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Anime SKYD 0.8a

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Update (12/01/2021)
Warcraft version: 1.27+


Map project with Anime characters from Bleach, One Piece, Naruto and Katekyo Hitman Reborn.

Summary:
  • 20 characters.
  • 143 items.
  • 8 creeps areas.
  • Information section in mission menu.
  • Boss to the 30min of game if average LV is equal or up to 20.
  • 4 pets, they can buy or use items (1 unique by each team and 1 hidden).
  • Units and potions evolveable to lv average 15 and 30.
  • Creeps evolveable to lv average 5, 10, 15, 20, 25, 30, 35, 40, 45, 50.
  • Units give more G but creeps give more EXP.
  • Events:
    • Free for All: Obvious, right?
    • Duel: 1vs1 and the 3rd player challenges her until the end of the 1st battle.
    • Team Battle: Teams vs Team.
  • Runes in TcT/FFA/TB tournament after 15seg (up to 6 different runes), at the 30seg super Creeps and at the 120seg super Boss.
  • Super units when the last tower of a line is destroyed.
  • Units of central line attack both lines of enemy teams in a random way.
  • Sale of books +EXP, +LV, rings and ring upgrades in mobile shop.
  • Sale of ATRIB books after 25min.
  • Swords, suit, boots and sets can be improved.
  • 6 types of swords, suits, boots and sets.
  • Rewards when defeating Creeps Leaders or Super (Up to 12 different rewards).
  • Stats and hero skills based on the following strategies: Fighter, Skillful, Assassin and Tank.
  • Announcers can be activated, changed and deactivated by command.
  • Information window with player data, LV, resurrection time, murder points and accumulated reward.
  • Tournament reward based on game time.
  1. Byakuran.
  2. Crocodile.
  3. Enel.
  4. Haruno Sakura.
  5. Hatake Kakashi.
  6. Hibari Kyōya.
  7. Hitsugaya Tōshiro.
  8. Roronoa Zoro.
  9. Sōsuke Aizen.
  10. Usopp.
  11. Yoruichi Shihōin.
  12. Momochi Zabuza.
  13. Gokudera Hayato.
  14. Senju Tsunade.
  15. Zaraki Kenpachi.
  16. Sasagawa Ryohei.
  17. Syunsui Kyoraku
  18. Lambo.
  19. Yasutora Chad.
  20. Rob Lucci.

For Game & World Editor: BLIZZARD
Testers: DiDalkra, Jexto, JDOG, Shield.
Terrain advice: [Usted]
Loading Screen advice: Yalenia O. & [Tenshi].
Models: Bandai, Sebastian1987, Andreariona, Shin-Orojin, Jinho, paradise.enginering, ZODD, JetFangInferno, monsterpot3, valkemiere, Lokenlou, NTL Inc., MagaRa, breakmans, Ivak.
Grass Terrain Texture: Andreariona.
Announcer: RIOT Games.
Tsunade Picture from Loading Screen: Shiino_9.
Damage Engine Floating text: Bribe.

