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Auto-battle: AoD v1.11

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8 player elemental autobattler arena
featuring both PvP & PvE
as well as massive variety of player choice



Features

Fighters

Elemental Link

Bosses



- 7 element types - earth, nature, fire, water, darkness, light & composite
- reworked general % armor system into "resistance" = flat amount damage reduction
- 36 fighters - each with carefully crafted abilities
- 7 bosses - same as above but scarier (no unit is just tank & spank)
- Elemental Links - group bonuses for favoring element types of choice
- resources kept in simple numbers (all prices are mutipliers of 3)
- fully automated fights





Gameplay details:
- each player starts with 100 lives
- all fighters are of tiers 1 - 4
- during PvP rounds (each player both attacks & defends against one other random player) the attacker has a chance to damage the defender (damage equal to tier of fighters that survived the attack)
- players can reach attacker/defender streaks which earn either extra
gold or lives
- set amount of
gold is earned at the end of every round which can get reduced if player exceeds the current food limit (number of fighters player can sustain)
- PvE boss rounds are the only chance to earn
essence (besides limited gold conversion uses)
- every fighter has either 1 or 2 abilities that can be upgraded with
essence
- bonus
gold is awarded to player with the lowest value (after wave 5) and whenever player loses 10 lives
- fighters are sold for
100% gold value
- if sold fighter was enhanced with
essence, the value of essence (6 gold) is returned as gold



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Screenshots


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Changelogs

v1.11
-fixed bug causing Disabled debuffs to last much longer
-reduced Boiling Rage Instability upgrade damage from 1.2 to 1
-Pack Leader attack speed reduced from 1.3 to 1.6
-Pack Leader health reduced from 60 to 55
-fixed Pack Leader Recall not using mana and providing bonuses properly
-Pack Leader landing a killing blow now counts into Scavenger Hunt
-Pack Leader Recall cast backswing increased from 0.4 to 0.7
-Vindicator Judgment now activates on attack if at full mana regardless of attack counter
-Vindicator Judgment upgrade damage per point of mana reduced from 3.6 to 2.9
-fixed Vindicator landing a killing blow not counting into Judgment
-Fiend mana gain rescaled from 100% of attack damage done into 5 + 50% of attack damage done
-Priest Heal upgrade damage from 15 to 20
-fixed Murloc Conjurer Conjure being cast only when reached full mana
-Sea Dragon attack rate increased from 0.9 to 0.75
-Sea Dragon Tidal Dash initiation time increased by 1 second
-Plagued Abomination Consume attack speed bonus reduced from 50 to 40
-fixed Necromancer Fatal Decision dealing less damage than intended
-Necromancer Fatal Decision minimum explosion range reduced from 75 to 50
-Necromancer Fatal Decision maximum explosion range reduced from 350 to 325
-Apparition Mist upgrade damage per instance increased from 6 to 7
-Apparition Mist debuff no longer no longer wears off instantly if last element type damage is dealt
-Spell Breaker now loses 2x health of controlled unit when Control Magic is cast
-War Machine Hammer Time now deals 15% less damage with each unit hit
-spell AI improvements


v1.10c
-Doom Lord damage reduced from 17 to 15
-Icetusk attack rate reduced from 2.9 to 3.1
-Necromancer damage increased from 8 to 11
-Necromancer Fatal Decision maximum explosion range reduced from 400 to 350
-fixed War Machine not gaining mana from clockwers properly
-fixed Icetusk sometimes cancelling it's Charge if there is Priest with active Spiritual Guidance


v1.10b
-fixed player leave trigger not working properly
-Pack Leader Recall now spawns scavenger on first attack
-reduced Pack Leader Recall cast backswing from 0.9 to 0.4
-fixed Pack Leader Recall bug when multiple Pack Leaders were attacking the same target and it died
-added some additional game info to F9


v1.10
-uploaded



Thanks

-Damage Engine allowing me full damage system redesign done by Bribe
-loadscreen element types art by Hiorou
-Aspect model & icon by JesusHipster & Andreitch
-fighter spawn effect by Vinz
-Elemental Link icon by zbc
-light attack/defense & darkness defense icons originated from Element TD map
-Lay Brood icon by Golden-Drake
-Instability icon by ~Nightmare
-Power Infusion icon by Darkfang
-Flaming Weapon icon by FlaReoN
-Mirage icon by Sin'dorei300
-Accelerate icon by Traxamillion
-Mana Sphere icon by D.ee
-Charge icon by Kimbo
-Conjure icon by Hadeis
-Fatal Decision icon by CRAZYRUSSIAN
-Necromancy icon by zbc
-Scavenger Hunt icon by Mephestrial
-Nightmare icon by 4eNNightmare
-Razormane icon by The Panda
-Will of the Dark Lord icon by Vinz
-Tidal Dash icon by Banzay89
-Tidal Dash effect by JesusHipster
-Sea Flow icon by Marcos DAB
-Lust icon by Redeemer59
-Void Shroud icon by -Grendel
-Voodoo Hunter icon by Mr.Goblin
-Judgment effect by Vinz
-Renovations icon by SkriK
-Sasquatch Yell icon by CRAZYRUSSIAN
-Overburn icon by Palaslayer
-rest of the icons by Blizzard Entertainment

Map design, plenty of icon/model editing, ideas and their execution done by me.

Thanks to Xayse for playtesting.

*Apologies to any credit I've missed. Contact me and I will have your name included.





Join the MStylo World Editor Discord Server! (sQKaEVk).

If you find any bugs or have any suggestions, do not hesitate to contact me on [email protected].


If you enjoy my maps, consider supporting me on Patreon. Allows me to spend more time balancing and creating new maps.


Previews
Contents

Auto-battle: AoD v1.11 (Map)

Reviews
deepstrasz
I noticed this one was out there months before being uploaded here. It's quite lovely. A type of card battles inspired gameplay. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...

Deleted member 247165

D

Deleted member 247165

I cannot review this. It doesn't allow you to play as a single player. Can you make it work for singleplayer?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
I noticed this one was out there months before being uploaded here.
It's quite lovely. A type of card battles inspired gameplay.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 9
Joined
Apr 18, 2012
Messages
90
I have put hundreds of hours of effort into it making fully flashed out systems and making everything bugfree and smooth as it could get.
There is an issue however with the way the map plays. It does not feel satisfying especially for people who are not in lead positions. I have to come up with some kind of redesign, probably something closer to Holy War or Blood Tournament or even Legion TD.

Anybody who wants to try it and provide feedback on what to change is very welcome. Cannot be played solo though.
Sorry for not responding @Alexen. AI was intended to come but given the curcimstances, rework of some kind must be done first.
 
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