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Assault on Caer Portalis v.113

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Current Version: .113
Current State: Side Project (Makes this a Open Beta I guess?)
Map Genre: Hero Defense

The town of Caer Portalis is under assault by Bandits and Pirates who have long held the town in contempt. These vagabonds are lead by the Fallen Knight, Lord Daniel Arcturus, and the local Bandit Chief, Desch the Hood. It is said that these men have friends in high places and very deep pockets, and if the town doesn't receive soon, it will fall. It is up to you Hero, to save the town.

The map features 8 Heroes with re-imagined Blizzard abilities and a few custom ones also, some great terrain, and witty comments from the town's sketchy quartermaster.


For those of you that went to Triggerhappy's Clanmapz/BlizzVault forums, before it closed down, they were doing a Hero Defense/Tower Defense map Contest where you had a month to create a map from scratch in one of those two genres. This was going to be my entry. Unfortunately, Trigger pulled the plug on the forums before we could finish.

With that said, this map isn't exactly a Standard Hero Defense. First off, this isn't Enfos. You have a town that is being hammered by the Bandits who spawn from 5 Points. The Bandits are, however, a bit disorganized, so their massive forces are trickling to attack the town slowly, and Lord Arcturus doesn't really care about the loss of life, so he makes them attack. The Spawn Points are 3 Bandit Camps, the Bandit Wave Spawn, and the Main Road Spawn. The Bandit spawns can increase up to 7 if the player loses the Pump House and the Farmer's Guild. Pirates also like to do a quick raid on the town for some easy plunder.


[Coming Soon]


city09.jpg


city07.jpg


city08.jpg


city03.jpg


city02.jpg


city01q.jpg



Questions, Comments, and Criticism are all welcome.

Disclaimer:This map, like the majority of my side projects, is unprotected. Unless I tell you specifically otherwise, this does not grant you permission to edit this map, or claim it as your own. You are free to open it up to and look at stuff if you want too.

-The_Phalanx

Keywords:
Hero Defense, Caer, Portalis, Medieval, Fantasy
Contents

Assault on Caer Portalis v.113 (Map)

Reviews
19:35, 19th Jun 2010 VGsatomi: A nice AoS type defense map with a bandit siege theme. Great terraining. Could probably use some more scripted events for fun.

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Moderator

19:35, 19th Jun 2010
VGsatomi: A nice AoS type defense map with a bandit siege theme. Great terraining. Could probably use some more scripted events for fun.
 
Ok lets see!

:sad: No Map Preview and loading Screen
:sad: Heroes are poor!
:sad: Abilities don't have proper description
:sad: Some doodads are too much scaled
:sad: Also units can walk through rocks
:sad: Destructibles are not invulnerable (Hero can destroy half map)

:thumbs_up: Creep spawn systems
:thumbs_up: Hints
:thumbs_up: Multiboard
:thumbs_up: Town (Terrain)

You can (and must), add more heroes, abilities, items....

For now only 2/5 but I will not rate it because I don't like to ruin map reputation!
Please fix map and upload better version!
 
Last edited:
Level 5
Joined
Dec 30, 2009
Messages
90
The contest had a "No Import" rule, so I never bothered getting a Preview or Loading Screen. Destrutibles being invulnerable, I'm guessing you're mainly talking about the Trees and the few barrels I have. That shouldn't be too hard to fix.

What do you mean by the Heroes being poor? Poor as in money wise, or poor as in poorly made. If poorly made, I can't argue. Making Heroes is far from my strong point when it comes to mapping.
 
The contest had a "No Import" rule, so I never bothered getting a Preview or Loading Screen. Destrutibles being invulnerable, I'm guessing you're mainly talking about the Trees and the few barrels I have. That shouldn't be too hard to fix.

Yeah that is small problem :thumbs_up:

What do you mean by the Heroes being poor? Poor as in money wise, or poor as in poorly made. If poorly made, I can't argue. Making Heroes is far from my strong point when it comes to mapping.

All heroes were from wc3, I mean Paladin, Mountain King....
Btw. ability for mountain king that regenerate hp was without description, hp reg rate was always 0.

I think that you now know what I was trying to tell! :thumbs_up:
 
Last edited:
Level 5
Joined
Dec 30, 2009
Messages
90
Oh, good catch. I blame NewGen XD

Yes, all the Heroes have the same names as from WC3, but they're not the same heroes. WC3 Mountain King has Thunder Clap, Storm Bolt, Bash, and Avatar. My Mountain King has Thunder Clap, Hammer Time, Drunken Stupor, and Avatar. Avatar and Thunder Clap, are, based off the normal Mountain King abilities, but Drunken Stupor and Hammer Time aren't the same.

That's how most of the heroes were created. They have one or two default abilities that were re-worked, normally their WC3 Ultimate and one of their defaults, and then 2 new ones.

Try the Tauren Chieftain, Shadow Hunter, or Paladin. That's the three classes I normally play.
 
Level 4
Joined
Jan 29, 2010
Messages
112
if you wouldn't mind, changing the file name to match the actual map name more closely is a little helpful. Or people would scroll through their Map Folder and see Caer. Then they start looking for the map in-game. Under C, they can't find it and they'd be like "wtf?".

Maybe name the file Assault Caer [insert version# without brackets].w3x
Changing the map name ourselves is unadvisable because in online play, the map name must be exactly the same, and the same should match the default.
 
Level 4
Joined
Dec 7, 2007
Messages
28
While I agree that the heroes are poor, the overall polish of this game is fantastic.
The terrain is nothing short of godly, and the spawn systems are wonderful.
The only complaint i would lodge against the spawn systems is that they hold few surprises and, once predicted, the game can become too easy.

However,
the heroes are poor and few
the abilities that are based off WC3 are mostly fail, and only half the ones that are not are creative. (some examples of good ones, Paladin's knights, most of the ultis, the shadow hunter in general.)
The items are generic and few, there is no recipe system.

There is so much potential in this game. I do hope it gets fulfilled.
 
Level 5
Joined
Dec 30, 2009
Messages
90
I know, Doc, that this is one of your favorite maps that I've made... if not the favorite, but I still consider it a Side Project. Once I get CB in the state that it needs to be, I'll work on this. But I really don't know what to do with it other than polishing up the spawn system and bandit movements :/

I'm very shitty at heroes and hero concepts.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Terrain and aspect of the map looks good in that it makes an adequate atmosphere of battle.
Some bugs:
-the Priestess of the Moon has Hide and Blink and if Attribute Bonus is selected before the ultimate or any other spell is selected in order for all of the available spaces under Attack, Stop, Patrol & Hold Position to be occupied there's a possibility for a spell not to appear and not to be able to be used
-there are only 4 levels in the description of spells in the level up menu of the heroes

Some spells need a more specified description.
I don't think upgrades should have cooldown.

Edit:The Shadow Hunter's Animate Dead can revive Tauren Chieftain's rocks.
It's very much impossible to destroy any enemy tower in three players. So basically there is no way back if the enemy occupies one of the allied settlements.

Edit 2.0: I edited the map in order to play it in three players. The cooldown of upgrades were halved and the bonuses the upgrades gave were doubled. It wasn't easy but not that hard either.
The enemy hero boss can be drawn out of his camp and made to follow players almost anywhere. The danger is he may attack the city without players being capable of dealing with him.
Allied troops have a circular pattern from the middle to the boss' camp (after he has been drawn out and the towers have been destroyed). They do not search for enemy units on other pathsways.
 
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