GENERAL
- Minor adjustments in the jungle terrain.
- Damage text returns to target but will only be visible by players who have visibility of the unit taking damage.
- Change in the formula for reappearance time will be applied before late-game:
Reappearance time = (Hero's Lv * 1) + [(Points / 2) - Defeats]
This means that the players with more losses will revive faster.
In addition, until the intermediate stage it will be possible to take advantage of it to overcome or to recover the game, then in the late-game, it will be very probable the defeat of the teams that were losing.
During the late-game, the time of reappearance will be equal to the level of the hero, so it will be more difficult to overcome or balance the game.
- The time in the scoreboard will be shown attached to the text "Time".
- The text in "Manunten" or "Population" will change to define the stage of the game:
Initial Game / Early Game -> 0 to 14 min
Intermediate Game / Mid Game -> 15 to 29 min
Advanced Game / Late Game -> 30 or more min
- The enemy will only know the enemy heroes if he can see them before the first minute of the game, or from the score table after the first minute of the game, since the messages of the character chosen manually, or with the commands, will only be shown to the allies. Enemies will only see a generic message from the player who chose a character.
- The Hero icons will appear next to the player's name on the scoreboard.
- Valid wins will only be those where the base is destroyed with active players.
- Translated "Player X choose to".
- New messages:
"Player X" has chosen a character.
"Player X" used the random command.
"Player X" changed character.
"Player X" did not choose any character.
- Enhancement and purchase disable text will only be shown to units visible to the store.
- Fixed the delay of the game time and event with respect to the real time of the game.
- The amount of gold the player wins on a streak will be shown.
- Fixed the initial narrator for the English version.
- The initial music is temporarily disabled by the crash that generated when changing the music.
- Change in the game constants:
DEF for each point of AGI: 0.2 -> 0.4.
Movement speed for each AGI point: 0.02 -> 0.1.
Life for each point of strength: 25 -> 20.
- Optimized system for the choice of characters, more performance and no hang ups while others change characters.
- Aesthetics adjustments to the scoreboard.
- Translated and shortened the messages that are shown when a tower is knocked down.
- Adjustments and corrections in the event systems, especially the Duel.
- The total amount of gold won will be shown as the last message.
- Role text "Killer" will be orange.
- Relocated some Creeps zones to be more equitable with the following rules:
Everyone must have a Creep Zone near and far.
Everyone must be able to steal a creep zone from both teams starting from the center.
- Considerable quality/weight optimization for each Anime logo and increased the scale of the store by 0.1.

OBJECTS
- Mare Sunring:
+PS: 15% AOE -> 20% in 5 sec.
+PM: 15% AOE -> 0%.
- The character will be invulnerable and will not be able to pause while receiving the HP books that you have bought, to avoid them from falling down before an event or while you make some skill.
- Limited to support items and consumables up to 10 (potions, scrolls and wards), when you have 10 units of any of these items, the store will prevent you from buying more.

UNITS
- Creeps:
Correction in the passive according to their levels, at high levels they will be stronger.
- Support units:
Adjustment in amount of experience gained by defeating support units:
MELEE & GUNNER:
LV1: 60 -> 25
LV2: 60 -> 40
LV3: 60 -> 60
LEADER:
LV1: 60 -> 40
LV2: 60 -> 60
LV3: 60 -> 85
SUPER:
LV1: 60 -> 85
LV2: 60 -> 150
LV3: 60 -> 235
- Uchiha Sakura:
Change of the model.
Change of some animations.
Adjustments in the collision form, to facilitate the selection of the PJ.
- Katsuyu:
Change of the model.
Basic damage buff:
LV1: 120 -> 130
LV2: 150 -> 250
LV3: 200 -> 320
- Adjustments in the collision form, to facilitate the selection of the PJ:
Sosuke Aizen
Zoro
Kenpachi Zaraki
Hibari
Shihoin Yoruichi
Usopp
Hitsugaya Toshiro
At
Crocodile
- Tsunade
Increased speed of running animation, it was like slow motion.
- Nerf from 16% to 31% in the attack speed bonus for ANBU team
LV1: 0.45 -> 0.33
LV2: 0.68 -> 0.48
LV3: 1.02 -> 0.70
- 10% increase in the attack speed bonus for ONE PIECE team
LV2: 42 -> 52
LV3: 70 -> 80
- Increase of the base attack speed but reduction of the speed given by each point of agility.
- Different sounds defined for each type of attack.
- Tank bonus settings:
HP: 400 -> 200
DEF: 4 -> 6
- New model for the Marine Rifleman
- Corrected badly rendered texture of the Golden Merry.

