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Alunde - City template

Alunde - City Template is a map template mostly for advanced map-makers, but also for beginners and hopefully for some experts.

Originally, this map was intended to be a Real Life RPG, in which you had to live your daily life while taking a main quest and side quests all around the city of Alunde, getting different jobs and abilities, or doing whatever you want in the city.

The idea was to make the map as "clean" as possible, using only the original WC3 material; that is, no custom models or textures, no imported sounds or effects, no JASS scripting, just the retail thing.

Because of the lack of time, the map was never finished and I stopped making it. Many times I've tried to retake it, but time is always a problem. So finally I've decided to release this version: it's all the layout I made so far for Alunde, together with some triggers and stuff that you may find useful for learning, inspiration, or map-making.

Use any of the elements in this map freely, but please give me credit if you do so. I feel this city is suitable for many different types of maps, so use your imagination to get the best of it.

The map is provided with comments on almost every trigger and also on variables. I hope this may be of use to some map-makers out there, no matter their map-making level.

I removed a countless amount of things for this release, because I feel that maybe some day I will be able to finish the original map, but I left some nice triggers and stuff, and the map is playable, though there's not much to do, except being farmer (the only profession I've left) and exploring the city.

Anything you want, you can e-mail me to: [email protected]

Have fun with the map, and please tell me if you're making something out of it!
Contents

Alunde - City template (Map)

Reviews
Craka_J: Nice to see you've decided to make a map to help give noob terrains an idea how to make a city. Approved.

Moderator

M

Moderator

Craka_J: Nice to see you've decided to make a map to help give noob terrains an idea how to make a city. Approved.
 
Level 3
Joined
Sep 29, 2004
Messages
7
Any comments on the map welcome.

Please notice that this map is intended to serve as help, template or inspiration to other map-makers, and although it can be played, it's more useful when open with WorldEditor.

I hope this can stay out of the "unfinished maps" submission rule, thank you.
 
Level 3
Joined
Jun 6, 2008
Messages
51
Oh, very nice! It ought to be fun sticking a FPS into here. The environment triggers are going to make it look especially pretty. I'll have to disable some of the Tammy's Inn triggers, don't want players hiding out in a hotel room! Or maybe... hmmm...

There are some memory leaks I can spot that need fixing. Ohh Spanish! Lovely language! Luckily its one of my native languages:grin:
 
Level 3
Joined
Jul 30, 2008
Messages
33
Emperor 521

Very cool map,but why did you have to delete all those jobs and triggers? Anyway, I like it.:thumbs_up:
 
Last edited:

Qab

Qab

Level 5
Joined
Mar 19, 2009
Messages
68
This may have been me just accidentily messing up some trigger, but it keeps saying script error. But its fun to play even though it's 'unfinished' and a 'base' for a map. Will edit this post if I can find out what I did.
 
Level 1
Joined
Oct 22, 2010
Messages
7
you should definitely finish this map! finally a map where you are the peasant! i would have made one, but i suck at triggers and stuff, 5/5:)
 
Level 38
Joined
Feb 27, 2007
Messages
4,951
It's over a decade old but I happened to look at it and this map should be given a disclaimer:


This map has an absolutely massive amount of point (location), unit group, and floating text (texttag) leaks that are often triggered periodically (some as frequently as every 2 seconds) or any time a unit enters one of the many regions in the map. There are additionally some player group (force) and special effect leaks, but they are not very frequent. These leaks will become more significant and noticeable the longer players play in this map; eventually Wc3 will use so much memory that the game will be extremely laggy and unplayable. If you wish to use this template for any length of time I highly suggest you attempt to fix the leaks yourself. Here is a good resource on leaks and how to fix them.

Of secondary importance: the map uses a Gamecache for save/load but doesn't save this GC into a variable and instead references (Last Created Gamecache). If you create and use a second Gamecache in this map for some reason it will break some of its job-related triggers.
 
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