• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Art of Defense Lich King

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: deepstrasz
Hello, I decided to make a remake of my old map ( Art of Defense Dalaran Final v. - Warcraft 3 Maps - Epic War.com )

About the map:
Your team have to defend 18waves of attacking units.
Each wave spawns every 3 minute.


Credits:
Skeletal Felguard
Chaos Marauder
Arch Doomguard made by Kitabatake
Chaos Razormane
Contents

Art of Defense Lich King (Map)

Reviews
deepstrasz
I think you might have skipped some credits: Resources in Use by Art of Defense Gold v2 | HIVE I'm not sure this is better than your other. All dragons are mostly the same, the difference being their colour and name. Battle Golem, War Golem, same...
deepstrasz
Well, there's nothing custom about the heroes in the Taverns, they're copies of other heroes (example: Kel'thuzad=Lich hero). All in all, I still think Monolith (beside your last map) is better because there is more dynamism. Here, even though it's...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
I think you might have skipped some credits: Resources in Use by Art of Defense Gold v2 | HIVE

I'm not sure this is better than your other.
All dragons are mostly the same, the difference being their colour and name.
Battle Golem, War Golem, same icon. They also look the same (model, even colour; skin).
Spell Breakers can't be trained. Check the techtree requirements again.
The map suffers from issues mentioned on your other one. Factions are not balanced. Chaos orcs are the strongest. However, they have the least units.
Building space isn't too much when you want to have more than 1 training facility of each type.
Elven Priests and Sorceresses don't have their third spell but those belonging to the humans can. Also, why not differentiate each faction. That would be neat. Try renegade wizards/hydromancers, something.
Maybe change the Dragonhawk to something else (model, name) to not be the same unit like for the elves or change the one for the elves with something else. Same with Spellbreakers.
There are two Human and Undead players with the same thing except the hero.
Maybe make a better techtree for the naga since they can build the fastest and reach the strongest unit in a matter of minutes. And the Royal Guard comes with all spells from the start.
But the Corrupted Night Elves are the worst. All units in one barracks and many of them have the same icon.
Corrupted Wisps can also harvest lumber.
The Corrupted Moon Well has no visible hotkey or at all.
Both Plague and Poison Treants have Entangling Roots. Kind of kills the weaker one's role and usefulness.

This would really work nicer in 24 players.

You're not really improving really. It's repeating what you did the first time.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


U P L O A D I N G - A - M A P

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 1
Joined
Jun 1, 2018
Messages
1
Hey, so, I played previous maps of yours and they are very cool, but when I select, or click on your map, I crash the game with a fatal error, I'm using the version of Warcraft 1.27b
 
Level 5
Joined
Jun 24, 2015
Messages
52
Hey, so, I played previous maps of yours and they are very cool, but when I select, or click on your map, I crash the game with a fatal error, I'm using the version of Warcraft 1.27b
Hi, thank you!
This map needs the newest patch from battle.net, because its made of the new 24p support (i used the colors there) so I supposse you dont have it and thats the reason your w3 crash.
 
Level 5
Joined
Jun 24, 2015
Messages
52
I think you might have skipped some credits: Resources in Use by Art of Defense Gold v2 | HIVE

I'm not sure this is better than your other.
All dragons are mostly the same, the difference being their colour and name.
Battle Golem, War Golem, same icon. They also look the same (model, even colour; skin).
Spell Breakers can't be trained. Check the techtree requirements again.
The map suffers from issues mentioned on your other one. Factions are not balanced. Chaos orcs are the strongest. However, they have the least units.
Building space isn't too much when you want to have more than 1 training facility of each type.
Elven Priests and Sorceresses don't have their third spell but those belonging to the humans can. Also, why not differentiate each faction. That would be neat. Try renegade wizards/hydromancers, something.
Maybe change the Dragonhawk to something else (model, name) to not be the same unit like for the elves or change the one for the elves with something else. Same with Spellbreakers.
There are two Human and Undead players with the same thing except the hero.
Maybe make a better techtree for the naga since they can build the fastest and reach the strongest unit in a matter of minutes. And the Royal Guard comes with all spells from the start.
But the Corrupted Night Elves are the worst. All units in one barracks and many of them have the same icon.
Corrupted Wisps can also harvest lumber.
The Corrupted Moon Well has no visible hotkey or at all.
Both Plague and Poison Treants have Entangling Roots. Kind of kills the weaker one's role and usefulness.

This would really work nicer in 24 players.

You're not really improving really. It's repeating what you did the first time.

Hello, I decided to keep this old school so I deleted the custom races.
But the players can still get custom heroes from the taverns, depends if they play race as the custom hero is:
For example, Cenarius can be bought by night elves, Garithos by humans etc....
I made the trees invulnerable therefore there are less trees and more space to build on.
24P is too much, I mean the map is too small and the game would lagg really hard so I made it for 14P. ( doubt that anyone will play FH there :D )
There are also new creeps on the map, so you dont get bored while waiting for next wave.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
But the players can still get custom heroes from the taverns, depends if they play race as the custom hero is:
Well, there's nothing custom about the heroes in the Taverns, they're copies of other heroes (example: Kel'thuzad=Lich hero).

All in all, I still think Monolith (beside your last map) is better because there is more dynamism. Here, even though it's an army based game, you have to fare mostly in the same place. There's no exploration, searching for gold (mines) to expand etc. I mean the melee here is really useless. At least, your previous map has more things going on in some way.

My verdict would be Substandard as it's basically the same thing as your other, only of lesser quality. You are free to get a review/decision from any of the other people I've mentioned in my previous review.

The only "custom" content is on the enemy's side. Everything else is regular Warcraft III material.
 
Last edited:
Level 5
Joined
Jun 24, 2015
Messages
52
Well, there's nothing custom about the heroes in the Taverns, they're copies of other heroes (example: Kel'thuzad=Lich hero).

All in all, I still think Monolith (beside your last map) is better because there is more dynamism. Here, even though it's an army based game, you have to fare mostly in the same place. There's no exploration, searching for gold (mines) to expand etc. I mean the melee here is really useless. At least, your previous map has more things going on in some way.

My verdict would be Substandard as it's basically the same thing as your other, only of lesser quality. You are free to get a review/decision from any of the other people I've mentioned in my previous review.

The only "custom" content is on the enemy's side. Everything else is regular Warcraft III material.

You are right, no custom content besides the heroes in the tavern. some of them are edited but looks like its not enough for approval, no problem. I get your point.
 
Top