rather than after the player steps on the Ancient plate.
//QoL change, now you just get access to the ancient after killing the last Siren.

Inclines to the Legendary Four changed to give more fighting space.

Guarding Warden:
Movement speed reduced from 170 to 130
Size reduced.

Lost Ancient: Health reduced from 1500 to 1250

Ancient Golems & Feral Furbogs: Increased aggro-reset range

Legendary Units: Increased Aggro reset point to upper platform.

Igmar & Nog’Dog: Initial Spell Immunity removed
//This caused Commanders with magic based autos to be unable to fight these guys whatsoever so I am reverting it.

West vs South Clash point: Changed terrain around the area to better mirror the opposing clash point.

Mortal Throne ramp recessed to open up Clash point more.

Entry point at Mad Elf’s village & Ice Troll camp moved to better mirror other quadrants.
Entry point at Storm Cultists camp moved to better mirror other quadrants.
Entry point at Rambling Ghosts point opened up to better mirror other quadrants.

Center Lane Inclines removed.
//The original idea behind the inclines was to add a sense of claustrophobia when fighting clash units in lane but with time, I feel that this is just kind of annoying. So I am removing the inclines to make the center lanes more open.

Temples Redesigned: Completely changed Lezmaraks Temple and the opposing Spider Temple to make them more interesting and also make it so that they mirror each other in terms of pathing. This has also been done for Legionfalls Landing and the opposing Razorback camp.


Abyss Acolytes:
Raise Dead:
(Removed)
(New): Abyssal visions: Reduces a target's armor by 5 for 10 seconds.

Remains of an Old One:
Now leaves a corpse behind on death.

---------------------------------------------------------------------------------------------------------------------------
Headquarters:
======================================================================
Cleaned up some button placements for consistency.

Added Order buttons to Pack horses.
(Q)Run: Grants 50% bonus movement speed.
(W)Deliver: Orders the Pack Horse to deliver all items to its owner.
(E)Go Home: Orders the Pack Horse to return to the HQ.
(R)Give Items: Hands over all items to a targeted Commander.


New: Base Auras gained from Defender HQ’s now extend to towers.

Towers no longer have levels.

Towers:

Plated Tower:

Health increased from 500 to 1000
Hp/s reduced from 30 to 15

Tesla Tower:
Health increased from 300 to 500
Hp/s reduced from 30 to 15

Cannon Tower:
Health increased from 400 to 800
Hp/s reduced from 45 to 15

Void Whisperers:

Ivory Tower:

Health increased from 400 to 800

Hell Gazer:
Health increased from 200 to 450
Hp/s increased from 5 to 10

Shard of the Spire:
Health increased from 500 to 1000
Hp/s reduced from 45 to 10

Inferno Crusade:
Black Forge:

Health increased from 400 to 600
Hp/s increased from 15 to 20

Blasting Elemental:
Health increased from 400 to 750
Hp/s reduced from 30 to 20

Phoenix Clutch:
Health increased from 200 to 550
Hp/s increased from 15 to 20

Gai’as Guard:

Growth:
Summoned Ancient health reduced from 1100 to 700.

Twisted Vine:
Health increased from 300 to 450

Nature’s Royalty:
Health increased from 300 to 600

Loyal Ancient:
Health increased from 500 to 700
Hp/s increased from 15 to 30


---------------------------------------------------------------------------------------------------------------------------


Bug fixes:
======================================================================
Massive optimization effort to reduce the amount of active triggers at any given moment in the game to reduce the chance of lag.

Fixed a large overarching issue where some spells could be leveled twice in succession at early levels.

IIXV: Fixed a bug that caused IIXV to cast Starfall on repeat upon dropping below 50% health.

Fixed an issue where the initial Hydra spawns were a higher level then intended

Fixed a bug that caused the mana regen of Nomads W to not trigger

Fixed additional bugs that would cause Ruined Outposts to spawn where they weren’t supposed to.
//For real this time, it’s fixed, once and for all, never again will this stupid bug come back.

Fixed a number of bugs that caused neutral camps to get blocked.

Fixed a number of spawn bugs in the Blue Legion camp
//I don’t know what happened here but all these spawns were broken.

Fixed a bug that caused Michaels Sleeping aid to not display it’s cooldown

Fixed a bug that would cause the Ancient Lords to be stackable.

Fixed some issues with the multikill system

Fixed an issue with the Legendary’s aggro reset points.

