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Armored Car

This model is inspired by the daimler armoured car. It has two attacks: one from the turret, the other from the MG.

Original model found on:
Daimler Armoured car (low poly)

The icon is here:
Armored Car
Previews
Contents

Armored Car (Model)

Reviews
General Frank
A well adapted model with a distinct look. Works in-game and performs well.

Deleted member 247165

D

Deleted member 247165

So funny and cool! 5/5, vote for approval! <3
 
- The animations are wooden and/or too wobbly and need lot's of work. You especially need to set those to non-looping that should not loop e.g 'death'.

-Some of the wrapping is horrible and streched and mostly does not even fit. The wheels look especially bad.

- The particle effects are really undefined and I have a feeling that you might want to look up some tutorials on that.
 
hey, nice improvements :)

however, there is a gap/hole on the front-side of the car chasis (its left), and i'm not sure if that's just inverted face normals, or actual faces missing.. you might wanna look into that.

and also, the main cannon is just wimpily thin.. double its thickness to, well, still have a pretty thin cannon, but a bit beefier

hm.. if you added 'decay bone' anim, then you'd need to rename it to 'decay flesh', and then add an empty 1000-frame animation that hides everything, and is called 'decay bone'

otherwise, this current 'decay bone' animation needs to be a whole minute long and be called 'decay', and the unit needs to be 'mechanical' in object editor, to work.. if i remember correctly.. oO above-said 1000 frames are one second.. i think
 
hey, nice improvements :)

however, there is a gap/hole on the front-side of the car chasis (its left), and i'm not sure if that's just inverted face normals, or actual faces missing.. you might wanna look into that.

and also, the main cannon is just wimpily thin.. double its thickness to, well, still have a pretty thin cannon, but a bit beefier

hm.. if you added 'decay bone' anim, then you'd need to rename it to 'decay flesh', and then add an empty 1000-frame animation that hides everything, and is called 'decay bone'

otherwise, this current 'decay bone' animation needs to be a whole minute long and be called 'decay', and the unit needs to be 'mechanical' in object editor, to work.. if i remember correctly.. oO above-said 1000 frames are one second.. i think

Thanks you Misha for your comments. I have made a few improvements following your advices.
-I fixed the gap on the left side of the car
-I enlarged the main cannon
-I changed the decay flesh bone into a decay bone animation
-I added a transparent decay bone animation
-I turned the light off for the vehicles in the decay flesh animation
 
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