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Anduin Llane Wrynn Reforged

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Anduin Llane Wrynn is the King of Stormwind, High King of the Alliance, and commander of all Alliance forces. As a young man, Anduin sought peace as a priest of the Holy Light and an envoy of the Alliance. After his father, Varian, fell to the Burning Legion, Anduin took up the crown as High King of the Alliance.

NAME: Anduin Wrynn
CLASS: Priest
ROLE: Healer

Damage - ▰▰▱▱▱▱▱▱▱▱ (2/10)
Utility - ▰▰▰▰▰▰▰▱▱▱ (7/10)
Survivability - ▰▰▰▰▱▱▱▱▱▱ (4/10)
Complexity - ▰▰▰▰▱▱▱▱▱▱ (4/10)

ABILITIES (Heroes of the Storm)
Heroic Abilities - Holy Word: Salvation, Lightbomb
Primary Abilities - Flash Heal, Divine Star, Chastise
Hero Trait - Leap of Faith

SUGGESTED WARCRAFT III: REFORGED OBJECT EDITOR UNIT VALUES (Paladin)
Abilities - Hero: Flash Heal, Lightbomb, Devotion Aura and Holy Word: Salvation
Abilities - Hero Skin: Flash Heal, Lightbomb, Devotion Aura and Holy Word: Salvation
Sound - Unit Sound Set: Arthas (Custom: Anduin)
Stats - Agility per level: 1.000
Stats - Mana Initial Amount: 200
Stats - Intelligence per level: 2.000
Stats - Starting Agility: 12
Stats - Starting Intelligence: 18
Stats - Starting Strength: 15
Stats - Strength per level: 2.500
Text - Name: Priest
Text - Proper Names: Anduin Wrynn
Text - Proper Names Used: 1
Test - Tooltip Extended: Warrior Hero, exceptional at defense and augmenting nearby friendly troops. Can learn Flash Heal, Lightbomb, Devotion Aura and Holy Word: Salvation.


This model is the biggest model that I have ever made because this is the first time I must animate a lot of thing, make normal texture(I still experiment a lot) and orm texture so you will see skirt animation at some point not smooth,normal still not perfect.Model using Lord Nicholas Buzan combine with Death Knight Arthas animation to make,Pauldron,Shalamayne and Horse was taken from WoW because its to specific to Anduin

My friend already made an icon for Anduin,it good: https://www.hiveworkshop.com/threads/anduin-wrynn.335283/
but it still look different from the model so I still made an icon like the rest of all I uploaded



31/1/2023: Replace old model version with new version( seperate portrait model and proper model for avoiding lighting bug of comebine both in 1 model )
Update Anduin Icon and upload Horse/Morph Ability icon as request
==> you can still use old version if you want cause it just an update on seperate portrait to another file
Feel free to edit and use my model,just give me credits:peasant-grin:
Previews
Contents

Anduin Llane Wrynn Reforged (Model)

Anduin Wrynn Icon (Icon)

Morph Ability/Horse Icon (Icon)

Portrait (Model)

Reviews
Ardenaso
Everything else works but the morph animations are very janky. There's no fading transition and it's too instantaneous, and the positions aren't aligned and aren't consistent. AWAITING UPDATE until it's fixed I'd also recommend adding Spell/Stand...
Level 48
Joined
Apr 18, 2008
Messages
8,416
Another thing I'd recommend is smoothing over the last parts of the Mount and Dismount animations so that Anduin doesn't warp so suddenly on top of Reverence, or off of it. Maybe make a version where Anduin is stand-alone and Reverence is stand-alone, and so the "mount" and "dismount" animations would look more natural (with no appearing/disappearing horse).
 
