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BALLS 1.3c

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BALLS

MistAssassin Presents:
Bleach All Stars

LS.jpg


This map imports into warcraft the war going on in the Bleach anime/manga. You can select which side you want to fight for, select your hero and start playing.



=============================
Ichigo Kurosaki is the protagonist of the
Bleach series. The series begins with Ichigo
receiving Shinigami powers as a result of a
run-in with Rukia Kuchiki, the Shinigami
assigned to patrol Karakura Town.
=============================
Movement Speed: 310
Attack Range: Melee
Main Attribute: Agility
Str: 17 + 2.4
Agi: 21 + 1.5
Int: 12 + 2.1
Can learn: Gatsuga Tensho, Hollow Mask,
Spiritual Rage, Bankai : Tensa Zangetsu
=============================




=============================
Kenpachi Zaraki is the Captain of the Eleventh
Division within the Gotei 13. Among the
current captains of Gotei 13, he is the only
one to have obtained his position by
defeating and killing the previous Captain
of the division.
=============================
Movement Speed: 300
Attack range: Melee
Main Attribute: Strenght
Str: 25 + 4.5
Agi: 20 + 1.5
Int: 6 + 1
Can learn: Rush, Reiatsu Pressure,
Cleaving Attack, Release Eye Patch
=============================




=============================
Toshiro Hitsugaya is the Captain of the 10th
Division in the Gotei 13. He is very young by
Soul Society standards. Born in the province
of Jurin'an in the First District of West
Rukongai, he became the youngest ever to
graduate from the Shinigami Academy and
subsequently rise to captain rank.
=============================
Movement Speed: 305
Attack range: Melee
Main Attribute: Intelligence
Str: 15 + 2
Agi: 15 + 1.2
Int: 20 + 2.8
Can learn: Shikai : Hyorinmaru, Moonfang Chain,
Sennen Hyoro, Bankai : Daiguren Hyorinmaru
=============================




=============================
Byakuya Kuchiki is the Captain of the Sixth
Division in the Gotei 13. He descends from one
of the four great noble families of Soul
Society, and as such he is the embodiment of
pride and discipline, intending to be a role
model for all Shinigami.
=============================
Movement Speed: 320
Attack range: Melee
Main Attribute: Agility
Str: 17 + 2
Agi: 20 + 2.3
Int: 13 + 1.7
Can learn: Senka, Bakudo #61, Shikai : Sembonzakura,
Bankai : Sembonzakura Kagheoshi
=============================




=============================
Urahara Kisuke is a former captain of the 12th
Division. He lives in exile in the Human World.
He is a tall light-skinned man with messy,
light-blond colored hair and gray eyes that are
usually shadowed by his hat. He always wears
the traditional Japanese wooden sandals and a
bucket hat.
=============================
Movement Speed: 300
Attack range: Melee
Main Atribute: Intelligence
Str: 16 + 1.6
Agi: 13 + 1.5
Int: 21 + 2.9
Can learn: Nake Benihime, Hiasobi Benihime,
Chikasumi no Tate, Shibari, Benihime
=============================




=============================
Soi Fon is the Commander-in-chief of the
Onmitsukido- and the captain of the 2nd
Division in the Gotei 13. Soi Fon is staunchly
loyal, firm, and unbending in her beliefs. She
is a hard worker and takes a strong moral stance.
=============================
Movement Speed: 320
Attack range: Melee
Main Atribute: Agility
Str: 18 + 2.4
Agi: 20 + 1.6
Int: 12 + 2.0
Can learn: Shunpo Strike, Stealth,
Suzumebachi, Shunko
=============================




=============================
Shinji Hirako is a recruiter and the leader
of the Vaizards, and was also the previous
captain of the 5th Division in the Gotei 13.
One hundred years after Shinji was captain
of the 5th division, Shinji appears before
Ichigo Kurosaki in an attempt to recruit
him to become a Vizard.
=============================
Movement Speed: 320
Attack range: Melee
Main Attribute: Strenght
Str: 18 + 2.5
Agi: 17 + 1.8
Int: 15 + 1.7
Can learn: Cero, Mask, Inner Hollow, Sakanade
=============================




=============================
Uryuu Ishida is a bespectacled teenager of
average height. He has black, raven-colored
hair and blue eyes. When confronting Hollows,
he typically dons white Quincy clothes with
blue stripes representing the Quincy cross
and a mantle.
=============================
Movement Speed: 300
Attack range: 500
Main Atribute: Intelligence
Str: 13 + 1.6
Agi: 16 + 1.4
Int: 21 + 3
Can learn: Selee Schneider, Sprenger, Reiryoku
Absorption, Licht Regen
=============================



