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Archer Tactics v0.66

Map info:
Play as archer against other archers and try to be the first who destroys enemy Moon well

Terrain Vote:
Vote is a vote for terrain. Players can choose which terrain they want. They can choose between Lordaeron Summmer, Fall and Winter.

Archer Abilities:
Abilities can be bought at shop. Player can have maximum of 2 abilities and can choose from 12 abilities.

Every ability has 4 levels

Unit Spawn:
Every some seconds there spawns archers at every team's base and attack enemy base. There is also chance to spawn special units.

Special units:
Glaive Thrower, Mountain Giant, Flying machine, Rifleman, Hammer man, Shadow hunter, Meat vagon, Necromancer and Skeletons, Siege engine, Tauren, Thrall and Wolfs, Shaman,
Assasin, Archmage and Water elementals, Dreadlord and Infernal, Ghoul, Footman, Frost Wirm, Storm, Earth and Fire Brewmasters, Pandaren Brewmaster, Firelord, Space Orc, Grunt
Blademaster, Chaos Blademaster

Towers:
Towers are defensive structures. Moon Well also defends itself against enemy attacks. There is also siege weapon Catapult that can fire missles around the map.

AI:
Map has fully playable AI that simulates real player. The only disadvatage is that AI computers does not buy items.

When archer dies, receives several seconds penalty for being killed. After that the archer is revived.

Every team has one Moon Well, which regenerates life and mana and shoots enemies that are too close to it.

Items:
Every archer can buy special items for become stronger, faster and more durable. When archer kills an enemy archer, gains random number gold.

Archer can buy Armor, Bow, Gloves, Helm, Arrows, Healing potions and scrolls of agility, strenght and inteligence. Each archer can't have more items of the same class. For example the archer can't have 2x armor or 2x bow.
There is weak items and strong items. Strong items are more expensive.

Gold Coins and Crystals: There is a chance to spawn Gold Coins and Crystals at random point in a map, which is a bonus gold and crystals for player.

Video:
Gameplay video v0.60

Images:

pic2.png

pic3.png

pic4.png


Changelog:

Major changes:
- upgraded damage point anim. of all special units
- added marine as new special unit
- increased gold purchase to 2 crystals and crystal purchase to 10 gold
- set movoment type of Water elemental to flyer
- set Bladestorm to damage structures too
- changed Shadow Hunter model and missle to original Warcraft 3
- added 11 different sounds to plays as music

Major changes:
- changed death effect of pandas
- changed Firelord missle to be bigger
- attack missle of Dreadlord changed to Carrior swarm
- added Frost tower with cold attack
- increased AOE damage of Dreadlord
- added Blademaster and Chaos Blademaster with Bladestorm ability
- fixed infernal armor sound (now its stone)
- archer hero can now attack on items
- damage point of archer hero upgraded
- fixed armor sound of Firelord to be Etheral
- decreased proj. arc of Archer

Major changes:
- added Green and Golden items that drops when unit dies
- all item costs has been increased by 100%
- added chests to carry items
- removed attack air of Space orc
- added Grunt with Pillage ability
- set give and sell item range from 300 to 600
- increased scroll, gold and crystal stacks of purchase from 50 to 100
- made Firelord color to be more red

Major updates:
- changed models from hive to original w3 models
- changed attack ground damage type of hero to Frost
- changed Thrall name to Far seer
- added Firelord
- lifesteal of Shaman changed from 100% to 75%
- added Fel Orc
- changed tooltips of Scrolls in shop
- updated chemic between damage and armor types
- changed damage reducer of buildings of Burning oil from 50% to 75%

Major changes:
- set range of attack ground of archer hero to 1600
- removed auto black mask
- updated scroll model colors
- removed bonus armor from obelisk
- set tooltips of all armors and attacks
- increased damage from burning oil to structures
- increased duration of ice to structures
- added Storm, Earth and Fire Brewmasters
- removed Mountain giant stun
- decreased damage of Catapults
- increased damage of Pulverize
- decreased chance to Pulverize

