@deepstrasz Thank you for your review! Here's my answer to all your points below :
1. So, in the Blademaster fight, it's who kills who first, not the last man standing?
Well, one player gets eliminated after each duel. So, technically, you have to be alive after the last duel to win. That makes you the last one standing. The tag "last one standing" is usually opposed to "player with most points". For example, in "Troll Hunt", even if you're the last troll alive, you might not be the winner (because other players may have scored better and died before you).
2. Add the Locust ability to Fireballs so you won't be able to selected them and/or see their healthbar.
8. Glaives should have the Locust ability not to be selected and not to see their healthbars.
Somehow, adding the locust ability to theses makes my collision detection ineffective. I'll try to figure it out.
3. In the Shaman challenge, you can get past the main terrain tile.
5. Even in the paladin-dreadlords challenge, villagers and players can get out of the arena borders.
7a. Pigs get out of the arena borders too.
I have no idea how you could do this. I placed some "Pathing Blocker (both)" all around the arena and couldn't figure out how to get across in the games you mentioned. However, I once hosted the map with a bot from ENT Gaming and all Pathing Blockers were replaced by a larger, visible version of that ugly cube and any unit could freely move across. I have never been able to reproduce that bug, any idea what's happening here? Could you leave the arena in every game allowing you to move? Can you maybe try the map again as a local game? I'm curious, because it looks like some inconsistent behavior from WC3 and I'd like to hear if it happened to other players.
7b. It's problematic because in the druid of the talon challenge, the druids die if they get off the main tile.
Actually, all units that have the blink or mirror image ability get killed if they leave the arena (that's the only way I found to prevent people from cheating) and I intend to leave it that way. But if you could just walk out of the arena, I understand that it's frustrating.
4. You've used active ability icons for passive abilities. If you want, you can make them look passive with this:
Button Manager v1.8.2
I like this kind of details, but I'm thinking that I want to keep this map as "import-free" as possible (only a few sounds and the custom map preview). I thought that people would figure out that abilities that aren't on the last row are passive. I'll think about it though.
6. You should put some info in the quest log about putting the camera back up and so on.
Yeah, why not. Thanks.