SKILLS
- Tatsumaki:
Fixed the icon.
Graphics settings.
Reduction of AOE 800 -> 700.
Area of effect will be initially 350 and after 0.5 sec it will increase to 700.
New sound taken from a game.
- Shiroiyubi:
Corrected the infinite stun in LV1 when using the wings.
Increased range: 700 -> 800.
Repetition reduction: 25 -> 20.
It will drive away the enemy faster but it will be the same distance of 400.
You will be able to dodge, since it will only take effect when the FX reaches the target.
If you use it without wings and you manage to reach the enemy, it will pause it until you have moved it away.
- Sky type wings:
Increase in mana per second:
LV1: 15 -> 30
LV2: 14 -> 27
LV3: 13 -> 24
LV4: 12 -> 21
LV5: 11 -> 19
- Kirigakure no Jutsu:
It will not increase the range when improving to the next level, it will always be 500 AOE.
Correction in the location of the "lost in the fog", it will no longer place them in non-transitable zones.
The user will only be invisible while in the fog for the first 2 seconds.
All dead characters will be removed from those affected by the skill.
Deactivated before the start of the events.
Optimization in the way of calculating the time.
The fog will fade as time passes.
- Gorila:
STR and AGI Nerf: 6/12/18 -> 5/10/15
- Inverted Roll:
Accurate view over the area, the invisible is revealed.
All dead characters will be removed from those affected by the skill.
- Demonic Aura:
Nerf probability of critical:
LV1: 06% -> 5%
LV2: 13% -> 10%
LV3: 20% -> 15%
- Super Force [Tsunade]:
Buff stunning probability equal to Sakura's:
LV1: 04% -> 6%
LV2: 08% -> 13%
LV3: 12% -> 20%
- Platanus Shuriken:
Adjustments to always hit when the target is within the valid range.
Blood FX increase to the Platanus Shuriken.
- Name change: Sistema C.A.I Plataforma -> Sistema C.A.I Dash.
It will have two sounds, 66% will only hear the Sistema C.A.I unfolding and 33% Gokudera will speak before the previous sound.
- Flame Storm/Sun/Rain/Thunder
Maximum distance buffer: 800 -> 1000.
New sounds obtained from episodes 114 and 116.
Storm Projectile speed increase: 0.9s -> 0.75s
Flame Sun will have a variable range between 700 and 1000, each distance with a different sound, will be soft when it reaches short distance and with normal damage but will produce a loud sound when it reaches more distance and will also cause more damage.
Flame Storm and Rain will have the same sound to confuse the enemies.
- Flame Cloud:
It will be more striking when the damage occurs.
- Pound Hou:
Graphic Color Change: Green -> Purple.
New sound taken from episode 899 and another one from a game.
You will have 4 models in different orientations and 8 combinations.
Simplified movement transition effects.
Increased blood effects when cutting some target.
- It will not be possible to stun if the target became invulnerable before receiving the hit.
- ANBU set will make the user invisible immediately
- Shosen no Jutsu:
It will no longer be possible to heal structures.
Updated the name in Sakura's summary from "Healing Chakra" to "Shosen no Jutsu".
Change of basic skill, but now it will be possible to heal those who have the complete life.
Correction in the text, it was damaged after optimizing the map.
Reduced range:
LV1: 150 -> 100
LV2: 200 -> 100
LV3: 250 -> 100
LV4: 300 -> 100
LV5: 350 -> 100
- Suna Suna no Mi:
It will change color when it is invulnerable
Nerf of time:
LV1: 1.0 -> 0.5 sec
LV2: 1.5 -> 1.0 sec
LV3: 2.0 -> 1.5 sec
LV4: 2.5 -> 2.0 sec
LV5: 3.0 -> 2.5 sec
- Kamui:
Range increase: 800 -> 900.
Area of effect will initially be 250 and after 0.5 seconds it will increase to 500.
- Kurohitsugi:
It will take 0.5 seconds to catch the enemies.
- Shunko:
Finished the trial and adaptation period to learn how to use Yoruichi.
It won't give speed of movement anymore.
Nerf agility:
LV1: 30 -> 20
LV2: 65 -> 40
LV3: 100 -> 60
It will no longer be deactivable, it will last for a while activated, as before:
LV1: 20 sec
LV2: 25 sec
LV3: 30 sec
- Midori Bochi Devil
It will cause damage based on the INT * LV of ability during those 3 seconds.
- Cloud Flame type
Buff DEF:
LV2: 3 -> 4
LV3: 5 -> 6
LV4: 6 -> 8
LV5: 8 -> 10
Buff ATK:
LV1: 25% -> 30%
LV2: 50% -> 60%
LV3: 75% -> 90%
LV4: 100% -> 120%
LV5: 125% -> 150%
Buff duration:
LV1: 10 sec -> 10 sec
LV2: 10 sec -> 12 sec
LV3: 10 sec -> 14 sec
LV4: 10 sec -> 16 sec
LV5: 10 sec -> 18 sec
- Release Seal:
The order to attack nearby enemies will no longer be a priority, you will first perform the skill and then attack nearby enemies.
- Super Blow [Sakura]:
Spell time 0.2 -> 0.5 but it will have more range.
Increased range 900 -> 1000.
- Katon Gokakyu no Jutsu:
The FX will start small and become big on the way.
Altitude reduction 100 -> 50.
- Crush:
It will take 0.5 seconds to catch the enemies.
- Desert Girasole:
It takes 0.5 seconds to catch the enemies.
- Electric Orb:
Percentage reduction:
LV1: 15% -> 7%
LV2: 30% -> 15
Reduction of the duration:
LV1: 3 sec -> 1 sec
LV2: 6 sec -> 2 sec
- Kyoka Suigetsu:
Now add a buffer just to let the player know when it's active, although it takes a while to get rid of it.
- Katsuyu Acid
It no longer slows down the affected units.
Improved the FX to be greater difference between skill attack and basic attack.
- Shunpo [Skillfull]
Nerf distance per LV:
LV2: 600 -> 550
LV3: 700 -> 600
LV4: 800 -> 650
LV5: 900 -> 700
- New skill Shunshin replaces Tornado Kicks:
LV1: 5% attack speed and 2% movement speed
LV2: 10% attack speed and 4% movement speed
LV3: 15% attack speed and 6% movement speed.
- Sun type Flame
Nerf MS, was very fast and should not surpass Yoruichi:
LV1: 5% -> 2%
LV2: 10% -> 4%
LV3: 15% -> 6%