Major changes:
- set ice of frost wyrm to apply on buildings only
- decreased ice duration
- changed model of all items to box
- changed model of gold to special model
- Mountain giant now can't attack Air units
- changed receive gold and crystals text
- catapults now can't shoot to each other
- completly reworked attack damage, hitpoints and armor types of all units
- added 4 elements of armor and attack types: Fire, Water, Frost and Physical
- decreased damage of Burning oil and its duration
- decreased AOE of Pulverize
- increased attack delay of Catapult
- increased hitpoints of Obelisk

Major changes:
- added secondary attack of archer hero (aoe with huge range)
- added black fog visibility
- decreased damage of AOE attack of archer hero by 50%
- added frost wirm
- changed damage type of Catapult to missle (splash)
- decreased time of decay flesh
- changed ability sell effect
- set Wyrm attack to create ice at structures and mechanical units
- changed idle workers tooltips

Major changes:
- removed animals
- attack delay of catapults increased
- added burning oil
- set AOE damage of towers and catapults to harm allies
- attack speed of Infernal increased
- added Footman
- added Obelisk armor aura
- fixed attribute bonus tooltips
- set cost of scrolls to 3 and attribute bonus from scrolls to 3
- set gold bounty of Glaive thrower to 10
- decreased hitpoints of Catapult

Major changes:
- stun of Thrall removed
- added birds and animals
- Dreadlord now launches projectiles
- AOE range of Watch tower and Magic tower decreased
- set default hp and mana of Archer hero to 100
- movoment speed of Moutain giant increased
- added Catapults
- Archer attack speed slowed

Major changes:
- added new shop: Gloves
- added change crystals for gold and gold for crystals
- changed projectile of Glaive thrower to missle (splash)
- added Dreadlord and Infernal
- barricade hp decreased
- changed positions of Gloves and Other shops
- changed scroll addons tooltips to white color
- changed missle type of Flying machine
- Archer attack speed increased

Major changes:
- removed militia
- removed magic wall
- set shaman lifesteal to 100%
- set gold bounty of Tauren to 10
- set bounty of assasin to 9
- decreased armor bonus per dexterity point
- removed cooldown of abilities in shop
- decreased attack speed per dexterity point
- scrolls are now randomally spawned in map
- changed missles of archer to missle (splash)
- decreased cast delay of Teleport ability
- decreased AOE damage of Archers
- set bounty of assasin to 10
- added Barricade
- updated scroll texts to +hitpoints, +damage and +mana

Major changes:
- added Militia to defend base
- damage of hero set to 40
- set bounty of wall to 5
- changed hero basic attribute to Agility
- changed Intelligence attribute to Energy
- arrow max stack changed to 300
- changed initial player gold to 10
- edited terrain
- changed Agility to Dexterity

Major changes:
- hp of obelisk decreased
- changed projectile type of Magic tower
- spawn of archer level 2 is set to 15 minutes
- decreased armor of obelisk
- decay is set to 4 seconds
- max mana cost of abilities increased
- set missle of Magic tower to Splash + AOE damage
- added Vampiric aura to Shaman
- increased cost of scroll to 2 (increases attribute by 2 points)
- gameplay region increased
- added houses and Villagers

Major changes:
- updated text new level
- set gold per level to 15
- changed size of AI region
- added new unit: Orc Shaman
- HP regeneration of tower disabled
- bounty of Siege engine set to 11
- bounty of Glaive thrower set to 9
- increased duration of text buy arrows
- bounty of tower set to 13
- increased armor of Moon Well
- created fortification (walls) around Moon well
- hitpoints of walls decreased
- wall bounty set to 10
- changed positions of shops
- increased armor of wall
- decreased hitpoints of wall
- damage of Pulverize decreased
- added new structure: Magic Tower
- changed few structure's armor sound to rock

Major changes:
- heal effect has been changed
- spells are now purchasable at shop
- added new spells
- changed damage, hitpoints, sellection circle, armor and range of several units
- changed X and Y projectile launch of several units
- delay of teleport decreased
- set required mana for teleport
- added special text around every neutral shop
- added secondary tower
- added Pulverize to Tauren
- mana cost of all abilities increased
- added gold per level
- changed tree spawn
- added frost slow to Death knight
- AOE of Chain lighting increased

