• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Ballista(Scorpion)

After the previous model (Ballista-Catapult) I decided to made this type (Ballista-Scorpion). Updated: added wiggle in walk anim, added teamcolored plumage, improved the bow and wheels.

Keywords:
Ballista
Contents

Ballista (Icon)

Ballista(Scorpion) (Model)

Reviews
06:12, 6th Feb 2014 MiniMage: The reload after the attack is a little slow. Fix this. Just after the arrow has been launched, a new arrow should instantly be dragged back to the original position. I don't see the reason for the wait between the...

Moderator

M

Moderator

06:12, 6th Feb 2014
MiniMage: The reload after the attack is a little slow. Fix this. Just after the arrow has been launched, a new arrow should instantly be dragged back to the original position. I don't see the reason for the wait between the reload and the firing.

07:00, 6th Feb 2014
MiniMage: That was quick. Changes have been made. Approved.
 
Man, you make some really useful models. I would rep you again if i could.

Only thing i think you should improve is the death anim, it would look better if it had more movement to it. Perhaps you could make one of the cranks fall off, the top section tilt, or one of the front wheels tip to the side/roll off, just something that makes it look more as if it is broken than just getting a flat. Also, you should really, really add some particles.
 
This is really cool! It's always nice to see a good siege weapon!

It definitely needs more team color, though.

It points straight forwards, making it not very useful as a siege weapon, though. An alternate animation with it angled would be nice.

Still, despite that, I do quite like the animations, especially the death animation. 4/5.
 
Good improvements. The TC plumage on the arrows are a nice addition. Although isn't that a lot of feathers for only the top of it? The slight walk wiggle is a matter of opinion, to me it's neither good nor bad; on one hand, people perceive extra movement as "more lifelike", and on the other hand, it's a machine, the only reason for it to wiggle would be either A, to be poorly built & rickety, or B, to be moving over uneven terrain, and in the case of moving over uneven terrain, that would already make it tilt around. Just my opinion, though.

The wheels and bow look better.

You still might want to add a slight angle to it. Physically, if it fires directly forwards, gravity will pull the projectile down in a heartbeat. Even a 5 degree incline would make a massive difference. Granted, there are no physics in the game, but it would still look weird. In-game this will either A: From a flat angle, fire a projectile that somehow arcs, B: Fire a projectile directly ahead that seemingly defies gravity as it floats across the battlefield, or C: Fire a projectile that is physically accurate but drops at a crypt fiend's range.

I know Scorpions don't have a huge arc, but if you look closely at any real-life scorpion, you'll still see a slight incline.
 
Level 6
Joined
Sep 7, 2017
Messages
207
Good ballista. Perfect.
But who does know the correct x,y,z manipulations in the editor so that it would work perfectly on the anims?

I find my math to be still improper to see the result of its anims.
 
Top