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Altar of Kings

The B team Presents

Altar of Kings V1.6.8B
Created by Christiaan Westrom

Map Info:


I attempted to create a Map that joined together elements of all of my favorite Warcraft III custom games, such as footmen frenzy, survival, and tower wars. This map is a competitive survival game where you must attempt to balance your defensive and offensive strategies. The objective of the game is to destroy the enemy town hall and defend your own town hall using units and towers that are unique to each player depending on play-style and user choices.

There are two people on each team. Player 1/Red, as well as Player 3/Teal (opposing sides), will begin the game with a town hall that will begin to produce footmen automatically. Along with this, Player 1 and Player 3 will also select a hero from the list of Hero units that are available in a regular skirmish (A variety of custom hero units have also been added to the game). Player 1/Red and Player 3/Teal will focus primarily on gathering gold from killing units, attacking the creeps on the map and coordinating with their partner to plan attacks. (this was inspired by and is similar to the way footmen wars works)

As Player 2/Blue or Player 4/Purple (also on opposing sides), you will begin the game with a Hero/builder unit. This unique hero unit can construct a large variety of offensive and support type towers. The focus for these players is to collect gold from a gold mine (see in-game help menu) as well as send attackers by buying them from a structure called "Unit Tower". These special attackers are not controlled directly by player 2 or 4 but rather are sent on an auto-attack route toward the enemy base, sending these attackers will also generate money based on a periodic timer, the more you send the more money will be generated. (this was inspired by and is similar to the way tower wars works)

Features:

The main thing that stands out in this map is that the two players on each team (Player 1&2 vs. Player 3&4) play a different role. One person will produce units and level up a hero while the other player will primarily build towers and use a proxy army to attack the enemy. Each player has a large variety of options to accomplish victory and will likely change their strategy based on the actions of the opposing team.

Zombie Attacks: Every seven minutes and thirty seconds there will be zombie spawns that will attempt to destroy your base. These zombie attacks occur for both teams and are not allied to either side (this means the zombies made to attack the enemy base can be a hazard for you as well). These zombie attacks are easy at first but quickly scale up to full-on assaults on your base, make sure to prep defenses before the wave arrives. There is a special creep unit located on the map that will turn off ALL zombie attackers, allowing both teams to focus entirely on the destruction of one another. (this was inspired by zombie survival games that get progressively more difficult)

Auto-spawning units: As player 1 or player 3 you will produce units approximately every 30 seconds and there are specialized upgrades for each racial selection (players can upgrade to other Human tiers, Orc, Undead, Night-Elf or Naga). Along with these specialized race upgrades, there are upgrades that apply to each unit type (such as the defend ability for footmen). There are also attack and defense upgrades that apply to every race and unit that you can auto-produce (meaning that if you upgraded attack and defense of your footmen then these upgrades will carry over, even if you select a different race).

Auto-attackers: As player 2 or 4 you can produce auto-attackers at the click of a button (for a price), these units can be upgraded after upgrading the "Unit tower" building. More powerful waves and even individually controlled units can also be purchased from the higher tier unit tower buildings.

Towers- As player 2 or 4 you will also be responsible for securing a gold mine with a resource tower (can be constructed with main hero builder unit) and defending this gold mine, as well as your base, with towers. Most of the tower selections should be familiar if you have played both Warcraft III campaigns but there are some selections unique to this game.

Creeps: There are a large number of creeps on the map. The main purpose of these creeps is to gain experience and money for players 1 & 3, they also guard some important map locations or buildings. These creeps will respawn every 45 minutes as long as there are no units detected in their spawn regions. The creep re-spawns will supply gold and experience as well as basic items.

There is an in-game help menu that provides more detailed information (type "-help" during gameplay to get a help menu)

Credits:

Map design- Christiaan E. Westrom
Triggers- Christiaan E. Westrom
Integer trigger configuration & guidance- James M. Lay
Custom units and Items- Christiaan E. Westrom
Balance testers- James Lay, Paul Brandon, Flynn Holland & TreeFlu
(Primary image from Altar of Kings (Warcraft III))
Discord Link: Server!https://discord.gg/epHMBv7UvG

Videos:



[youtube=Intro to Unit producer]


[youtube=Intro to Tower builder]
[/youtube][/youtube]
[youtube=Intro to Unit producer][youtube=Intro to Tower builder]

Change Log:




Added:

