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Arinas 1x1

ARINAS 1х1
V1.11
(06.010.2019)
STORY:

This arena was built by the ancients specially for the great battles, but a huge flood cut off the roads, forcing all to forget about it...
Recently there were maps indicating the way to the arena, and one of them seems to have you!

DESCRIPTION:
Arinas 1x1 is 1 vs 1 player melee map (size: 90x90).
Numerous passes provide many options for your strategy!

CONTAINS:
  • 12 500g Base, 7 500g and 15 000g expansions
  • 4 Green camps
  • 12 Orange camps (2 easy. 4 medium. 6 heavy)
  • 2 Red Camps
  • 1 Tavern
  • 2 Goblin Merchants
  • 2 Mercenary Camps
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1.7
  • The landscape has become more embossed.
  • Some visual improvements.
  • Fixed not acceptable range camp giant lizards and horned.
  • Installed clans - disabled.
  • Increased the number of trees in the arena.
1.8
  • Minor changes in doodads.
  • Added improved preview map.
1.10
  • Minor landscape changes
1.11
  • All non-standard card settings are excluded and import files are deleted.
  • Added more trees and expanded some passable arena roads.
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SCREENSHOTS:

GAME

EDITOR



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Previews
Contents

Arinas 1x1 (v1.11) (Map)

Reviews
deepstrasz
Remove teams. Melee maps don't need that. Players should start randomly either on one Start Location or another. Actually the random starting works but the Forces are unnecessary as the Team number can be chosen anyway. Terrain is flat. Use some...

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Remove teams. Melee maps don't need that. Players should start randomly either on one Start Location or another. Actually the random starting works but the Forces are unnecessary as the Team number can be chosen anyway.
Terrain is flat. Use some height variety.
You could diversify the creeps for instance not having all green camps be a Wildkin+two Trolls.
You've set the camp range to the Furbolg+Stalkers near the mines to lowest which would mean building towers and buildings nearby without them attacking while you've set the camp range to highest to the Stalkers+Lizard groups which don't protect any mine.
Item drops might need more equalizing.

The map is OK.

Awaiting Update.

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EDIT: changes made,
Approved.
 
Last edited:
Level 8
Joined
Jan 22, 2018
Messages
27
2 years for a melee map is a long time and almost unbelievable but mehh what do I know.

I did not devote much time to developing a map and interrupted it. A lot of time was spent on 4 new neutral heroes who were on this map. The heroes had to be removed so that the map could be "melee".
While I do not find time for a map with the heroes.
 
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