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Apocalypse Day v2.4d

1. Introduction

Apocalypse Day is an AoS which brings back the classic style of 3 corridors maps. Inspired by D-Day in a small amount, A-Day is a map that is under development by half an year. The scenario isn't very complicated, is a battle between light and dark forces. The gameplay is a bit different from other AoS maps, here you must use both resources, gold and lumber, to acquire items, summon or hire creatures or to improve the fighting skills of your units by using auras.

2. Heroes

20 Heroes are available to choose for each force, each one with his/her different difficulty (it is strongly recommended for new players to choose a beginner Hero), abilities and playing style.

3. Modes

At the beginning of the game player 1 must select the mode. 8 modes are available:
1. All Random - used in many maps, gives a random Hero to the players;
2. Deathmatch - each player receives between 1 and 9 lives;
3. No Powerups - players cannot use tomes;
4. Monster Experience - players start with 2x experience rate (default is 90%)
5. No Super Towers - removes all powerfull towers from the game;
6. Short - buildings will have hit points reduced by 50%, players receive 8 gold every 9 seconds and experience rate is set to 140%;
7. Lifelust - each unit killed gives the Hero +10 hit points;
8. Hard - each level you gain increases your light/dark forces units hit points by 0.50% (max Hero level is 40).


4. Items & Creeps

Items are plenty, some shops have 2 pages with items (10 on every page) from where you can choose. Your Hero can buy Auras which will greatly increase your friendly units skills. Auras don't work on Heroes.
The center corridor can be used as a spawn point for hostile creatures such as Overlords, Infernal Juggernauts, etc. They will keep the corridor clean but they also give great bounty when they die.
If you are in trouble you can always autobuild a defense line for a small amount of gold that no enemy will pass behind it.
The Creep Market is very useful (and is strongly recommended to hire creeps) however, you cannot have more than 2 hired creeps. If you want to change your creep it is not necessary to kill it, you can sell it back.


5. Events

Apocalypse Day has 3 big events:
1. Redemption Day Approach: The first event, starts about 25 minutes od playing. Cenarius and Magtheridon will help their allies by coming and fighting against their enemy. Also light/dark forces will increase attack damage.
2. Redemption Day: Commanders of both forces will come and will do a great battle. Light/dark units will be changed into more powerful ones.
3. Apocalypse Day: The most unknown event is the last one. The hell will open allowing Life Enders (hostile creatures for both forces) to come and bring the apocalypse. They will crush everything in their way and will periodically call huge meteor rains. They are immune to the most common attacks, but they take damage just from Heroes. If the Heroes can't stop them the bases will be slowly destroyed by meteors.


6. Commands

5 commands are available for all players, another 5 are available just for the host (player 1 or 3) and 3 commands are available just in single player.
1. -repick - re-selects the Hero; can be used only once before you reach level 5;
2. -vc - changes the camera angle; type -rc to reset the camera;
3. -ms - shows the current movement speed of the Hero;
4. -gold: +### player_number - gives ### gold to an ally; works like the resource sharing; you can give between 10 and 9999 gold. example: "-gold: +345 2", "-gold: +2650 7";
5. -lumber: +## player_number - gives ## lumber to an ally; works like the resource sharing; you can give between 1 and 999 lumber. example: "-lumber: +31 4". "-lumber: +7 5".
6. -kick (only for host) - type -kick and the player number to kick him (example; -kick 3);
7. -killrate (only for the host) - changes the classic units killed display with a killrate (units killed by a player x 100 : minutes elapsed) to keep a constant number; type -classicstyle to bring back the units killed display;
8. -tipsoff (only for the host) - turns off the tips; the tips lasts first 7 minutes of the game, so after 7 minutes the command turns off;
9. -disablemusic (only for the host) - turns off the music from events;
10. -nofog (only for the host) - turns off the dark fog;
11. -lvlup (only in single player) - increases Hero's level by 1;
12. -lvlmax (only in single player) - sets Hero's level to 40 (maximum);
13. -Esc key (only in single player) - press Esc to restore your Hero's hit points and mana.