  • Rescuable Hero unit at top of the map
  • Send Goblin sappers for Blue&Purple
  • Lumber available at marketplace (removed most lumber costs from the game)
  • LVL 5 abilities to Hero units and LVL 3 to LVL 6 abilities.
  • Basic Peasant to repair and build farms at Mercenary Camp
  • Comet Tower to Builder Menu

Removed:

  • Dice Bonus from top-level Tiers (did not work)
  • Lumber Mills and Most lumber costs from the game
  • Rescuable units at top of the map (replaced with rescuable Hero)
  • Barracks has been removed (basic peasant can be purchased to Merc Camp)
  • Fountains have been removed ( Townhall now regenerates health and mand for FRIENDLY

Fixed:

  • Furbolgs getting jammed up when a lot were sent (more zones and triggers to send to correct direction)
  • Combination items should now all work and display the correct tooltip information
  • Top Tier Furbolgs should now work correctly as well as strong wave send
  • Bloodmage Hero Glitch

Changed:

  • NO MORE LUMBER MILLS (lumber can be purchased at marketplace)
  • Furbolg amount that spawns but buffed stats
  • Farm Hotkey
  • Onion Knight has been buffed
  • Hero max LVL now 23 to match new abilities
  • Size of some pathways
  • Changed snapdragon upgrade ability (was not working correctly)




Fixed:

  • Pings finally working correctly
  • Stone of Deceit tooltips



Added:

  • Deadly spells tower
  • Friendly spells tower

Removed:

  • Deadly Aura tower
  • Friendly Aura tower

Fixed:

  • Trigger error allowing painfully slow peons to be built after cap if still in queue.
  • Starting pings now only display for that player
  • Top tier hero abilities now have correct tooltips

Changed:

  • Golem tower attack power nerfed
  • Comet tower cooldown nerfed



Added:

  • Goblin Tinker Glitches (hero abilities were not working correctly)

Changed:

  • Tinker LVL 6 ability



Changed:

  • Comet Tower Damage (red and violet)
  • Comet Tower Mana costs
  • Tinker Pocket factory changed (was not working correctly)
  • Tower repair costs (lower)
  • Tower repair times (higher)
  • Comet tower balances
  • Ultima tower balances
  • Earthquake ability nerfed at higher LVLs
  • Transmute at higher LVLs no longer works on hero units



Added:

  • Mana regen upgrade for mana-based towers
  • Hero Killer Tower (top-level Arcane tower)

Removed:

  • Armor type change upgrade for towers
  • Unit tower upgrades

Fixed:

  • Healing Spray
  • All Upgrades tower upgrades now work as intended and display the proper tooltips

Changed:

  • Suicide Goblin health (lower)
  • Spell tower costs (lower)




Fixed:

  • Peon Limiter now turns off (can build more after losing some when at 15)
  • Limits on types of units that can rescue top creep Hero
  • More comet tower balances



Added:

  • Commands for Unit Producers (Red & Teal)
  • Delay at the start if game to Furbolg send ability
  • Help menu info for commands
  • Hero killer tower

Removed:

  • Ultima tower

Fixed:

  • Cage/box for the rescuable hero
  • Combination items (better tooltips)
  • Lava spawn LVL 4 tooltip

Changed:

  • Lumber cost less
  • Handicap gone, replaced with sharing unit control
  • Tomes cost less money but now cost a small amount of lumber
  • Initial cooldown on Demolisher and flying units (merc shop)
  • Hero Bounty increased
  • Earthquake ability range decrease
  • Staff of Teleportation longer starting delay



Added:

  • Gates now open when approached at top of the map (rescuable hero)
  • Gates to back paths at bases
  • Camera commands (see in-game help menu)

Changed:

  • Hero Killer Cost Higher



Added:

  • Backpack ability to basic peasant

Removed:

  • Bounty availability for zombies on the other team

Fixed:

  • Starfall ability glitches (sometimes wasn't hitting buildings)
  • Charm ability can no longer work on strong creeps
  • Sell ability now gives proper payouts
  • Painfully slow peons can no longer gather lumber
  • Can no longer block in own furbolgs, allowing them to unfairly build-up then releasing them

Changed:

  • Ranged units produced by Red & Teal are slower (balance to encourage more melee unit use)
  • Spiders produced by Blue and Purple are now stronger
  • Infernal balances (reset to base speed but do not last as long)





Fixed:

  • Bounty limits were not working, all bounty turned back on.



