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ArchnathidMachine

Give credits if u use it in your map\campaign and don't edit without permission!

Keywords:
Archnathid, Machine, Nerubian, Scorpion, Machine Scorpion, Creep, Infernal Wheel, Infernal.
Contents

ArchnathidMachine (Model)

Reviews
Misha 9th Oct 2013 Moderator's Review: so.. as i said, replace this with the black one.. EDIT: on closer look, there are a few things you should fix there.. the whole base of the tail is not wrapped good.. try to make it uniform like...

Moderator

M

Moderator


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Misha
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9th Oct 2013
Moderator's Review:

so.. as i said, replace this with the black one..

EDIT: on closer look, there are a few things you should fix there.. the whole base of the tail is not wrapped good.. try to make it uniform like the rest of the tail.. the stinger should be replaced with something that suits the mecha-scorp more, maybe a drill or laser.. or something :xxd: also the bottom of the legs could use being better wrapped as well. try to make joints connect to a whole mesh, aka snap those vertices together.

looks cool and performs nicely ingame. although i think infernal machine death sound would be better suited.. maybe a few particles like the infernal machine has
 
Level 26
Joined
Jun 5, 2008
Messages
1,767
Ah, so that's why you asked me how I made the robot eye. ;P

I would recommend you to work more on this so that it is a little more different from the other one. Also, make that blade texture twosided.
Because you can only see it from one side atm. At least that's how it looks on the "View in 3D" editor on this site. Which tends to bug occasionally.
 
Level 1
Joined
Aug 20, 2013
Messages
6
Awesome! It looks like one of wow's raid bosses in 5.4(Siege of Оrgrimmar)
Iron_Juggernaunt.jpg
 
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Level 14
Joined
Aug 23, 2013
Messages
285
Maybe i should make a new archnathid like that xD. Hope god i can do it.
Update.
Ah, so that's why you asked me how I made the robot eye. ;P

I would recommend you to work more on this so that it is a little more different from the other one. Also, make that blade texture twosided.
Because you can only see it from one side atm. At least that's how it looks on the "View in 3D" editor on this site. Which tends to bug occasionally.
it's only in 3d viewer. i make it twoside.
 
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Since this is already very similar to the other existing one, you should upload the Infernal Machine version as the main, replacing this, and then have the mech version edited into your first post.

I would definitely give the infernal version at least a 4/5, and not just because I'm an inferno.

Edit! Yay! Infernal machine version! Here's your 4/5, I love it!
 
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Great! 4/5, I love it!

The only thing you need to do now is fix the wrap on the ball of the tail, it's horrid with just plain black and a piece of the texture. You could also improve the blade, which doesn't really match the rest of the model.

Still those are minor things, I love this and I look forward to giving it a 5/5 in the future.
 
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The new weapon is really cool and more appropriate.

However you still didn't change the wrap of the ball on the end of the tail. That ball looks like it's not even wrapped; like it's just sitting on some random part of the texture unchanged, with both empty black parts of the texture and random other parts squished and smeared around in it.

I know it's difficult to wrap that part, but you should at least try, even if you don't get it perfect, even a poor wrap would be better than what it has right now on that ball in the tail.
 
Level 1
Joined
Nov 15, 2013
Messages
1
i can use this model for my game?
i need some models and i don't know so much of modeling, so i am looking for some models for my game, i am trying to get a deal with the model / stuff owners, for now i only can give credit, if my game gets price, i'll give a part to the owners of the models and stuff.
 
review: cons

the blade should be replaced with the shredder texture in my opinion, it would be a better color, less stale and less uniform to the rest of the texture, easier to animate, because its not a 3-d shape but a 2-d one you can get away with it spinning more on point, the saw you currently have bobs up and down and that type of spinning's hard to correct 100% with a 3-d spinning shape (trust me I know) and you could use a global animation sequence to spin the saw blade as fast as you wanted, for ever and ever and ever and... ever.. and ever... and ever..

and during death just hide it and replace it with another one that's hidden during all other animations and doesn't spin. =D having no issues with continuity!

the death animations terrible, not you're fault, it just is. you really should try to build a brand new one, where it explodes or falls apart or something, if any thing, just not that one, it ruins the mechanical-ness of the art, the legs shrink weirdly, the tail flops organically, the entire death animation just looks messy, *blames blizzard* if even just slowly shrinking onto the ground before suddenly disappearing in a burst of flames.

I think you should try to throw in some other machine textures and metal, like the cars in the race map, there's some good textures there. places like the legs have nice wraps, but its body in general is too uniform, it looks too much like an armored scorpion rather then a 4 legged pincer-ed saw bladed drone.


pros:
walks un changed and fine,
attacks seem cool enough.
that eyeballs pretty awesome--maybe add a glowing light or two? I thought that eyeball seemed familiar, heheheheheheh hey minimage? hey??? ahhhhhhhhhhhhhhhh you get it. lulululul
the face in generals quite nice

7/10
 
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