Another thing I'd recommend is smoothing over the last parts of the Mount and Dismount animations so that Anduin doesn't warp so suddenly on top of Reverence, or off of it. Maybe make a version where Anduin is stand-alone and Reverence is stand-alone, and so the "mount" and "dismount" animations would look more natural (with no appearing/disappearing horse).
Mount and unmount animation I make for transform ability(like metamorphisis, avatar) so the horse must appear and dissapper to following "Stand 1" animation. The more natural version that you recommend would be for cinematic purpose but when he mount or unmount, position of Anduin still change( morph animation: Anduin move to right then mounting on the horse, morph alternate: Anduin unmount but when he unmount of the horse he will stand in the right of the horse that mean when he continues stand 1 he will jump to the left).What I am trying to tell that ,it can't natural like the real live.
 
Level 48
Joined
Apr 18, 2008
Messages
8,416
Mount and unmount animation I make for transform ability(like metamorphisis, avatar) so the horse must appear and dissapper to following "Stand 1" animation. The more natural version that you recommend would be for cinematic purpose but when he mount or unmount, position of Anduin still change( morph animation: Anduin move to right then mounting on the horse, morph alternate: Anduin unmount but when he unmount of the horse he will stand in the right of the horse that mean when he continues stand 1 he will jump to the left).What I am trying to tell that ,it can't natural like the real live.
Yeah, it would probably be really hard to make this realistic or look good. :( Maybe simply making it extremely stylized ("magical summoning") would be better?
 
Yeah, it would probably be really hard to make this realistic or look good. :( Maybe simply making it extremely stylized ("magical summoning") would be better?
Yeah,magic summoning won't have suddenly jumping in morph and morph alternate and we can split the model into Anduin and his horse loor more natural than he unmount of horse then horse disappear then we have a horse stand next to Anduin:peasant-rolling-eyes: but in my view I still prefer mount and unmount version because it look more cooler XD
 
I think the horse could have a visibility fade in and out for spawning/despawning
I think its Strange this modle not has been approved long ago. Couse in my opinion, this is a really fantastic model. 5/5.

Along with his dragon/elf hero models, and the reaper, thise at the very least deserve a very desireable, or even with this one a directors cut. But thats just my opinion.

It works flawless. So hope any staff member will Please approve it already. Its long over do.
 

Ardenaso

HD Model Reviewer
Level 32
Joined
Jun 22, 2013
Messages
1,804
I think its Strange this modle not has been approved long ago. Couse in my opinion, this is a really fantastic model. 5/5.

Along with his dragon/elf hero models, and the reaper, thise at the very least deserve a very desireable, or even with this one a directors cut. But thats just my opinion.

It works flawless. So hope any staff member will Please approve it already. Its long over do.
I will, next time when I have time again
 
whose facefx do you recommend here?
who do you ask? also, i can confirm as having the model on my map, a facefx is not required. it works fine without.

also. could you go over what would need to be fixed in your opinion?.... you can savely set it at least to approved. as i can confirm it works very well, and without any issues.

all animations are very well done, and its just a pleasure all in all to watch this model beat up things, as smooth the animations is.... only thing that could be pointed out, is that thing how the horse morph is like, a bit to the side in animations from being on foot, to going on horse, and then fit's back in to be the riding form thats in the middel of the selection ring. but thats not fair to demand that corrected, as its not as bad as to ruin the emmirsion.
 
Last edited:

Ardenaso

HD Model Reviewer
Level 32
Joined
Jun 22, 2013
Messages
1,804
who do you ask? also, i can confirm as having the model on my map, a facefx is not required. it works fine without.

also. could you go over what would need to be fixed in your opinion?.... you can savely set it at least to approved. as i can confirm it works very well, and without any issues.

all animations are very well done, and its just a pleasure all in all to watch this model beat up things, as smooth the animations is.... only thing that could be pointed out, is that thing how the horse morph is like, a bit to the side in animations from being on foot, to going on horse, and then fit's back in to be the riding form thats in the middel of the selection ring. but thats not fair to demand that corrected, as its not as bad as to ruin the emmirsion.
I'm asking VictorZ of course

there's a bug where a two units with the same model but different sound set causes the lip sync to break; so I'm going to need certain models like this to point out the facefx used and recommended sound set to be used
 
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