Major changes:
- make slow or faster movoment speed of several units
- make slow or faster attack speed of several units
- increase or decrease hitpoints of several units
- changed projectile launch Y, X and Z of several units
- changed Roots duration to 1.5 seconds
- increased duration of stun of Mountain giant
- damage point of Archmage decreased
- end game music has been removed
- spawn of units decreased by 4 seconds
- increased or decreased projectile speed of several units
- armor of Hammer man decreased
- set light permanent fog
- increased or decreased attack damage of several units
- increased or decreased bounty of several units
- added new special unit: Thrall - can spawn Wolfs
- armor sounds of several units changed
- increased or decreased model size of several units
- increased projectile arc of Necromancer

Major changes:
- set food to 1/1
- changed attack type of Water elemental to magic
- set armor of Water elemental to small
- set default mana and hitpoints of archer hero to 100
- lowered mana cost of all hero abilities
- decreased change of receive gold and crystals
- changed projectile art of Archmage to fire
- increased attack speed of Skeletons
- gold bounty from Tauren set to 10
- set bounty from Hammer man to 10
- changed text when missing arrows to "Not enought arrows"
- Tauren damage increased
- set damage of Frost wave lvl 1 to 10
- damage of skeletons increased

Major changes:
- added secondary tower
- added crystals (icons, text and drop text)
- changed text to receive gold and crystals from a player
- crystal items now spawns around map
- added more amount of scrolls
- fixed unit type ancient of Death knight
- AOE range of lighting decreased
- damage of lighting increased
- collision of Hammer man increased
- increased Z and font size of crystal text
- animation move speed of Skeleton increased
- changed model of Other seller from Militia to Medivh
- skeleton attack speed increased
- decreased max mana of archer hero to 150
- changed Strenght to Vitality
- added info texts of abilities to learn of abilities

- set color of skeletons to red
- added Siege engine and Tauren as new Special units
- attack speed of Meat wagon slowed
- damage of Death knight decreased
- set spawn of Special units to 50% per round and 25% as secondary spawn
- move speed of Necromancer slowed
- abilities now requires mana
- mana and hp regen of archer hero set to 1
- added armor to Tauren

- base text of map removed
- river has been removed
- hp of Necromancer decreased
- damage of Shadow hunter decreased
- rifleman hp increased
- collision size of Meat wagon increased
- attack speed of Meat wagon slowed
- damage of skeleton decreased
- movoment speed of Skeletons increased
- changed weapon sound of Skeleton
- missle speed of Necromancer increased
- gold bounty of Hammer man set to 12
- hitpoints of hammer man decreased
- collision size of Hammer man increased
- minimum attack range of all units set to 0
- attack range od Archer hero increased
- removed teleport effect when spawn Gold coins
- set text of killing unit to name of killing unit
- damage of Moon Well decreased
- spawn skeleton has been set to 2
- range of rifleman decreased
- gold bounty of skeleton set to 5
- added path
- hitpoints of skeleton decreased

- added new special unit: Necromancer
- damage of lighting increased
- damage of all abilities is reduced
- set turn rate of archer hero to 0.6
- reset max reaction delay
- increased all stats per level for archer hero
- missle speed of Shadow hunter increased
- attack speed of Shadow hunter slowed
- hitpoints of hammer man increased
- damage of hammer man increased
- added ability to hammer man: Bash
- movoment speed of archer hero slowed
- bounty of Necromancer set to 9
- hitpoints of Meat wagon decreased
- giant now uses war stomp every 12 seconds and he uses this ability only to ground units
- hitpoints of rifleman decreased
- increased chance to spawn of special units

- hitpoints of giant increased
- damage of rifleman increased
- level of archer level 2 has been set to 2
- missle speed of moon well increased
- movoment speed of rifleman increased
- movoment speed of giant slowed
- hitpoints of Moon well increased
- gold bounty of archer is set to 6-8
- delay of Healing wave reduced
- attack speed of tower increased
- attack range of Flying machine decreased
- movoment animation of rifleman increased
- added blink effect to point where spawns gold coin
- gold cost of books has been set to 5
- some helms has reduced cost
- hitpoints of tower increased
- hitpoints of Meat vagon increased
- lighting now causing body explosion
- changed minimum attack range of all units
- books are changed to scrolls
- call for help range has been set to 300
- chance to spawn secondary special unit increased
- armor of tower increased
- hitpoints regen of Moon well decreased
- attack speed of Meat vagon increased
- bounty from Meat vagon set to 10