Added:

  • Help menu to quest menu (F9)
  • Random Hero selector Altar
  • More camera options

Fixed:

  • Scepter of healing (nerfed)

Changed:

  • Mask of Death Balance (nerfed)
  • Attribute bonus for hero builder tooltips more clear
  • Furbolg bounty transfer upgrade shorter (now 5 sec)
  • More variety in item drops from creeps
  • Faster income for Blue & Purple (should promote faster overall gameplay)



Added:

  • Better Commands for Hero follow

Fixed:

  • Various tooltips
  • Can no longer select Hero and then a random Hero as well
  • (1.4.1a) Command function for -hero should work more smoothly

Removed:

  • Wood builder Units for top LVL tiers
  • (1.4.1a) Removed wall tooltip about construction loop (has been fixed)
  • (1.4.1a) Flame tower wood repair cost


Changed:

  • Wall visuals and functionality (horizontal and verticle).
  • Arcane Hero Killer Buffed
  • Various Hero ability changes and balances
  • (1.4.1a) Higher Level Furbolgs have been nerfed and now also reward higher bounty
  • (1.4.1a) Wall collision and art scale value to make walls look better (walls should fit together more nicely now)




Changed:

  • Snapdragon poison attack now require an upgrade (snapdragon training replaced)
  • Prisoner LVL 6 changed, the watcher LVL 6 changed
  • Payout for sending furbolgs is now higher




Added:

  • Added various unit send options for Blue & Purple (ranged, siege, stealth & flying)
  • Added AA tower
  • New upgrades for specific unit types for Red & Teal
  • Discord Link

Changed:

  • Adjusted starting information and help menu
  • All upgrades located at the blacksmith for Red & Teal or a small tower near start location for Blue & Purple

Fixed:

  • Zombie waves will turn off for team if both players on that team leave
  • Upgrades that were not working or had the wrong tooltips




Fixed:

  • (1.4.4a) Revive location glitch, Hero units can now be revived at all main unit producing buildings for all races
  • (1.4.4a) Fixed Upgrades for top-level tier units
  • Sirens can now attack all units (attack type changed to normal)
  • Slow poison tower ability no longer requires a tech upgrade
  • Bounty for zombie yellow (player yellow) turned back on
  • Hero units now revivable at blacksmiths (for some reason Hero units could not be revived at orc and undead buildings)

Changed:

  • (1.4.4a) Added pulverize to researchable upgrades
  • (1.4.4a) Snapdragon, Siren & Myrmidon upgrade tooltips now display the correct info
  • (1.4.4a) Nerfed Ensnare ability to not last as long and no longer work on Hero units
  • (1.4.4a) Changed Glaive Thrower bash ability to Thorns aura ability (bash ability was not working)




Change log updates:




Change log updates:



[/youtube][/youtube][youtube=Intro to Unit producer][youtube=Intro to Tower builder][/youtube][/youtube]
[youtube=Intro to Unit producer][youtube=Intro to Tower builder][/youtube][/youtube]
Contents

Altar of Kings v1.6.8b (Map)

Reviews
Shar Dundred
Map appears to be functional & doesn't break any rules. Approved.
Level 1
Joined
Feb 7, 2022
Messages
1
I really enjoyed this, reminds me of some of the classic ladder games back in the day. Combines a bit of everything (tower defense, footies, hero leveling, etc..). Nicely done
 
Level 1
Joined
Feb 7, 2022
Messages
1
Great game. Its well paced, balanced, and few bugs. 4 player co-op combining tower defense with footman wars type of game play. Definitely recommend giving this a try
 
Level 1
Joined
Feb 7, 2022
Messages
1
The game is:
* 2v2 - left vs right of map

Each team has:
  • 1 player doing offense (ala footies)
  • 1 player doing defense (ala tower defense)

Zombies:
  • attack both sides every few minutes.
  • get progressively more challenging.

The map:
* has several strategic points that can change the tide of victory

There's a few general ways to win:
1. Kill your enemy directly
2. Survive the zombie hordes longer than your enemy
3. Combine efforts with the enemy to end the hordes, then kill the other

Because of the hordes, your attack timing is key to victory.
This is my all-time favorite custom Warcraft 3 Map. This game has been developed with discord community feedback for years, and it's surprisingly balanced.
 
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