TRIGGERS
- Removed some leaks.
- Reorganized skills.

GENERAL
- Delete ghost chains from GORILA, EVASION and Katsuyu's Acid.
- Minor adjustments of location of towers One Piece of zone EAST and points of exit of support units One Piece of zone EAST and Naruto of zone NORTH.
- When the game is over:
The WC3 default score screen will be displayed for all players.
If any team without players is defeated, all its units will be eliminated and it will not be able to generate more.
If the game ends, all the units of the defeated teams, hostile and neutral units will be eliminated.
- Continuity of route for the support units when a base without players is destroyed.
- Discard players who did not choose any character in all variables, may be observers of their own team and will not be taken into account for the Handicap.
- Internal adjustments to the Duel. Sometimes I did not wait for the completion of the Byakugo no In of Sakura and other skills.
- Fix icons of the summary table so that the icon of the disconnected player changes to "Disconnected".
- Added penalty for breaking your own towers by paying 70% of the average value that the enemy would have won.
- Added penalty for defeating allies except during the FFA event, the player will pay a fine of 1000 x number of betrayals, on the fourth time, he will be expelled from the game.
- Everyone will be warned how many betrayals the betraying player is allowed to commit.
- Betrayal scores and rewards will be reinstated, but only during FFA events.
- Translation of some missing texts into English.
- Added text to identify who destroyed the base.
- Spelling and grammar corrections for the Spanish language.
- Replaced STR with FUE in the description of the characters for the Spanish version.
- Removed text "Rol:" in the description of each character, now it will be shown next to the subtitle "Skills:".
- The waiting place for the Duelist has been moved a little bit.
- Increased the Tavern zone to eliminate all the remaining characters from phase 1 of the duel.
- Limit of spells to 7, it will not increase your bonus any more but it will keep increasing your reward, giving a lot of gold to the player who defeats you.
- The First Blood will only be valid if a hero defeats another hero.
- Buttons of new characters are of higher quality than the others, it will be experimental.

ITEMS
- ANBU Set
Nerf stun time: 1sec -> 0.5sec

UNITS
- Balancing in the support units buffer.
- Add 1 additional Super Unit when a base without players is destroyed.
- Buff to super units but they will appear of random form with 50% of probability, which will make but surely that the group can arrive to attack the enemy base.
- Add measures for average LV 50:
Support units will only be 2 melee units (Swordsman, Hollows and ANBU Killer) and 3 Leaders.
Support units will be much stronger when this average LV is reached.
- Strengthen towers and bases by the number of active players:
2~3 players: By default.
4~6 players: 50% stronger.
7~9 players: 100% more resistant and powerful.
- Added new characters:
Lambo
Rob Lucci
Chad Yasutora
Syunsui Kyōraku
- Wards/Sentinels will be "structures" so that they are not counted in Reverse Roll, Kirigakure no Jutsu and other skills.
- Buff Fighter role-playing characters will have 10% more attack speed.