---------------------------------------------------------------------------------------------------------------------------

Authors Notes
This map contains resources from the Hiveworkshop. Each resource should be labeled with it's
creator's name. If you see a resource that I missed labeling, please let me know ASAP
so that I may remedy it.

Feel free to message me with critiques or feedback. I want this map to be good and
I know for a fact that there will be issues that I have overlooked.

Resource list

-KingIRat

Twitter:
https://twitter.com/play_bod
Where I post about updates and ideas. It's basically just a diary for myself while I work on the map.
Contents

Battle of Dominance v1.5 (Map)

Battle of Dominance v2.0 (Map)

Reviews
The loading screen seems a bit weird, don't really get the "work in progress" thing upon it. Concept of the heroes is really nice. I like the map layout you've chosen. Outposts control then you can upgrade them into various defensive towers, pretty...
Tested 1.2 through conversion to patch 1.31. It seems that you did a fine job fixing what you had to. I'm proud. Battle of Dominance is approved with a 4/5 rating. +rep for choosing this hard genre. :plol:

Deleted member 247165

D

Deleted member 247165

The loading screen seems a bit weird, don't really get the "work in progress" thing upon it. Concept of the heroes is really nice. I like the map layout you've chosen. Outposts control then you can upgrade them into various defensive towers, pretty cool! You made custom items, that is a major thing in an AoS, aside from the heroes, much appreciated for that. However, this AoS is not ready to be approved. Items will not merge if you buy the recipe first. It only works if you buy the other components then the recipe itself. Tested that with 3 or 4 items, the same result for each. Abilities do not have their cooldown mentioned in their tooltip. There are many icons that do not have the disabled icon form. If you need some help, check this:How to: Import an Icon. The shops shouldn't be so separated as it is waste of time to go from a camp to the other while you could have them all in the same place. The gates in front of the shop camps are really annoying, and I will tell you why. Sure they open when you come in front of them but most of the time because they are really big, you will accidentally target them and the hero runs in circle around that point. I checked that 2 times and the same thing happened. I don't really see why would they be guarded by a gate since both the shop camps are in the main base. The Fel Mage is a melee hero? xD You used Malfurion, a hero with a scepter. Might be a personal opinion but why would a wizard with a scepter be a melee striker while he could simply use magic projectiles to attack. I like mixed up things but sometimes you have to be careful when you do that. The terrain environment is a bit weird. As in, glacial coves, snowboulders upon the sunken ruins environment which has nothing mutual with a frosty theme environment. They don't really match up together and I doubt that the terrain is inspired by any cataclysm or world merging thing. The shield of spite ability of the Fel Mage does not work. There is no blast or stun applied to nearby enemies upon detonation. Might wanna check that. The Banshee hero is called Miranda ? xD Mine too. The item, boots of speed, is not in the shops. I checked several times and didn't find it. A scroll of town portal would be great in this map. The ability Keelhaul'em of the Banshee hero is awesome. Her attack range is 150? And she is a ranged hero? 150 is exactly like a melee attack mostly. After killing the Death Knight Vargamush nothing happens. I tried controlling him but it automatically deselects him and he does nothing just stands there. Is it intentional?

You really got a good start but you have to fix these several things and I would be very happy to approve it. Until then, it goes into Awaiting Update!
 
Level 3
Joined
Feb 29, 2012
Messages
26
The loading screen seems a bit weird, don't really get the "work in progress" thing upon it. Concept of the heroes is really nice. I like the map layout you've chosen. Outposts control then you can upgrade them into various defensive towers, pretty cool! You made custom items, that is a major thing in an AoS, aside from the heroes, much appreciated for that. However, this AoS is not ready to be approved. Items will not merge if you buy the recipe first. It only works if you buy the other components then the recipe itself. Tested that with 3 or 4 items, the same result for each. Abilities do not have their cooldown mentioned in their tooltip. There are many icons that do not have the disabled icon form. If you need some help, check this:How to: Import an Icon. The shops shouldn't be so separated as it is waste of time to go from a camp to the other while you could have them all in the same place. The gates in front of the shop camps are really annoying, and I will tell you why. Sure they open when you come in front of them but most of the time because they are really big, you will accidentally target them and the hero runs in circle around that point. I checked that 2 times and the same thing happened. I don't really see why would they be guarded by a gate since both the shop camps are in the main base. The Fel Mage is a melee hero? xD You used Malfurion, a hero with a scepter. Might be a personal opinion but why would a wizard with a scepter be a melee striker while he could simply use magic projectiles to attack. I like mixed up things but sometimes you have to be careful when you do that. The terrain environment is a bit weird. As in, glacial coves, snowboulders upon the sunken ruins environment which has nothing mutual with a frosty theme environment. They don't really match up together and I doubt that the terrain is inspired by any cataclysm or world merging thing. The shield of spite ability of the Fel Mage does not work. There is no blast or stun applied to nearby enemies upon detonation. Might wanna check that. The Banshee hero is called Miranda ? xD Mine too. The item, boots of speed, is not in the shops. I checked several times and didn't find it. A scroll of town portal would be great in this map. The ability Keelhaul'em of the Banshee hero is awesome. Her attack range is 150? And she is a ranged hero? 150 is exactly like a melee attack mostly. After killing the Death Knight Vargamush nothing happens. I tried controlling him but it automatically deselects him and he does nothing just stands there. Is it intentional?