7. Systems

The map has 5 systems implemented that makes the gameplay more exciting:
1. Spell Show system - every time a unit uses a spell the name of it is shown above the unit;
2. Levelup system - when a Hero gains a level he will heal for a small amount, but he will also damage nearby units;
3. Experience system - the Hero increases experience rate by 1% at every 4 enemies killed;
4. Random Terrain system - at the beginning of the game the host can select in which tileset to play, giving a random terrain of the selected tileset.
5. Gold Bounty system - in this map you don't receive gold just when you kill the enemy, every time you attack him 20% of damage dealt will be converted into gold.

Map protected, PM me if you want an unprotected version.



Version 2.21 changes (general changes):

-bounty increased on all units
-reduced life of all creeps
-cost decreased on all items
-added the Creep Market
-reduced number of triggers
-increased strength Heroes damage
-all Heroes have the same attack speed at the beginning of game
-reduced armor of towers
-changed some item icons (about 10 new icons)
-changed 4 attack and armor icons (magic, hero attack/hero, creep armor)
-new item added: Spell of Summoning: Stormreaver Necrolytes (Apocalypse Day Spells)
-new item added: Gamble (Apocalypse Day Spells)
-added gold and lumber cost on all items tooltips
-reduced coming time of Life Enders with 4 minutes
-added more special effects on Commanders Fight.

Version 2.22 changes:

-terrain changed
-reduced coming time of all events (Cenarius vs Magtheridon battle, Commanders battle, Apocalypse Day)
-Life Enders give 50 lumber when they die
-added Bomber Goblin to the Creep Market.

Version 2.23 changes:

-disabled global experience
-added Life Blood/Deathless to Apocalypse Day Spells
-added War Aura to Aura Shop
-added Ironforge Aura to Aura Shop
-added Bonecrush Aura to Aura Shop
-added Savage Aura to Aura Shop
-added Redemption Aura to Aura Shop
-increased number of starting Ogre Magi/Revenant of the Seas from 2 to 3
-fixed a bug with item upgrade/combine system
-some small terrain changes.

Version 2.3a changes:

-terrain changed on Heroes region
-removed Hero Removal mode due to a major bug that couldn't be fixed
-removed 1 Guard/Watch Tower from the middle corridor
-fixed a bug with leaver players
-remade item switching system
-modified selection scale for some buildings
-further reduced map size with ~100kb.

Version 2.3b changes:

-new system added, now the host can choose the tileset at the beginning, givig a random terrain every time you play the map
-now the host can also be player 3 if player 1 is not playing
-new Hero added, the Undead Firecaller (Dark Forces)
-every 2 agility points (3 points before) increase movement speed by 1
-changed "Purchase item" text with "Acquire item" to all items
-rearranged items in some shops.

Version 2.3c changes:

-new Hero: Lord Garithos the Alliance Commander (Light Forces)
-loading screen changed
-fixed a bug with dialogs that were showing to player 1 and player 3 at map initialization.

Version 2.3e changes:

-new Hero added: Enraged Giant (Light Forces)
-removed the Temple Guardian Hero
-reduced the movement speed of War Tank/Meat Wagon
-improved the -ms command
-decreased replenish interval for some items
-new spell added: Demon Boost (Warlock Reaper)
-fixed a bug with Soul Steal spell (Dead Prince)
-changed color of spell casted text to blue
-further reduced map size with ~300kb.

Version 2.3f changes:

-some UI changes
-new system added: from now on you will receive gold based per damage dealt, so everytime you attack an enemy 20% of your damage dealt will be converted into gold; the lumber is still received in the old way, just by killing the enemy
-improved Illidan's Blood Light spell
-changed Heroes movement speed
-changed some buildings facing angle.

Version 2.4b changes:

-fixed a bug with Headshot spell (Undead Archer)
-fixed a bug with Dreadload spell (Dreadlord)
-fixed a bug with Black Totem spell (Draenei Punisher)
-decreased Tiger's Strike spell chance from 13% to 10%
-new spell added: Mortal Arrow (Undead Archer)
-new spell added: Phoenix Fire (Undead Blood Mage)
-new tileset added: Lordaeron Summer
-added a message that displays when one of your creeps die and shows how many slots you have for hiring creeps
-changed commanders models
-increased commanders damage and decreased attack rate
-increased Castle's/Black Citadel's damage
-changed dragons from Winged Invasion models and changed name of the event (Beast Wreckage)
-changed DDay's event name to Redemption Day
-decreased Cenarius' and Magtheridon's attack rate
-new item added: Gloves of Fury (2x Gloves of Haste)
-added gate models to the Passage Blockers.