SKILLS
- Flame Rain and Flame Thunder:
They won't stop Gokudera.
- Raiton Bushin no Jutsu:
Nerf damage:
LV1: 100 * AGI -> 50 * AGI
LV2: 200 * AGI -> 100 * AGI
LV3: 300 * AGI -> 150 * AGI
LV4: 400 * AGI -> 200 * AGI
LV5: 500 * AGI -> 250 * AGI
The clone will provide less experience.
- Multiple Shunpo:
Nerf damage:
LV1: 150 * AGI -> 100 * AGI
LV2: 300 * AGI -> 200 * AGI
LV3: 450 * AGI -> 300 * AGI
LV4: 600 * AGI -> 400 * AGI
LV5: 750 * AGI -> 500 * AGI
- Pound Hou:
Larger FX, scale of 1.0 -> 1.2
- String adjustment for skill description: Corrections in Shiroiryu.
- The skills based on channel type will have different paragraph separations than the others, since when optimizing they create additional and unnecessary spaces: Crush, Barchan, Busho Koma, Mare Box: Shiroi Ryu, Double Vongola Box: Inverted Roll, Vongola Box: Revolving Roll, Quick Cut, 2 Hand Cut, Reiatsu Cut Devastator, Desert Girasole, El Thor, Cutting Lunge, Lunge, Flame Cloud, Flame Rain, Flame Storm, Flame Sun, Flame Thunder, Venous Hook, Flash Hit, Fairy #63: Raikoho, Fairy #90: Kurohitsugi, Hyorinmaru, Hoten Hyakkaso, Ichi Oku Volt Vari, Kamui, Katon: Gokakyu no Jutsu, Kuchiyose no Jutsu: Katsuyu, Kyoka Suigetsu: Total Hypnosis, Kyoka Suigetsu: Hypnosis, Rock Throwing, Ma Ma Ra Gan, Maximum Ingram, Maximum Cannon, Midori Boshi: Devil, Midori Boshi: Dokuro Bakuhatsu Sho, Midori Boshi: Platanus Shuriken, Midori Boshi Take Javerin, Pound Hou, Raigo, Raikiri, Reiatsu Devastador, Earthbreaker, Ryusenka, Sables, Sennen Hyoro, Shiroi Yubi, Shosen no Jutsu, Shunpo Multiple, Suiton: Kirigakure no Jutsu, Suiton: Suiryudan no Jutsu, Suna Suna no Mi, Sunshine Counter, Super Punch (Sakura), Super Punch (Tsunade), Tatsumaki.
- Kyoka Suigetsu: Total Hypnosis:
Correcting the error that does not heal Aizen when it has full life, technically it will be made invulnerable 0.5sec before receiving the damage, this way the skill works as described.
More blood FX.
Nerf damage:
LV1: INT * 3 -> 2
LV2: INT * 4.5 -> 3
LV3: INT * 6 -> 4
LV4: INT * 7.5 -> 5
LV5: INT * 9 -> 6
- Byakuran Shiroihakushu:
Correct the error that does not heal Byakuran when it has full life, technically it will be made invulnerable 0.5sec before receiving the damage, this way the skill works as described.
- Ichi Oku Volt Vari:
Fixed random teleportation.
FX scale increase 3.0 -> 4.0.
CAST increase or delay of 0.2sec -> 0.5sec.
- The Thor:
Last explosion will be with the same FX of the Ichi Oku Volt Vari.
Buff range, again. 800 -> 1000.
- Sunshine Counter:
Internal improvements in its operation.
When Ryohei has 30% or less life, it will take 1 second to activate the EXTREME mode, making Ryohei emit a yellow glow so that it knows when it will be more powerful.
EXTREME mode is activated even if Ryohei cannot use the skill.
Fixed LV jump for each upgrade: 0 -> 6
- Ma Ma Ra Gan:
CAST or delay of 0sec -> 1sec, but it won't pause Enel, it will just take a while to fall.
- Barchan:
Nerf damage to MP or mana, will go from 1/3 of the damage -> 1/4 of the damage.
- Poisonous Hook:
Adjust in damage, it caused more than what was described in the description:
LV1: 30 + STR -> 20 + STR
LV2: 60 + STR -> 30 + STR
LV3: 90 + STR -> 40 + STR
LV4: 120 + STR -> 50 + STR
LV5: 150 + STR -> 60 + STR
- Suna Suna no Mi:
Nerf time for 0.5 seconds:
LV2: 1 -> 0.5
LV3: 1.5 -> 1
LV4: 2 -> 1.5
LV5: 2.5 -> 2
- Devastating Reiatsu Court
Fixed LV jump for each upgrade: 0 -> 6
- Midori Boshi: Devil
Added color to INT terms.
- Experimental time reduction for 2 -> 1 sec transformations:
Brazo del Diablo
20 years old Bazooka
Sky-type Flame Wings
Byakugo no In [Sakura]
Byakugo no In [Tsunade]
Shunko
Maximum Break
- General maintenance some skill timers and manual recharge times (Passive).
- Sky-type Flame Wings:
It will not give any buffer if you don't have enough mana and will deactivate after 1 second.
- Super Strength [Tsunade]:
Nerf stun:
LV1: 0.25 -> 0.20
LV2: 0.50 -> 0.35
LV3: 1.00 -> 0.50
- Sennen Hyoro:
Nerf damage:
LV1: AGI * 2 -> AGI * 1
LV2: AGI * 3 -> AGI * 2
LV3: AGI * 4 -> AGI * 3
LV4: AGI * 5 -> AGI * 4
LV5: AGI * 6 -> AGI * 5
- Corrected each text that specified the stun time, with more precision and the time will not be shown if it is equal to zero (0).
- Inverted Roll:
Reduced the size of the fight zone.
While growing all units will remain completely paused and invulnerable.
Added a special buff to all affected units so that they do not fall victim to external abilities that were activated before they were trapped. This applied to all R's.
The dead will no longer be taken into account as long as the ability remains active.
- Katsuyu Acid:
Will only affect those within the area of the acid.

