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Autumn Wall Section

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Ok, next model up, the basic wall piece used for corridors on UNSC ships.
This model has two sides, one with an angled top and one with a straight one, so you can flip it depending on your preference.

Once again, like the other models, this uses the "covenant.blp" texture that is very large (512x512), but instead it is the only texture used by ALL of my halo doodads, so you only have to import it once.

The model itself is about 3kb in size.

Keywords:
halo, wall, covenant, UNSC, ship, space, sci-fi, poa, halcyon
Contents

Autumn Wall Section (Model)

Reviews
20:44, 30th Oct 2010 anarchianbedlam: Incredible model. I can't say that I've ever seen someone submit such high quality doodads.... ever. let alone for wc3. Great job. And yes, the texture is huge, but if you use the texture only once for all the...

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20:44, 30th Oct 2010
anarchianbedlam: Incredible model. I can't say that I've ever seen someone submit such high quality doodads.... ever. let alone for wc3. Great job. And yes, the texture is huge, but if you use the texture only once for all the other doodads, then it evens out to a good filesize. And who would seriously use only one of these doodads? Anyway, I digress. Awesome model. Approved
 
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Need help with fill space between Walls

Hi, i need help with fill this space, i don't know how manipulate with model, pls help me :)



I need these walls very closely to each other, an you wrote, if i wish, can i rotate this wall and get the straight end, but how do this ?? :)

Thanx for comments ... :goblin_yeah:

:goblin_sleep:
 
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Set the objects "pathing texture" to "none" in the object editor and then manually place pathing using pathing blocers. This way you can place them freely indenendent of any grids. Optionally, you can change "default scale" in a way that makes them fit together.

On an unrelated note, you can set "fixed rotation" to -10 to be able to spin them freely aswell.
 
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