Version 2.4c changes:

-changed Fountains
-changed Light Forces Commander model
-reduced scaling value of all bosses
-new experience bar
-little environment changes
-bosses will increase their scaling value on each level (in other words: higher boss level, bigger boss)
-fixed a typo on Undead's Slayer Divine Protection ability
-changed Black Citadel's missile model.

Version 2.4d changes:

-new Hero: Lich
-new Hero selection system
-new minimap image
-fixed some spelling error
-increased number of spawned Footmen by 1
-increased number of spawned Ghouls by 1
increased number of spawned Riflemen by 1
-increased number of spawned Crypt Fiends by 1
-levelups do AoE damage based on level; higher level, higher damage
-increased bosses experience rate by 40%
-other minor improvements.


Keywords:
apocalypse, day, light, dark, aos, a-day, TLW, good, evil, metamorphic, ady, illidan, invasion, commanders, romania.
Contents

Apocalypse Day v2.4d (Map)

Reviews
18:30, 23rd Jun 2008 Septimus: According to the mini moderator DevineArmy review, this map seems can be approve with no further test been done on it.

Moderator

M

Moderator

18:30, 23rd Jun 2008
Septimus:

According to the mini moderator DevineArmy review, this map seems can be approve with no further test been done on it.
 
Level 4
Joined
Jun 8, 2008
Messages
84
awesome map dude!!!
im a huge fan of DotA and D-Day!!!
and now i will add this one to my personal favourites!
keep working on these! good work! 10/10 :thumbs_up::thumbs_up::thumbs_up:
 
Level 1
Joined
Jun 9, 2008
Messages
5
This is so good the best map i ever play!!!
good work ady_illidan this is my favorit map.
if you do some more of this map's plz tell me :thumbs_up:
10/10 very good
 
Level 11
Joined
Dec 11, 2007
Messages
888
Version 2.3a changes:

-terrain changed on Heroes region
-removed Hero Removal mode due to a major bug that couldn't be fixed
-removed 1 Guard/Watch Tower from the middle corridor
-fixed a bug with leaver players
-remade item switching system
-modified selection scale for some buildings
-further reduced map size with ~100kb.
at top of the page :p
 
Level 30
Joined
Sep 2, 2007
Messages
3,723
this should be moderated soon T_T
i know what il do it :))
i cant believe im alreadt playing 40 minuts T_T first oppinion: wicked!

review
- make AI script
- needs more strong artifacts
- life ender is ... to TO strong for one hero so defenatly make AI script

Approved

but fix those 2 things (third doesn't realy count :p)
 
Last edited:
Level 11
Joined
Dec 11, 2007
Messages
888
thanks for your comment ^^
a lot of people told me to make AI. i will try to make one, but isn't too simple. maybe next month
you want more artifacts?? i will make something like the War Shop with 2 pages ;)
i know the life enders are too strong for one player. it's supposed to be killed by more players
 
Level 4
Joined
Apr 2, 2008
Messages
65
this is a very nice map especially the terrain, love the heavy equipment, its so uber! as for the artifacts, they needa be better cause lumber isnt taht easy to come by, for example i would rather buy a heavy weapon level 2 then get the highest costly artifact :/

but overall i love this map

4.99999/5

PS. i played this map myself and i tottaly owned the life eaters i was the only player
 
Level 11
Joined
Dec 11, 2007
Messages
888
thanks!
artifacts aren't so expensive, if you really want to buy one then change your gold into lumber. the most expensive artifact is Armageddon, that one is meant to be bought after 40-50 min of playing when you have about 200-300 dmg.
PS: they are Life Enders not Life Eaters :p. depends also what type of hero you have. if you have one for beginners then you can easily kill the Life Enders.
 