TRIGGERS
- Removed some group leaks.
- Optimizations in Sky Flame Wings, Byakugo no In [Sakura], Byakugo no In [Tsunade], Shunko, Maximum Break, Bankai Toshiro [Locked].


Hibari

Pets

Zaraki

Ryohei
pai6g7R.png

Yoruichi

Tsunade

Enel

Zabuza

Byakuran

Usopp

Aizen

Gokudera

Zoro

Kakashi & Yourichi

Kakashi

Sakura

I accept recommendations and advice.
website: Anime SKYD
Contents

Anime SKYD 0.8a [ENGLISH] (Map)

Reviews
ReviewAnime SKYD Key ConceptAoS - My favorite type of map. Nice loading screen. There are enough pieces of information in the Quests menu, which I appreciate. There aren't too many characters from those anime that you selected. No Sasuke for the...
deepstrasz
Super Strength doesn't have a DISBTN, looks like a green square on F10/game pause. Learn about icons and how make DISBTNs if your icons don't have any: Button Manager v1.8.2 BLP Lab v0.5.0 Complete Icon Tutorial - All About Icons How to Make an Icon...

Deleted member 247165

D

Deleted member 247165

Review
Anime SKYD
full

Key Concept
AoS - My favorite type of map. Nice loading screen. There are enough pieces of information in the Quests menu, which I appreciate. There aren't too many characters from those anime that you selected. No Sasuke for the Naruto faction? Warcraft 3 icons and items combined with anime does not look so great. I advise you to stick only to the anime universe for this map. :rolleyes: Aside from this, improve the description of this bundle!
full