=============================
Sosuke Aizen is the former captain of the 5th
Division in the Gotei 13, he later leaves
Soul Society with his followers. During his
service he secretly conducted research
together with his two accomplices on achieving
new heights of power by combining the powers
of Shinigami and Hollows.
=============================
Movement Speed: 305
Attack range: Melee
Main Attribute: Intelligence
Str: 13 + 1.6
Agi: 16 + 1.3
Int: 21 + 3.1
Can learn: Perfect Hypnosis, Swap,
Delusion Aura, Hogyoku Implantation
=============================




=============================
Kaname Tosen was formerly the blind Captain
of the 9th Division of the Gotei 13, he has
since left Soul Society after it is revealed
that he was a co-conspirator working for
traitor Sosuke Aizen. He has since become a
Commander in Aizen's Army of Arrancar.
=============================
Movement Speed: 305
Attack Range: Melee
Main Attribute: Agility
Str: 16 + 1.8
Agi: 19 + 2.1
Int: 15 + 2.1
Can learn: Benihiko, Suzumushi, Justice,
Bankai : Suzumushi Tsuishiki : Enma Korogi
=============================




=============================
Grimmjow appears to be a laid-back and irreverent
individual at first glance, but this scruffy
exterior hides a brutal, impulsive,
excessively-violent personality and a
lethally-short temper. Grimmjow is blunt,
sarcastic, and quite sadistic.
=============================
Movement Speed: 315
Attack range: Melee
Main Attribute: Agility
Str: 19 + 2.4
Agi: 22 + 1.5
Int: 16 + 2.1
Can learn: Cero, Blood Lust, Aspect of Death:
Destruction, Grind, Pantera
=============================




=============================
He is the quinto Espada in Sosuke Aizen's Army.
He has a philosophy of living only for the
carnage of battle, an ideal shared by Shinigami
Captain Kenpachi Zaraki. Nnoitra is the
tallest Espada.
=============================
Movement Speed: 300
Attack range: Melee
Main Attribute: Strenght
Str: 19 + 2.6
Agi: 17 + 1.9
Int: 14 + 1.5
Can learn: Cero, Hierro, Aspect of Death:
Despair, Pray, Santa Teresa
=============================




=============================
Nel is a female Arrancar that has light green
hair. She has a large scar coming down from
her forehead to her nose, larger than average
incisors, and a crimson line that stretches
horizontally across her face right below her eyes.
=============================
Movement Speed: 300
Attack range: Melee
Main Attribute: Strenght
Str: 20 + 2.5
Agi: 17 + 1.7
Int: 13 + 1.8
Can learn: Cero, Heal, Absorption,
Declare, Gamusa
=============================




=============================
Baraggan has the appearance of an elderly man
with a white moustache and white hair. His
face is lined by large scars in the left side of his
chin and across his right eye. Baraggan exhibits
typical Arrancar traits; boastful arrogance,
stubborn pride, and a fairly cold, serious demeanor.
=============================
Movement Speed: 305
Attack range: Melee
Main Atribute: Intelligence
Str: 17 + 2.3
Agi: 16 + 1.2
Int: 17 + 2.5
Can learn: Death's Touch, Sonido, Time Dilation
Field, Rot, Arrogante
=============================




=============================
Sado is a teenager of Mexican descent with wavy
hair that generally hangs over his eyes. He is a
muscular and extremely tall man and appears to
be much older than he actually is. Sado is a quiet
person and is sometimes the subject of jokes or
bullies because he never fights back.
=============================
Movement Speed: 300
Attack range: Melee
Main Atribute: Strenght
Str: 19 + 2.6
Agi: 14 + 1.9
Int: 17 + 1.5
Can learn: El Directo, Spiritual Blast, Brazo
Derecha de Gigante, Brazo Izquierda del
Diablo

=============================




=============================
Orihime is a teenager of average height. She
has brown eyes and long, waist-length burnt
orange hair. Her most noticeable physical trait
is her surprisingly curvaceous figure for a
teenager, especially in terms of her large breasts.
=============================
Movement Speed: 300
Attack range: 500
Main Atribute: Intelligence
Str: 14 + 1.7
Agi: 16 + 1.4
Int: 20 + 2.9
Can learn: Koten Zanshun, Santen Kesshun, Healing
Presence, Soten Kisshun
=============================





