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American Tank Pack

"Son, there ain't nothing finer than some good All-American craftsmanship!"

Features
-Jumbo Tank
-Calliope Tank
-Sherman Tank

Keywords: Tank, Sherman, WWII, World, War, Two, II, American, Armor, Armour, Mechanical, Mechanized, Warfare,

Co-Author - SonsOfSami

Changes:
- Lengthened Attack One Upgrade First animation
- Smoothed Upgrade One standing animations
- Fixed sounds
- Updated by SonsOfSami
- Fixed a minor wrong rigging in the turret of both tanks
Previews
Contents

Jumbo Tank (Model)

M4 Sherman / Calliope (Model)

Reviews
General Frank
Nice tank models and go well with the other ones you made. Good job.
Level 14
Joined
Apr 30, 2018
Messages
351
Nice tanks but the calliope is really strange because:
only the cannon still attacks and animation itself is too fast or broken and there is no attack anim for the calliope
i suggest spell or attack slam anim for the calliope to attack
 
Level 14
Joined
Apr 30, 2018
Messages
351
I think you're reading the animations wrong

The calliope variant /does/ have both attack animations (Machine-Gun and Main-Gun)- it's spell animation is specifically for a rocket barrage ability

"Spell Upgrade First"
upgrade animations confuse me, sorry
but it would be much better if the calliope rocket launcher has at least muzzle flash or some effect when it does rocket barrage
 
Last edited:
Level 14
Joined
Apr 30, 2018
Messages
351
To use upgrade animations, edit the following line

[Art - Required Animation Names] and add [Upgrade, First] without brackets

Then, both in-game and in the editor, the model will use the upgrade-first animation set, much like the Human Guard Tower
Thanks! that will help me when i start modelling from scratch : )
btw i noticed a problem with the m4, it doesnt have any sound when attacking and sometime it attacks using upgrade animations instead of normal animation
 
Last edited:
Level 64
Joined
Dec 23, 2013
Messages
1,401
That's odd, on my side it works perfectly fine O-o

The only issue with attack sounds I've had are when there are too many attacks using the same sounds (Example, a battlefield with nothing but riflemen)

I'll double-check the attack sound, but I have no explanation for the randomized attack animations, that sounds like a problem on the editor side, SonsOfSami
 
Level 14
Joined
Apr 30, 2018
Messages
351
That's odd, on my side it works perfectly fine O-o

The only issue with attack sounds I've had are when there are too many attacks using the same sounds (Example, a battlefield with nothing but riflemen)

I'll double-check the attack sound, but I have no explanation for the randomized attack animations, that sounds like a problem on the editor side, SonsOfSami
-well then, ill try again with a different unit

-yeah thats a major problem for me too, if you ever find a fix for it please tell me : )

-it was ingame, but ill try another unit
Edit:its broken on my side, only the MG sound is working, and the silenced cannon often summons a calliope randomly during the attack anim : (
 
Last edited:
Level 14
Joined
Apr 30, 2018
Messages
351
I'm mystified, this is happening to me now D:

The only hard-fix I can think of is splitting the model into entirely seperate models, but WTF it should be perfectly functional - the same method Blizzard used was-- >:C
well, i dont think splitting the models for just the calliope is a good idea - what about using alternate animations? it always works and you can do it in the troll headhunter -> berserker way ; )

As for Panzer 3 and its upgrades, yeah i think splitting the models would work: Panzer III model, Panzer IV model with alternate anims for armor

(i'm curious; what do the upgrade X anims differ from the alternate anims anyway?)
 
Last edited:
Level 14
Joined
Apr 30, 2018
Messages
351
The idea for Upgrade animations came from the Human Guardtower, which has three variants (Scout, Guard, Cannon) so I figured I'd use the same method and make a "Early, Mid, Late"-war tank

But it seems to have backfired quite profoundly :[
i think the guard tower upgrade anims because it has multiple variations in one model, but sherman has just 2 variations: non calliope and calliope, so no need for upgrade anims, just use alternate
 
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