Gameplay
Standard AoS gameplay except that here are 3 bases instead of 2. I picked Kakashi to play the map. "hero with sharingan" , name him Kakashi Hatake and as a class, call him the Copy Ninja, exactly how it is in the anime. You'll have people that like anime, complain about things like that, trust me.o_O The skills set is nice and the execution was done well. The substitution jutsu item shares a cooldown with the blink item, though is not mentioned such thing. Seconds can be shortened as sec not seg, fix that. The area of effect of his first spell, Katon, is not corresponding with the actual size of the model, 3 enemies touched by the flame, but no damage. Random messages in Spanish appear, even though I played the English version. The towers deal a ton of damage from the very start of the game, they should be upgraded over time and increase in power as your hero increases in power as well so you won't be able to tower dive in late game. The items seem ok but you can work more on them and modify them to fit the anime theme. :pmeh:
full

Terrain & Aesthetics
The terrain is really not ok. Warcraft 3 tilesets combined with few anime. Anime trees that are fully green put on a snowy field, does that make any sense? There are no camping zones or places to build up a strategy so you can ambush an enemy. Things like that are important for an AoS terrain. :)
full

Wizardry
Anime spells with good execution that fit every character.
full

Final Suggestions
Stick to only anime! Stop combining warcraft 3 with anime because they really do not blend well together. Drastically improve the terrain, fix what I mentioned above and add more heroes.:pgrin:

As for now, this should go in awaiting update with a 3/5. Improve and I will raise my rating.:plol:
 
Last edited by a moderator:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Please write a credits list with the names of the authors and/or resources you've used and from which sites/games they are. This includes sounds and music. These are the ones from Hiveworkshop you've used: Resources in Use by Anime SKYD 0.5d [ESP] | HIVE

Also, write a changelog so we know what you've changed.

Don't upload multiple versions of the same map unless they are considerably different.

Awaiting Update.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Please fix the non-English lines in the game like: no tienes espadas que mejorar.
  2. Items and some abilities need proper descriptions. Learn about tooltips:
    Tooltip Tutorial
    Creating Good Descriptions
  3. For instance Break Earth also stuns for a very short time but it's not mentioned.
  4. The terrain is almost totally flat and has little tile variation. You should improve it or find someone to help you with it or use a template from: Template | HIVE
  5. It's confusing that you've used units as towers instead of buildings or something that doesn't have too much animation. Boats are OK but the demons are just like the ones moving.
  6. Try not to use units with hero glow as non-hero units.
The concept is basically like in these maps:
Bleach vs. Naruto vs. One Piece 1.95
Naruto Ninpou Storm 8.8

Awaiting Update.

(previous comments: Anime SKYD 0.5d)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. You could make the selection zone look nicer. It's basically a flat one tile piece of land with three taverns on and 3 "circulo".
  2. Syunsui Kyoraku isn't available or why is the cooldown bigger for that hero?
  3. Terrain hasn't been improved.
  4. Every creature is called minion.
  5. You've written the hero name as the unit name. It's supposed to be the other way around, the rank should be on the experience bar not the proper name.

Awaiting Update.

(previous comments: Anime SKYD 0.6a)
 
Level 2
Joined
Mar 6, 2019
Messages
9
1. I'm just working on it for the next version.
2. Unfortunately, yes, he's not an available character. My goal was to create 3 new characters but I couldn't finish it in time.
3. I have a lot of problems with the terrain, I need help with that. Someone sent me a very good DOTA style template but I haven't had enough time to guide me and apply it to the map.
4. Any suggestions? I don't really think the name of the Minion or simple units is very important, but I'm open to suggestions, especially because the classification of those units can't be distinguished at first sight even though each of them has its own characteristics.
5. It will also be one of the next changes for the next version. These details really give me laziness, especially because I'm an engineer and I focus more on the functional part.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Level 2
Joined
Mar 6, 2019
Messages
9
  1. Super Strength doesn't have a DISBTN, looks like a green square on F10/game pause. Learn about icons and how make DISBTNs if your icons don't have any:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
  2. Black Bleach Minion should have a bigger selection circle.
The terrain could still be improved but it's OK.

Approved.

(previous comments: Anime SKYD 0.6b)

1. Maybe i forget it, thanks for the feedback. Yes i known how can fix.

2. That could be a problem, i need help with that, maybe some tutorial.
 
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