- speed of turn of archer hero increased
- damage of frost wave increased
- collision of archer increased
- hitpoints of tower increased
- changed heal ability to Healing Wave
- units now spawn at start of the game
- attack range of rifleman increased
- armor of archer decreased
- rifleman movoment speed increased
- base attack speed of hero increased
- added new special unit: Meat Wagon
- increased AOE range of healing wave
- edited Z and Y missle launch of Flying machine
- damage point of giant decreased
- gold bounty of glaive thrower set to 10
- minimum attack range of Glaive thrower decreased
- set attack type of Meat wagon to Missle (splash)
- announcer voice removed
- increased heal of Healing wave
- damage of archer level 1 increased
- AOE of healing wave increased to 1000
- changed moon well missle to water
- gold bounty from rifleman set to 10

- added rifleman spacial unit
- damage of Flying Machine increased
- armor of archer level 1 increased
- gold bounty of Glaive thrower set to 11
- gold bounty of tower set to 15
- attack speed of Flying machine slowed
- removed gold per time
- increased basic damage of archer hero
- missle speed of tower increased
- changed missle type of tower to missle
- set attack type of giant to artillery
- number of archer spawn set to 3
- sellection circle of archer increased
- attack range of Flying machine decreased
- attack speed of Flying machine decreased
- missle speed of flying machine slowed
- set attack range of archer hero to 800
- added minimum attack range to rifleman
- attack speed of rifleman increased
- range of rifleman increased
- life duration of repairman decreased
- movoment speed of Flying machine decreased
- slowed spawn units delay
- increased speed of tower repair
- spawn of archer level 2 is set to 13 minutes
- increased gold bounty from archer
- base damage of archer hero increased
- damage of Chain lighting increased by 10 points
- added attribute bonus ability to archer hero
- AOE damage of towers decreased
- decay time set to 60 seconds
- giant now uses War stomp to non structures only

- gold bounty for Flying Machine increased
- increased chance to spawn special units
- model size of archers increased
- Glaive thrower missle speed decreased
- cooldown of Frost wave decreased
- added minimum attack range for Flying machine
- added heal ability
- remove critical strike
- text of gold for every player duration increased
- projectile impact of Flying machine decreased
- attack range of archers increased
- heal now heals Giants
- changed gold bounty of Giants to 12
- changed gold bounty of Flying machine to 12
- added chance to receive gold from red and blue team
- missle speed of flying machine increased
- added Chain lighting ability
- changed end game music
- war stomp of giants damages structures
- added repair man that repairs Watch tower with cooldown 6 minutes
- added shared unit controll of red and blue team
- removed food cost of all units
- AI now uses chain lighting
- AI now uses heal
- max hp of Glaive thrower increased
- set archer hero starting atribute to inteligence
- added start stats for archer hero
- added atribute books to shop
- chance to run gold bounty from red and blue team works for normal units
- changed text hint
- special units are now spawned randomly for every team
- giants now can attack air units
- attack range of archer hero increased
- gold per time increased
- set armor damage bonuses and attack damage bonuses for every unit
- removed texts of armor and attack types
- hitpoints of watch tower increased
- set moon well armor to 0
- giant attack type is set to normal
- armor of archer level 1 is set to 0
- hitpoints regen of giants is set to 0
- war stomp of giants damage is decreased
- gold bounty of giants increased
- giant movoment speed is decreased

- fastest spawn of units
- increased damage and armor of archer
- increased attack speed of archer
- sound volume of announcer decreased
- changed color of text arrow of giant and glaive thrower
- projectile speed of glaive thrower increased
- every 4 rounds there is a spawn of special units + 20% chance to spawn again
- seeing vision of every unit was set to 900 night and 1800 day
- added Flying Machine special unit
- attack range of giant has been increased
- cooldown of teleport ability has been decreased
- auto sellection per revive and spawn for hero has been added
- fixed text of frost wave ability
- added war stomp ability for giants
- gold from Red and Blue team is split for every player (when reaches min 30 gold)

