• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Alliance Helix

Edge45 Presents
Alliance Helix

Info

A scratch model made on about last March 2014,
Scientific Name: Alliancus Helixus (or something like that)

Model

Through the war against the Horde, the Alliance's started a project of building an upgrade to the Gyrocopters, through their hardwork, they completed the Helix, a powerful advance air machine capable of firing missiles at a high speed rate, its guns are also capable of tearing through lines.

Abilities

Cluster Rockets - Fires missiles at a target area, dealing damage.

Misc

N/A

Change Log


  • Created the Alliance Helix
  • Fixed Tooltip - It was ILH who fixed the problem (sorry Hayate ^_^")
  • Did some tweakings with Attack Animations 1-2
  • Change the Cockpit and its Glass, although I forgot about the body, perhaps in the next update, the Cockpit Glass and the body will be changed
  • Did some things on the tailfins and merged some geosets, which followed Misha's suggestion, I think



Credits
I'd like to give credits to:

ILH - For fixing the animation problem


Keywords:
Warcraft, Alliance, Machine, Steampunk, etc.
Contents

Alliance Helix (Model)

Reviews
10:49, 11th Jul 2015 MiniMage: Could be useful.
Level 24
Joined
May 15, 2013
Messages
3,782
Wait, I'd din Remember I've ever even touch this model before O.O why is my name on the Credit?

Edit: btw, Nice Model you got there
5/5

Edit 2: Checked the Model, the Attack Animation have some Issue, I can Help If you Want

Edit 3: Maybe not now, but someday I will make a Helicopter too (Modern Model Set)

Oops, sorry man ^_^', it was ILH, I must be really old, and maybe too much coffe, well, will update that tooltip later
while I'll check the Attack,
And I'll be waiting with my Stinger :>

Same as the gents above. My only noodle with it is that the front windows wrap sucks :d

Yeah, too big and wide, actually, the cockpit was the hardest part of the wrappings, didn't go well really :>

Btw, thank you for your comments everyone :)
 
Last edited:
It looks fine as long as it's used for small units in-game, but as soon as it's larger than a gyrocopter you start to notice the bad wrap.

The cockpit of the helicopter is just way too stretched. That, and the glass used simply doesn't look right on such large polygons, but looks fine as long as it's only used on tiny pieces of glass, as it was for in-game models. I know it's tempting to use since you can use it for both the glass and the metal in the cockpit, but you could make it significantly better at the cost of around 1-2 kb just by creating your own mesh for the bars of the cockpit with their own texture (the one currently used leaves the metal portions too stretched) and then using material layers to create translucent glass in the cockpit. Of course, they would need to be on separate geosets so as to not make the metal translucent as well.

The body of the helicopter could stand to be wrapped better so that the circular rivets aren't 3-4 times their width in height, but that isn't very big of a deal.

Despite my criticisms, this looks nice and has a great file size. 4/5.
 
Level 24
Joined
May 15, 2013
Messages
3,782
It looks fine as long as it's used for small units in-game, but as soon as it's larger than a gyrocopter you start to notice the bad wrap.

The cockpit of the helicopter is just way too stretched. That, and the glass used simply doesn't look right on such large polygons, but looks fine as long as it's only used on tiny pieces of glass, as it was for in-game models. I know it's tempting to use since you can use it for both the glass and the metal in the cockpit, but you could make it significantly better at the cost of around 1-2 kb just by creating your own mesh for the bars of the cockpit with their own texture (the one currently used leaves the metal portions too stretched) and then using material layers to create translucent glass in the cockpit. Of course, they would need to be on separate geosets so as to not make the metal translucent as well.

The body of the helicopter could stand to be wrapped better so that the circular rivets aren't 3-4 times their width in height, but that isn't very big of a deal.

Despite my criticisms, this looks nice and has a great file size. 4/5.

Thats a nice suggestion, though I wouldn't get to work for this for a while but thanks :>
 
Level 29
Joined
Mar 9, 2012
Messages
1,557
Needs more work, design is too flat, lacking z-depth.
Its evident when you look at how straight line everything is, without edge and curves.
Id say cut down its tail length, maybe even apply dual rotor and try swapping position of rocket-battery and nose minigun.
That way you can use attacks with standard projectiles against air and rocket battery against ground. Im saying this because you intended this as an new generation upgrade to the Gyrocopters.
 
Top