Overview2.jpg

Overview1.jpg



Credits can be found inside the map in the Quest Menu [F9]

~ 3D Art:
Narutoj
Demon-ye
Black Satan
Shinigami12
~ Brainstorm/Ideas:
Gothar_Esp
J0k3r
Kimimaro49
Day Dreamer
Ice Frog
Madaraa
~ Trigger:
Dark Dragon
~ Terrain:
-Kobas- (thank you for the new terrain)
Warhunter
Terradont
~ 2D Art:
Madaraa
Terradont
D4RK_G4ND4LF
-BerZeKeR-
KelThuzad
TurtleRacingCar
bAsToIsE
GooS
Golden-Drake
Illidan_09
Revolve
Palaslayer
67chrome
IamtheRper
OgeRfaCes
kola
wet_water
OgeRfaCes
Anachron
Paladon
aki15
bigapple90
bananaHUNT
X.e.r.e.X
JetFangInferno
Rysis
VaLkYroN
Hellx-Magnus
The_Silent
Valkemiere
~ Map improvement:
WherewolfTherewolf
InfinateAnswers
dead-man-walking
~ Special Thanks:
HiveWorkshop community.


If I forgot someone please let me know.


v1.0b Initial release.
v1.0c Bugs fixed here and there.
-colored names fix
-senka speed
-basher stunn
-disappearing hero for leaver
-lifesteal for heroes
-hierro now blocks sembonzakura kagheoshi

v1.1b 3 New Heroes Bugs fixed here and there new commands.
-added Urahara
-added Soi Fon
-added Barragan
-Overflow command
-Swap Command
-Hierro (item) now blocks spell damage and effects but does not cancel targeting
-Hierro no longer increases size
-Hierro no longer bugs model animations
-Cero model now shows properly
-Grimmjow's aspect's agility gain/kill lowered
-Tooltips improved
-Byakuya's Bakudo cooldown set to 30
-Hirako's base speed reduced to 300
-Tousen's bankai now successfully silences item abilities too
-Tousen's bankai effect now ends once the dome disappears
-Ryuken's Quincy Cross cooldown set to 45


v1.2b New terrain + minor changes.

v1.3b 3 New Heroes Bugs fixed here and there.
-added Uryuu
-added Inoue
-added Sado
-description fixes on spells, items and other map info points
-Aizen's perfect hypnosis fixed
-minor bugs fixed with passive spells not working under some circumstances
-range factor added



v1.3c Bug fixes.
-added Uryuu
-leaderboard failing fixed
-overflow for new herroes now works properly
-cooldown for Koten Zanshun set to 35
-damage for Licht Reign set to 50/arrow
-ranged heroes acquiring range set to 700 from 600
-minor terrain modifications



The map is protected.
I used Vexorian Map Optimizer v4.5

Keywords:
Bleach, Anime, AoS, Aeon of Strife, BALLS, Bleach All Stars
Contents

BALLS 1.3c (Map)

Reviews
18:45, 12th Aug 2010 ap0calypse: Approved
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
Review coming soon (by soon either today or tomorrow):
(I can tell already that the terrain could use A LOT of work though)

lol at the name though, it's certainly attention grabbing.

Things I noticed during play through:
-Terrain is pretty bad as I said, your really going to want to improve this.
-That model for Los Noches is also incredibly bad, it almost has absolutely no texture and looks like it was done up in five minutes.
-The Cerro spell, though flashy on flat ground, looks pretty bad on uneven surfaces as the model goes through the ground - try using smaller segments of units so it follows the surface and doesn't cut through it.
-I didn't see all of them, but most custom models I've seen used in this game look pretty bad overall.
-For tooltips your focusing more on the appearance of the whatever it is then what it actually does - I should be able to clearly see what Nell looks like when someone chooses her, I don't need an explanation - explain the heroes/spells roll in the game, you'll see what it looks like when you use it.
-The terrain is obviously ripped from the design of Dota, try coming up with something more original that fights the game better.
-Why riflemen? I don't believe a single person on the show uses a gun.

Review:
Okay, I'd say this is one of the better anime maps, but it still suffers from many things most games of the type suffer from.

Terrain: 2/5 - It's passable I guess, but overall very lacking in detail and aesthetics
Coding: 3/5 - I'd give this a higher score if I could actually see your coding, but you protected it thus I can't tell whether or not you cleared leaks correctly or not leaving me to guess. I didn't get any lag during the time I played it so I'm judging it based on that.
Originality: 1/5 - Bleach meets DotA - nothing more, nothing less
Gameplay: 3/5 - could be fun online, but it doesn't have anything outstanding that makes it much better then all the other Bleach maps exactly like this.

