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Archipelago

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Name: Archipelago
Players: 2
Playable size: 100x100
Tileset: Lordaeron Summer
This is a remake of an older map of mine, Coconut Atoll, which was not posted here before. I felt that it was too large so I cut off some of the edges and such. I'm thinking of removing the red turtle camp in the bottom left corner and sink that entire area, so the map would become even smaller. Also reworked all of the creep camps.

I like island maps, but I hate palm trees, so here's a beach with regular trees.

It's symmetric. What's water on the one side is sometimes unbuildable terrain on the other side.

Any input on the name is also welcome. As you know I'm always open to that. Archipelago XY or XY Archipelago would be better, I think. However, the syllables should fit the mouthful that is "archipelago".


=== CHANGELOG ===

v03
- reworked map from previous versions
Contents

Archipelago v03 (Map)

Reviews
mafe
So, this is not exactly the most spectacular maps, but all the basics are done nearly flawlessly. -All creeps and itemdrops are ok. -The natural expansions might be too close to each other. But of course, the player expanding second can go to the top...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So, this is not exactly the most spectacular maps, but all the basics are done nearly flawlessly.
-All creeps and itemdrops are ok.
-The natural expansions might be too close to each other. But of course, the player expanding second can go to the top right, so it's probably fine reagardless.
-The western merc camp seems more favorable for AoW-creeping than the southern merc camp, due to the pillars in the south.
-I like the asymmetric layout.
-Visually I'm ok with the map, but I guess it doesnt quite make you go "wow" like some other maps do (though I dont think this is a strength of me either).

Overall, map approved.
 
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