- player colors has been changed to original colors
- fixed name of frost wave
- Glaive thrower's projectile has been changed to missle
- hitpoints of glaive thrower has been increased
- mechanical type of Glaive thrower has been removed
- added hitpoints regeneration of Glaive throwers
- hitpoints of Tower has been increased
- Giants are now immune to frost wave
- selection scale of Giant has been reduced
- chance to spawn special units has been increased
- added minimal attack range to Glaive throwers
- hitpoints regeneration of Giant has been increased
- changed death sounds of archer hero
- frost wave now can destroy tower
- added annoucer of time remaining
- Thrower homing missles has been added
- damage point of Giant has been reduced
- Giant's damage has been increased
- gold bounty of Giant has been increased
- range of sound of lighting has been reduced
- movoment speed of Thrower has been reduced
- maximum bounty from archers has been set to 5
- changed text to hint: buy arrows at shop.
- damage and hitpoints of Thrower has been increased
- model size of Thrower has been increased
- Moon well max hitpoints has been increased
- body explode sound has been changed
- archer pissed sounds has been removed
- gold bounty of Thrower has been set to 12
- gold bounty of Giant has been set to 11
- player spawns has been updated
- tower hitpoints has been increased
- attack delay of Thrower has been reduced

- tower model size has been increased
- terrain under tower has been removed
- evasion ability slot has been fixed
- set kill message arrow of tower to gray
- damage of tower has been increased
- revive camera move has been set to 0 sec
- added pissed sounds for archer hero when dies
- range has been added to pissed sounds
- changed frost arrow name to frost wave
- number of charges of arrows has been increased to 150
- changed projectile of frost wave to crushing wave
- increased width of damage for crushing wave
- increased hear distance of pissed sounds
- casting time of teleport has been decreased
- stones has been added to player map area
- max bounty of archer has been set to 6
- icon of frost wave has been changed
- changed item slots of other shop
- chance to spawn gold coins has been increased
- text color killed by lighting has been changed
- projectile arc of tower has been increased
- bounty of tower has been increased
- added chance to spawn Giant or Glaive thrower
- text revive at altar has been changed

- added teleportation ability to your base or unit
- archer hero collision has been reduced
- changed model of tower to Watch tower
- changed missle of tower to stone
- area damage of lighting has been reduced
- Z launch of tower has been reduced
- missle of tower has been slowed
- water waves has been removed
- attack range of tower has been increased
- hero experience gain has been reduced
- projectile arc of tower has been increased
- buy arrows text color has been changed to blue
- fixed item pick bug on ice
- entrance cliff on water size has been increased
- tower now have area damage
- attack speed of tower has been slowed
- tower size has been reduced
- arrow buy delay has been set to 0
- movoment speed on ice has been increased
- terrain under tower has been set to orc
- changed missle of archers to frost arrow
- archer missle speed has been increased
- kill message text (arrow) has been set to blue
- spawn of archers was set from 3 to 2
- ice brush size has been reduced

- ice number around map has been decreased
- making ice to not spawn at Hero spawn area
- collision of shops and Moon Well has been reduced
- now the units can change direction angle on ice
- more spawn of sellected terrain
- Towers has been added
- selection scale of tower has been reduced
- tower size has been increased
- tower position has been moved
- a river has been added
- ability places has been changed
- projectile of tower has been slowed
- hitpoints of tower has been increased
- sound of lighting has been set to 3D
- range of tower has been increased
- projectile type of tower has been changed to magical
- projectile Z of tower has been increased
- positions of shops has been changed
- speed of moving rotation of archer hero has been increased
- chance to miss when in the river has been deleted
- archer hero has been slowed a bit
- reaction delay has been set to 0.05
- gold bounty from tower has been added
- now all units are sliding on ice
- turn rate of archer hero has been increased to 1.00
- text duration of "killed by lighting" has been increased
- hero experience gain has been reduced
- archer freeze bug has been fixed
- sellection circle of tower has been increased
- Entangling Roots spell has been added
- Stun ability has been removed
- archer projectiles now has homing enabled
- duration of roots has been reduced
- damage of roots has been increased
- projectile homing of tower has been deleted