Overall: 2.25/5
It's not terrible, but it's not really all that good either. I'd vote for rejection atm.
 
Last edited:
Well sorry for being harsh but if everyone review the maps completely positively then the database would be filled with very bad maps.

You seem like you have the skill to improve the game, work on making it more distinguished from the many other bleach AoS's out there and it could definitely be approvable. I'd suggest working on the terrain or some sort of unique system - maybe some sort of Spirit Energy thing where you have to rebuild your mana somehow other then the normal methods or something (just trying to help with ideas) - perhaps building up energy as you fight allowing for stronger attacks or something.
 
Level 9
Joined
Jan 23, 2008
Messages
384
Hmmm that could be some badass idea ... :) ... you actually gave me a interesting idea right now ! TY !
And as for terrain I suck pretty much at it ... thanks to Warhunter i have this ... and to improve it ... ouch ... i can't make it, let away improve it T.T ... I'll search for someone that could help me out on this

Thank you !
~MA
 
Level 1
Joined
Jul 3, 2010
Messages
2
hello got a question where the models because they are very good and I'm a fan of bleach and I would like to use them on a map please tell me where you got thanks
 
Level 9
Joined
Jan 23, 2008
Messages
384
hello got a question where the models because they are very good and I'm a fan of bleach and I would like to use them on a map please tell me where you got thanks

The blacksatan models are all over the internet, the ones made by narutoj ... i got them from gothar_esp (the models aren't public i think ... idk) ... the ones made by shinigami_12 i found them on the warcraft 3 unlimited forum ...

For this kind of questions pls PM me i do not want to spam this topic ... Ty !
~MA
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Review for: BALLS 1.0c
Dead-Man-Walking/Nightmare Wasp's Review Type 3.0


Review: Main

First Impression
Oh my. Another Bleach AoS with that terrain that seems to be a template. Also, Hero Skills have generic names. At least add something after "Bankai" and "Ressureccion". :/
Your tooltips are also very messy. :|
2/5
Terrain
Bad terrain is bad. Super plain Hueco Mundo (Or in fact, too much vegetation). Also, why do people always do Hueco Mundo X Seireitei? Why not Fake Karakura or something else? :/
2/5
Gameplay
Nothing special.
3/5
Resource Usage
Bleargh. Those Models were ugly (Especially Las Noches). Thank god the Icons weren't so. Though both sides can use something different instead of just same units with different names. :p
3/5
Balance
I can guarantee that it's pretty much balanced on Creeps Vs. Creeps since they are pretty much same. But I still don't know Hero Vs. Hero Balance. :/
3/5
Review: Miscellanous

THW Rules
No rule broken. Special Conditions regarding Rules annulled.
Resource Crediting
Exists. Can be more detailed. +2 to Final Score.
Personal Opinion
I don't see why this Map deserves an approval currently. Here's my Likes and Dislikes:
(-2) Bad Tooltips
(-2) Ugly Models
(+1) I like Bleach
Score Calculation
2/5+2/5+3/5+3/5+3/5-1 (Extra) = 12/25 = 2.4/5

Rounded? Yes, down to 2/5
Conclusions

Vote: Needs Fix
Score: 2/5
Cast Vote? No
Cast Score? Yes
Possibility of Score Change? Yes
 
Level 9
Joined
Jan 23, 2008
Messages
384
Ok ... thanks for reviewing this but you could help out by giving me improvement ideas ... like what to change ... and where ... about models ... as long as there aren't better models i can't help it ... i know the terrain is pretty bad but i am not a terrainer so i need help there ... (this is not a template lol ... the terrain was originally made by Warhunter for this map at my request and all the triggers are made by me ... with some help here and there)

Thank you ... as long its constructive criticism keep it coming ...
~MA
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
LOL thats funny. The Tensa Zangetsu's true power is hidden to ichigo. Only ichigo's hollow can use the Tensa Zangetsu at its full power since he took over zangetsu and became him.

And Tensa Zangetsu is as plain english as it can get. That is the actual name of the sword in bankai form
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Well, I'll try to help you on Skill Names...

Ichigo: "Bankai" to "Bankai: Tensa Zangetsu"
Hitsugaya: "Hyorinmaru" to "Shikai: Hyourinmaru", "Bankai" to "Bankai: Daiguren Hyorinmaru". Also, Sennen Hyoro is an extension from Toshiro's Bankai.
Byakuya: "Sembonzakura" to "Shikai: Senbonzakura", "Bakudo #61" to "Bakudo #61: Rikujokoro", "Bankai" to "Bankai: Senbonzakura Kageyoshi"
Shinji: His Skills need to be fully remade. I'll post it later.