Level 4
Joined
Jun 8, 2008
Messages
84
r u thinking making an update???
not because i found gliches or stuff but just because there could be stuff to repaired...i dunno...lool
 
Level 11
Joined
Dec 11, 2007
Messages
888
version 2.3b released; has some major changes:
Version 2.3b changes:

-new system added, now the host can choose the tileset at the beginning, giving a random terrain every time you play the map
-now the host can also be player 3 if player 1 is not playing
-new Hero added, the Undead Firecaller (Dark Forces)
-every 2 agility points (3 points before) increase movement speed by 1
-changed "Purchase item" text with "Acquire item" to all items
-rearranged items in some shops.
 
Last edited:
Level 4
Joined
Dec 24, 2005
Messages
54
Hi ady_illidan,

i have to say this is a nice map and its still nice made! I have just one suggestion about the think gain gold by killing. Why you don't make it this way: You get gold for the damage you do to an enemy and not for killing it! That avoids the problem of kill stealing and each hero get really that gold he worked for! Maybe give gold for both killing and make dmg or somethink like this... For making dmg to heroes give more gold like making dmg to units and if you want to use both reduce surly the gold for killing a unit etc. Just think about that for next version.

A map with this idea that works really good is Age of Myths ... i think you know that map XD.

Kepp working!! :thumbs_up:

Greetings
Kill3rbeast
 
Level 11
Joined
Dec 11, 2007
Messages
888
Hi ady_illidan,

i have to say this is a nice map and its still nice made! I have just one suggestion about the think gain gold by killing. Why you don't make it this way: You get gold for the damage you do to an enemy and not for killing it! That avoids the problem of kill stealing and each hero get really that gold he worked for! Maybe give gold for both killing and make dmg or somethink like this...

A map with this idea that works really good is Age of Myths ... i think you know that map XD.

Kepp working!! :thumbs_up:

Greetings
Kill3rbeast

i'll think about it. i will need a very complex jass system to detect damage dealt.
i've heard about AoM but i never played. i will look at it soon.

thanks for your comment!
 
Level 4
Joined
Jun 8, 2008
Messages
84
hi ady_illidan!! its been a while hum???
just let me remember u the idea of kill3rbeast of gaining gold by damaging the enemy and not by killing it (or if u want both)
cause as kill3rbeast said, age of myths is a great map with this kind of idea!
just think about it! ;) CYA!!! and i still think that A-Day is great!!!
 
Level 11
Joined
Dec 11, 2007
Messages
888
i'm pretty busy these days so i dont think i will make that kind of system very soon
but i guess i will add it some time ;)

EDIT: i have found a damage system (JASS) in less than 1 hour ^^
from the next version you will get gold on each attack (20% damage will be converted in gold)

thanks for this suggestion to Kill3rbeast
 
Last edited:
Level 11
Joined
Dec 11, 2007
Messages
888
ok. so here it is:

Version 2.3f changes:

-some UI changes
-new system added: from now on you will receive gold based per damage dealt, so everytime you attack an enemy 20% of your damage dealt will be converted into gold; the lumber is still received in the old way, just by killing the enemy
-improved Illidan's Blood Light spell
-changed Heroes movement speed
-changed some buildings facing angle.
 
Level 11
Joined
Dec 11, 2007
Messages
888
i forgot to put the change log. read it here:

Version 2.4a changes:

-fixed a bug with Town Portal item
-increased number of powerups
-fixed a bug with Inner Rage and Dreadload spells
-now the Defence Walls can be more easily selected
-the passages between corridors will be closed automatically every x seconds
-each force has now 2 hidden towers in their base preventing enemies to come too close to the enemy's base
-added 3 single player commands (look in map info)
-added the -disablemusic command
-added the -nofog command
-added the -gold: +### player_number command (gives ### gold to an ally; works like the resource sharing; you can give between 10 and 9999 gold. example: "-gold: +345 2", "-gold: +2650 7")
-added the -lumber: +## player_number command (gives ## lumber to an ally; works like the resource sharing; you can give between 1 and 999 lumber. example: "-lumber: +31 4". "-lumber: +7 5")
 
Level 4
Joined
Jun 30, 2008
Messages
92
I haven't actually tried the map yet, (I'm about to) but if you give gold for damaging, you might want to give gold for healing (or at least, healing allies, (not yourself)). I'm guessing that some heroes are more support than damage dealers, so only giving them money for damaging might leave them at a disadvantage. It couldn't be 20% with healing though, that would be a bit too much, but 1-5% might be good.