- changed revive time of archer heroes to level*2
- fixed winner text bug
- added stronger unit Archer level 2
- gold per hero kill has been reduced
- hero abilities level skip has been set back to 2
- gold per time has been slowed
- archer level 2 spawn is set to spawn after 10 minutes
- added magic reduction for archer level 2
- collision damage of Frost arrow increased
- armor of archer level 2 has been reduced
- map size has been increased
- base damage of archer hero has been increased by 1
- Moon Well selection scale has been reduced
- decay flesh has been set to 88 seconds
- decay skeleton has been set to 2 seconds
- Moon well hitpoints has been reduced to 1000
- kill message arrow color has been set to orange for heroes and gray for archers
- archer hero attack projectile has been set to fire arrows
- projectile speed of archer hero has been increased
- added sliding ice for Lordaeron Winter
- range of Frost arrow has been increased
- if raining, there is a chance to lighting strike in random map area that can instantly kill units
- chance to lighting strike has been increased

- added Archers
- increased speed of archers
- increased size of archers
- spawn was moved abit
- Moon Well visibility increased
- boots items has been removed
- changed Linear Arrow to Frost Arrow and it's model to frost arrow
- random tree spawn has been removed
- hero size has been increased
- hero sellection circle has been increased
- Moon Well attack range has been reduced
- hero movoment speed has been increased
- Vote time has been reduced
- max kills and max kills vote has been removed
- Frost arrow move range increased
- custom color of map name has been removed
- "buy arrows" text color has been set to green
- Moon Well regeneration has been increased
- Leaderboard color has been set to yellow
- revive text of player has been set to white
- rocks over the map has been removed
- attack animation of hero has been reduced
- map size has been increased
- gold coin model size has been increased
- gold per time has been set to 1 gold per 0.7 sec
- fog has been removed
- hero visibility has been increased
- move animation of hero has been slowed
- hero collision has been increased
- sellection circle of Moon well has been reduced
- shop model size has been increased
- shop sellection circle has been increased
- names of hero has been changed
- player experience gain has been reduced
- blink delay has been reduced
- potion cost has been increased
- player race has been set to Night Elf
- icons of critical strike, evade, stun and Frost arrow has been changed
- shop sellection range has been increased
- Moon well hitpoints has been reduced
- hero bounty has been reduced
- gold coins spawn has been set only in AI region
- gold coin bonus has been reduced
- lesser chance to spawn gold coin

Credits:
Crystal icon by ~Nightmare, Scroll by EviL_BuddhA, Wood Box by hortaxman, Gold Pile by HerrDave-, Coldsnap by Legal_Ease, FireSplash by PrinceYaser, Waterbolt by PrinceOfFame, Steeldagger by PrinceYaser
Contents

Archer Tactics v0.66 (Map)

Reviews
deepstrasz
You've turned it from Arena to Aeon of Strife. You could definitely create some game modes like the previous Arena type and the current one. There's no real incentive now to get outside the lane and into the woods since nothing really happens there...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Archer Tactics v0.0.24

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
There are multiple maps of this type with more complex gameplay mechanics.
The item icons all look like they are disabled.

I would like some game modes or some more stuff going on than what is currently available as there's little to no replayability. Right now it's pretty much hit and die.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
You've turned it from Arena to Aeon of Strife. You could definitely create some game modes like the previous Arena type and the current one.
There's no real incentive now to get outside the lane and into the woods since nothing really happens there.
Hero archers use unit models with no glow while unit allies use hero models.
The game is still rather simplistic and repetitive. Would be nice to have some varied hero or ability packs to choose from.
Some things you could think of is making custom scripted spells, randomized terrain, spells/attack/arrows to react with the environment, e.g. arrows getting blocked by trees or even recoiling from them to a random or angle attack based location.
Items still look like they are disabled.
Some ability icons use active ability icons but they are passive abilities. Since you're using generic abilities, changing their icons is weird.
Could make an auto-restart ingame since the game lasts quite not that much.

All in all, it can be approved.
 
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