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Angellic sword/Broadsword

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A massive sword, used for ultimates and stuff, I would like to thank Heroes of might and magic IV for the idea and design.

Edit: Finally, i got around to fixing this, Made it 2 geosets, and fixed the wrapping on the handle.

Edit: Made a 2nd particled version, based off of the particles in the game. (Portrait)
Added stand animation.
Removed unused textures.

Keywords:
Sword, Angle, Big, Angellic, Arch angle, ikillforeyou, Godly, Broadsword, 1 handed, ultimate, Particle emmiter, Angle, HOMM4, Heroes of might and magi
Contents

Angellic sword/Broadsword (Model)

Angellic sword/Broadsword (Model)

Reviews
20:03, 20th Jun 2009 Pyritie: Find a better texture to use on the handle. The whole thing also needs to have its normals recalculated. 2nd Sep 2009 Pyritie: Fix the unwrap on that blobby bit on the hilt. Also lower the particle count to like...

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M

Moderator

20:03, 20th Jun 2009
Pyritie: Find a better texture to use on the handle. The whole thing also needs to have its normals recalculated.

2nd Sep 2009
Pyritie: Fix the unwrap on that blobby bit on the hilt. Also lower the particle count to like 40-50 on the one with particles.
 
It looks good, but I've got something you need to know:

sword.JPG


  1. That handle is messy, but it's not a big problem, since:
  2. In game, the model loses most of its details. Attachments shouldn't be that thin. It's Warcraft's Style to make them quite thicker than how they should be, so you can tell by far what it is, and appreciate its details.
  3. That particles don't look good at all. I know they are an option, but... if you want particles in it, make very few per second, like 3 or 4 - yellow/blue stars over all the sword (including handle), to make it look magical.
I wouldn't say it's not useful, I give it 3/5.
Once you fix this, it will look awesome, imo. :thumbs_up:
 
1. I spent around 2 hours trying to find out what made that triangle shape, no idea what caused it. if you could help i'd greatly appreatiate it.

2. I made it to scale of the game. i use this on a very large unit, so you can see the detail.

3. I agree. the particles suck, but i am just learning about them now. i thought it looked good.

If you want to edit any of these things i'd give you credit.

Attached screeny of the actual sword from HOMM5
 
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