(Now I'm off to play)
 
Level 4
Joined
Jun 30, 2008
Messages
92
Yea, I just finished playing the game. You're right about getting gold, it should be fine. I do like how you don't get gold for attacking heroes, it adds an element of choice, which is better, which is more worth it currently (harass the hero, or get gold)

I did find one bug

The (human side) archer
She has an ability that gives her + stats while it's active
but if you let it run her mana out, it turns off and she keeps the stats (no mana cost anymore) also, if you leave it like that then level it up, you can turn it back on. It will keep the old stat boost and add your new one (run that to the ground and you can keep both stat gains without using mana). If you do this for all the levels you are left with a crazy huge stat boost which cost no mana.

A periodic check to see if the buff is on would probably solve this problem.

Good luck, it's a great map. I plan to host this often.
 
Level 4
Joined
Jun 30, 2008
Messages
92
Another bug, the undead archer's headshot ability is broken. I'm guessing that you gave it a giant crit multiplier. I'm currently playing with a friend, testing the game out, and he just got 60k gold from a head shot.

Just a tiny bug that could be fixed.

Possible fixes,

(trigger)
Any time a unit attacks
unit = undead ranger
unit has ability = (headshot ability)
then do a random number and check it for the % you need
If true, kill attacked unit and give ( 20% attacked unit's current hp) gold to attacking player

You might want to make the attacking and attacker unit into variables that you get rid of (not sure about leaks)


Or (I don't know how your gold system works but you might be able to modify it so it doesn't give more gold then 20% of the life the unit actually has (so a killing crit wouldn't give the massive gold) The Tiger Samurai also has a nice crit which is overpowered as well with the gold system, though not nearly as much.

I still love the gold gain system.

(Now, to continue the game)



Oooh, another

When you're a melee hero and buy the orb that only ranged can use, it takes the money, doesn't give the orb and doesn't give the money back.
You might want a refund trigger.
 
Level 11
Joined
Dec 11, 2007
Messages
888
Sir. Laggalot, you're a great bug finder ^^
i have implemented the bounty system just from the previous version.
some spells need to be fixed, like the headshot ability. if you find more bugs with spells just tell me!
and the orb for melee/ranged isnt a bug, but i may add a refund.

@Sarge: yea, bring everyone you know here :p
 
Level 4
Joined
Jun 30, 2008
Messages
92
I understand that the orb isn't bugged, I was suggesting that it get a refund, but it did seem like I was calling it a bug.

"Oooh, another" problem (is what I meant)

I figured that the money system was new. I'm also fine finding bugs for you, later tonight I'll get together with some friends and really debug it.
 
Level 2
Joined
May 27, 2008
Messages
12
i found bugs with the undead archer spell : when you revive a unit, she fight, but can't move to the ennemy HQ , and it said the cost will decrease withs level, but the cost increase : 160.180.200.220.
But it's a great map.

oh, and the bomb of the Undead Firecaller is a big **** ^^.
 
Level 11
Joined
Dec 11, 2007
Messages
888
bumpin' da map with da changelog :p
new version after a pause of 2 months

Version 2.4b changes:

-fixed a bug with Headshot spell (Undead Archer)
-fixed a bug with Dreadload spell (Dreadlord)
-fixed a bug with Black Totem spell (Draenei Punisher)
-decreased Tiger's Strike spell chance from 13% to 10%
-new spell added: Mortal Arrow (Undead Archer)
-new spell added: Phoenix Fire (Undead Blood Mage)
-new tileset added: Lordaeron Summer
-added a message that displays when one of your creeps die and shows how many slots you have for hiring creeps
-changed commanders models
-increased commanders damage and decreased attack rate
-increased Castle's/Black Citadel's damage
-changed dragons from Winged Invasion models and changed name of the event (Beast Wreckage)
-changed DDay's event name to Redemption Day
-decreased Cenarius' and Magtheridon's attack rate
-new item added: Gloves of Fury (2x Gloves of Haste)
-added gate models to the Passage Blockers.
 
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