-Grimmjow's Blood Lust should reduce his health instead of costing Mana
-Change all Ressureccion to "<<Command>>, <<Ressureccion Name>>*

Ressureccions should be renamed to:
-Grind, Pantera (Grimmjow)
-Pray, Santa Teresa (Nnoitra)
-Declare, Gamuza (Nelliel)

Grimmjow's aspect seems to be overpowered too. Maybe reduce the Agility gain?
 
Level 9
Joined
Jan 23, 2008
Messages
384
Well, I'll try to help you on Skill Names...

Ichigo: "Bankai" to "Bankai: Tensa Zangetsu"
Hitsugaya: "Hyorinmaru" to "Shikai: Hyourinmaru", "Bankai" to "Bankai: Daiguren Hyorinmaru". Also, Sennen Hyoro is an extension from Toshiro's Bankai.
Byakuya: "Sembonzakura" to "Shikai: Senbonzakura", "Bakudo #61" to "Bakudo #61: Rikujokoro", "Bankai" to "Bankai: Senbonzakura Kageyoshi"
Shinji: His Skills need to be fully remade. I'll post it later.

-Grimmjow's Blood Lust should reduce his health instead of costing Mana
-Change all Ressureccion to "<<Command>>, <<Ressureccion Name>>*

Ressureccions should be renamed to:
-Grind, Pantera (Grimmjow)
-Pray, Santa Teresa (Nnoitra)
-Declare, Gamuza (Nelliel)

Grimmjow's aspect seems to be overpowered too. Maybe reduce the Agility gain?

Ok that was very helpful i will start changing those right now ...
Regarding Grimmjow's aspect i should reduce the agility gain/kill or max agility points/level ?
On Hitsugaya i know that Sennen Hyoro its a bankai extension but i do not know how to name the passive otherwise ...

Thanks for posting these !
~MA
 
Level 9
Joined
Jan 23, 2008
Messages
384
OK ... everything up there fixed (tooltips)... i've set the agility gain to one point every 3 kills and i think that max agility count its ok ...
Added an Reiatsu Overflow system that recharges MP at cost of HP ... 6 HP is converted in 3 MP every second ...
Grimmjow's blood lust no longer needs mana to cast but i've changed it to 50 lifecost

~MA
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
You should make Urahara >.> i have good spell ideas haha....
Modified body - heals him for x hp.

Bakudo #79 - Nine Sunlight Trap: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. Thats the discription of the ability.

Senjū Kōten Taihō #91 -Thousand-Hand Bright Heaven Culling-Sear - Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.

And if u make a floating text for incantations heres this kidos.
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"

And for his ulti - Scream. Benihime - Does x damage in a line making the path it took unmovable on for x seconds.

The bakudo #79 is used to imobilize so the small aoe of hado #91 can hit the target.
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Shinji is a very hard Hero to create since he has nearly no unique ability. >_>
Renji or Hachi would be a fine addition instead of Shinji. Urahara is also a good one, especially since Benihime has multiple variations.
 
Level 9
Joined
Jan 23, 2008
Messages
384
OK updated first post because i forgot few people in the credits ... few things in the change log and made some typos ... i hope everything is OK now

Please let me know how can i improve the map more, (except the terrain I'm searching for someone atm.) give me suggestions and specific exactly what you think i should change ... please do not hold back tell me if something is misplaced and we'll see what can be done ...
Thank You for your support ! This is my first big project and this means a lot to me ...
And as a last request of you guys (the ones that made reviews of the map) could you tell me if its better or worst than the version you have reviewed ... TY !

~MA
 
And if u make a floating text for incantations heres this kidos.

Unnecessary imo, really it's like the people that go out and take terrible quality sound samples from the show and shove them into their map whenever the hero casts a spell. It's annoying, spammy and doesn't really improve the game (especially with how long these things are). What could work could be saying like the spell name above their head or something when they cast it (but then again, this would give away their position on the map to enemy players as anyone can see floating text, even if it's in a non-visible location).
 
Level 9
Joined
Jan 23, 2008
Messages
384
I'm pretty sure that i will not use floating text at anything except some passive spells that do not reveal your position as i am currently doing ... could you please tell me if the map quality improved after the reviewed version ? ... that only if you have the time to have a look over it :) ... TY !
~MA
 
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