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Antique Sword by chilla_killa

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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I made this sword for Paladon.
Only ingame textures.
I know it's very high poly, but it doesn't matter in my opinion.
It should be used as an unique or ultimate item and not often used.
Furthermore, when I can play Footy laggless, why shouldn't this sword be used in a map.


86957d1280847253-ill-make-you-one-sword-attachment-model-antiqueswordmagos.jpg



I hope you like it.
You may edit the model in size, rotation and attachment point.
Give me credits if you use it in your map/campaign.

chilla_killa

Keywords:
sword, attachment, rpg, antique, frostmourne, old, egypt, death
Contents

Antique Sword by chilla_killa (Model)

Reviews
17:59, 4th Aug 2010 General Frank: Way too many poygons for such a simple. The chosen texture is also very overrated and clutters too much on the mesh.

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M

Moderator

17:59, 4th Aug 2010
General Frank:

Way too many poygons for such a simple. The chosen texture is also very overrated and clutters too much on the mesh.
 
Level 30
Joined
Jul 23, 2009
Messages
1,029
yup i think it is

take a look on the picture. These spike things are impossible to even see in the game what I mean is that you could try flatten the mesh on some places where there are thos really small spikes just to make it a more useful resource.

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