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Angmar Doodads

"On some of those dreary hills stood crooked castles in the shadow of the mountains, as if they had been built by wicked men."

Inspired by the buildings in Angmar from Lord of the Rings: Online

Uses in-game textures

Changes
-Added animations
-Fixed Decay Animations
-Generated new collision mesh*
-Manually created collision meshes
Contents

Angmar Doodad - 1 (Model)

Angmar Doodad - 2 (Model)

Angmar Doodad - 3 (Model)

Angmar Doodad - 4 (Model)

Reviews
General Frank
A very nice collection of LOTR-style models. Great use of in-game textures. Good job.
Level 5
Joined
Sep 1, 2014
Messages
78
Fearsome and, thanks to in-game textures, quite reasonable size-wise.

Aside from the obvious, it could also work well for any number of evil fortresses in other custom maps.

I'll definitely be using this for the Carn Dûm in my map.

I'd give it a 4.5 were that possible, but since it's not, 5/5 from me.

The banner is the only thing that bugs me; I much prefer the tattered, more evil-looking ones in your Carn Dûm screenshot.

If not for that, it would be a straight 5/5, no question. I guess using custom banners might make it a little bigger, though, so I see why you didn't.

Great work.

- Sinandur
 
just one question...can you make a similar design of the Shadow of War Barad dur?

image below

first image is from Shadow of War the top of Barad dur the second is a model of the original
phil-liu-ba.jpg
lotrenvirobarad-duralrg2.jpg


I mean if you can pull it off that would be a achivment combining the original tower design with the shadow of wars top, I wish I could do that but sadly I don't have that much expierence...:(
 
Level 5
Joined
Sep 1, 2014
Messages
78
just one question...can you make a similar design of the Shadow of War Barad dur?

image below

first image is from Shadow of War the top of Barad dur the second is a model of the original
View attachment 285548 View attachment 285549

I mean if you can pull it off that would be a achivment combining the original tower design with the shadow of wars top, I wish I could do that but sadly I don't have that much expierence...:(

You may want to have a look at this: Barad'dur

Admittedly it can be a little difficult to find; I already knew about it and I still had to search a bit.

It's pretty faithful to what you wanted.
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
The twin statue doodad is just that - a doodad. Like a stone archway, it isn't meant to have any fancy animations.

I've generated a new collision mesh for the towers, but I am really surprised you couldn't click on them, they all had the mesh of the Dalaran Building o.o
They worked fine for me, which is why I'm a touch baffled, pardon the inconvenience.

Updating now.

*Edit How about now?
 
Level 5
Joined
Jan 15, 2018
Messages
128
Excellent work, these make any fortress look so much better. Keep it up!

What are you working on now, if you don't mind me asking?
 
Level 5
Joined
Jan 15, 2018
Messages
128
I apologize for being vague. What I meant to ask was, what models are you working on?
All of them are incredible, especially the LotR ones.
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Ah, actually it's been a while since I've touched the model editor

Let's see...

I've been working on the dwarves and special elf units
- Dwarf Hammerer is complete, just needs a bit more colour and he'll be ready for uploading
- Rework of the Dwarf Axethrower is underway
- Huorn is 90% done, just needs better death and portrait animations
- Concept art for Elrond is complete
- Concept art for the Elf Swordsman is complete
- Concept art for the Dwarf Miner is complete
- Concept art for the Haradrim Serpent Priest is complete
- Concept art for the Haradrim Bowman is complete
- Concept art for Ulfang the Pretender is complete
- Concept art for the Hill-man is complete

That about sums it up.

Oh, and I've been tweaking my stormtrooper models some.
 
Level 5
Joined
Jan 15, 2018
Messages
128
Oooh, cant wait to see them. Hope your map is going smoothly as well.
Will you be needing some alpha testers anytime soon?
 
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