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Another way to die

Another Way to Die


Created by SAWCAWAR

Map Info:

A fighting cinematic that takes place in one of the corrypted lands of the world,
a hero by the name of
Ezio faces Death itself,
anyway in this cinematic you will find lots of special effects,music...
I always wanted to make a good fighting cinematic,so i did and these are the results,i woud have added some cool systems like backing off systems but i used UTM and since that it woud take forevered to copy paste the system as i have a rather slow pc,i gave my best in making this cinematic i just hope you guys will like it,as i am not that much good in making fighting 1v1 battles,if you find any error,gliches,how to improve this cinematic well you are more than welcome to tell.



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Change Log:


  • Uploaded Another way to die on THW




Added:
  • Music
  • More SFX
  • Skeleton Warrior scene
Changed:
  • Evil guy model
  • First SFX used




Added:
  • Pressing Esc for end Cinematic
Changed:
  • Description(Hive)



Special Thanks to:
Kobas (Destription Template)

Models:
  • paladinjst[*]The Community for UTM[*]



Legal_Ease(How to post Picture Tutorial)

Hope you Enjoy
If you liked the cinematic dont be shy to give some rep to it ;)











Keywords:
Cinematic,battle,good,evil,death
Contents

Another way to die (Map)

Reviews
Orcnet23:16, 12th Nov 2013700 Another way to die (Tested Version 1.2) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet23:16, 12th Nov 2013

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Another way to die (Tested Version 1.2)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The start of the cinematic is pretty self-forward, its a fight against good and evil, but I the idea of very long dialogues and craggy movement of spells and animation, I suggest you make them more snappy in how they interact with each other, so it seems."

Terrain

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"Terrain is very flat and much atmosphere revealing the innards of the enemy temple along the intro of the cinematic, I suggest giving it more darker and heavier background and shedding some fog light from the paladin."

Management

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"Overall map can be useful, as I've explained earlier, the animation of the units involved and spell work should be decent and life like."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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8/1577%C
 
Level 11
Joined
Nov 13, 2010
Messages
210
if you what to have as a icor / minimap preview when find a pic you want and turn it from a jpg to a tga and imported it and right click on it click on modify. click on use custom path and edit from ( war3mapImported\name of pic.tga ) and rename it to war3mapPreview.tga

if you want a loading screen
download http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/
in the model editor go to extras (loading screen creator) find the pic you want to have.
then push generate when it will save it as a blp. then you open the blp. and click ok then it say model has not been saved save now say no. go to file and save as then it will say loading screen.mdl edit to loading screen.mdx and save it . then open world editor click module import manager and then import loading screen.mdx and import the blp and right click on it click on modify. click on use custom path and edit from ( war3mapImported\name of pic.blp ) to (name of pic.blp ) click on map description. click on loading screen. and then click on use imported file and use the war3mapImported\LoadingScreen.mdx and now you will have a LoadingScreen
 
Yea it definitely/easily could get a 4/5 if you put some more effort and time into this.

If you care for some idea's then heres some.

Add more combat scenes where they go to melee eachother, maybe add knockback and gore/blood effects as well better powerup effects and maybe more spells being casted.

Otherwise pretty cool, I also suggest that you might a small battle scene where the paladin is moving onwards towards the sanctum area where it could consist of him fighting abominations with awesome knockback and sfxs.
 
Level 11
Joined
Nov 13, 2010
Messages
210
Thank you [Polardude]
[Dat-C3] yeah i know it shoud be longer,but got left out of ideas,and got a bit lazy and bored so i made it fast(tooo fast perhaps)

np ;D ask and you will learn ^^
btw i think you shout add more sounds cus there not a lot and some more stuff also maby project you map ;D
if you what you can also made Comment on my new map
http://www.hiveworkshop.com/forums/maps-564/maze-game-td-2-5-a-243284/?prev=status%3Dp
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
This cinematic is cheap! Why?

- Not a great beginning
- In the beginning in fact, when Ezio fought the skeletons, there was a damn tree in front of the camera!
- Bad use of effects (that's what I think)
- Long dialogues
- The terrain wasn't very good (I don't mean it's rubbish)
- The ending. I said, "Ah, at last there is a melee fight" and then... the film was over :vw_wtf: what the hell!!?? They bash each other with their hammers and it's over? No one died! Who won? Good or evil? Who knows?

This is why I'll give it a 2/5
Sorry, but don't blame me for this low rate!
Here r some suggestions to improve
Don't let the paladin talk from the very beginning, wait a bit.
Don't use just any effect or lightning and apply them anywhere, this will give u a bad result
Less dialogue. People r more interested in actions rather than chatting
More action! Increase the fighting scenes
Improve the ending and let someone die!
 
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