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AnimatedAquaticPlantAv056

This is the 11th plant model I have uploaded, and the 16th model I have uploaded in total. this plant is the first in a series of plants that will be known as my ''Aquatic'' creations. that basically means it serves either as an amphibious plant, or as a primarily Aquatic water borne plant. this plant was a request by galactcus for a rice model designed for an Asian samurai/ninja type map, so its made to look like the rice plants when they are very young before they begin to flower and build the seed stalks, which basically resembles grass. because rice lives in patty fields, it usually exists in flood plains, so I built this plant to have both water rings, a second birth, and a second death built to look splashy, inspired by my ''PuddleItemWard''

the way to use this plant is to build one of 2 units in the object editor, if you want this model to act as a land based grass, you keep its animation tags normal, and rig its movement type to ''foot''

If how ever, you want it to have its naval animations, you give it the animation tag ''alternate'' under the unit data field called: ''Required Animation Names'' this unit will then require the movement type of ''float'' to act as a naval unit. I am aware of HappyTaurens ''Grassie'' model, so before you say why does this even need to exist allow me to explain the differences, HappyTaurens Grass model is a doodad, it wiggles in the wind, and is beautiful, it really is, I my self love it. my plant acts as a ward, it can be born, die, and wiggles on both land and sea. can be targetd with left click spells, right click actions, and it even splashes!

set death time seconds for which ever of the units you're using to 1.240 seconds for smooth particle transition in either death animation. In Addition, for those who wish to use this model as a doodad, and not a unit, but are wishing to use the naval animations, download and use the ''portrait'' file called

AnimatedAquaticPlantAv056b.mdx

this does not have the basic land built animations. of chourse the easy way around that is to make the thing have the locust ability. still, its easier if I just do that for you =)

Gives credits and what not, feel free to edit it, just don't upload it any where. and have fun guys.

Update 1: forgot to add the animation tags:

stand portrait - 1 - wiggles in the wind
Death - falls over and dies in a blast of blades of grass
Birth - Grows from being tiny to full size over 10 seconds
Stand Alternate - Wiggles in the wind with water rings
Birth Alternate - Grows from being tiny to full size over 10 seconds with water rings
Death Alternate - falls over and dies with a blast of blades of grass and a splash

update 2: I forgot to mention the placement of attachment points.

the attachment points are hand left, hand right, foot left, foot right, origin, chest, head, and over head.

foots and hands are in a square around the base in the front/back/and sides. origin is on its origin. and chest is slightly above that, head is about half way up inside the plant, and over head is above the top of the plant. this is the same configuration as all my other plants, but I had to update their locations a bit because of scaling. any way, if you want you're plant to have effects on it, experiment with the attachment points you like.

Keywords:
Plant, Grass, Shrub, Aquatic, Weed, Animated, we-want-no-zombies, on the lawn!.. we want, no zombies, on, the lawn!
Contents

AnimatedAquaticPlantAv056 (Model)

AnimatedAquaticPlantAv056 (Model)

Reviews
19:56, 5th Feb 2014 MiniMage: Creative and interesting addition for Naga/Murloc maps. Approved.

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M

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19:56, 5th Feb 2014
MiniMage: Creative and interesting addition for Naga/Murloc maps. Approved.
 
well, the custom texture is so it can explode with blades of grass, which is more neat then just falling over and vanishing, its the same texture used by all my other plants that have grass on them, seemed kind of necessary to me any way. its a tiny texture, so if you are using other plants, then it negates its size. the texture is 12 kbs, and the model is 17 kbs, so its not a huge amount of space. considering how much this plant performs in animations, its an advanced ward, so I felt the texture wouldn't hurt. especially when the model is basically a pile of grass.

the roots are grey, because this is supposed to be rice, and rice shoots have pale roots when they are in water, but there is no good root textures, so I used the Northrend tree texture, you barely see them so I didn't think it mattered too much, but sometimes in shallow water, it looked weird seeing the plant just magically floating, so I built the roots to give it a kind of ''anchor'' job. that way they don't just look like some bobbing piece of plastic, they look like they should sway as though anchored rather then float down stream like an iceberg.

Glad you like it any ways TLI-Inferno =D
 
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