You really got a good start but you have to fix these several things and I would be very happy to approve it. Until then, it goes into Awaiting Update!


Hi there! Thank you so much for the feedback. I am currently working on a new version that addresses some of the issues you mentioned. Thank you for telling me about Shield of Spite not working, I've been working on fixing several issues and bugs since I uploaded this map but I didn't know about that one. Based on your Feedback I see 3 areas that I need to work on primarily,

1. Base layout & Fat trimming: After messing around with the gates, yeah I agree with you, they are annoying and I will most likely remove them/redesign the whole base area for all 4 teams. I tried to make the split shops be less annoying by adding the speed boost but I see now that it's a bandaid on a larger issue so I will take care of that. Boots of Speed and Town portal scrolls are available (Can be bought in "Avatar of the Swift" and "Ancient Relic" respectively) but I can see how having these basic items be bound to their own respective shops can be confusing/inconvenient. I will be cutting the fat in the next version and most likely merge these two shops.

2. Visual & Mechanical clarity: Vargamush (and Gafflet) are not supposed to be controllable. He is supposed to be a boss monster that upon killing him, gives you an edge in farming that area (They give large amounts of vision, Vargamush bloodlusts you and Gafflet casts cripple) and keeping opponents at bay. The "deselect" trigger is a relic of the past that I simply forgot to polish (He was made before the update allowed for 24 players, so the way to keep people from moving him around was to just have him get instantly deselected). I will remedy this by making him belong to the "Forces" AI players instead of the actual Player that kills him. Having items merge after picking up the recipe was intended to make sure people don't accidentally build an item they were not intending to get. I will change this and instead implement a way for players to simply "disenchant" items to get the base components back.

3. Polish & Expectations: I am a sucker for unconventional character design. The Felmage having melee attacks is lore based, but to have "lore" conflict with gameplay is a bad idea, clearly and I will fix that. Miranda having 150 range was a mistake. She is supposed to have 600. I think I set it to that at one point but forgot to save lol. The glacial coves and other such oddities will be grealy visually improved for the next version. All broken icons will be fixed for the next update.

Thank you again for your feedback and I hope to meet expectations with the next update!

Imgur

xrTj3X0
 

Deleted member 247165

D

Deleted member 247165

Great ! Do not give up with your AoS, You do have potential for this genre but you must improve your skills. :plol:
 

Deleted member 247165

D

Deleted member 247165

Was this updated after my last review?
 

Deleted member 247165

D

Deleted member 247165

Yes, twice. After the first update the status was changed to pending again so I thought you knew. The change logs have all the changes in them!
I did see it. Will PM now about a request.
 

Deleted member 247165

D

Deleted member 247165

I did see it. Will PM now about a request.
Tested 1.2 through conversion to patch 1.31. It seems that you did a fine job fixing what you had to. I'm proud. Battle of Dominance is approved with a 4/5 rating. +rep for choosing this hard genre. :plol:
 
Level 3
Joined
Feb 29, 2012
Messages
26
Tested 1.2 through conversion to patch 1.31. It seems that you did a fine job fixing what you had to. I'm proud. Battle of Dominance is approved with a 4/5 rating. +rep for choosing this hard genre. :plol:

Awesome! Thanks for the good rating. I'm currently working on 1.3. Few item changes and a new character along with mechanical changes to some of the larger camps/bosses!
 
Level 5
Joined
Jun 18, 2021
Messages
39
Tested 1.2 through conversion to patch 1.31. It seems that you did a fine job fixing what you had to. I'm proud. Battle of Dominance is approved with a 4/5 rating. +rep for choosing this hard genre. :plol:
Hey, how did you convert this map to 1.31 exactly?
 
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