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All Skeletons Must Die

A new action RPG game
The skeletons went mad and started attacking every kingdom, they must be stopped.
So Admiral Proudmoore sent a team of heroes to put an end to their madness.
But they got captured by the scourge immediately.


  • 9 unique heroes
  • 12 bosses
  • 8 areas
  • upgradable items
  • +20 quests
  • 3 to 5 hours of playtime
  • 9 difficulties







MapperMalte - Leak Cleaner

Mythic - Many spell models

Taysen - Hero Selector

Bribe - Damage Engine and Item Cleaner

--------------------------------------------------------------------------------------------------------------------
Pyritie

Snirou
JesusHipster
Champara Bros
-Grendel
FrostWhisper
Yours Truly
Avatars Lord
Kenathorn
Crill Myster
MN Lahmar
UgoUgo
Tarrasque
WILL THE ALMIGHTY


Latest Changelog:
  1. Added special revive for the temple to prevent getting stuck
  2. Made Indra invulnerable to prevent a gamebreaking bug
Full Changelog:
  • Rebalanced some abilities
  • Buffed end game boss ability damage
  • fixed the bug with temple zombies getting summoned in walls
  • added zap doors
  • added new health bar
  • one ability can no longer be upgraded multiple times in a row
  • fixed some grammer errors
  • Added a new quest that can give two super items
  • Fixed Loki sword ability
  • Lowered hero ability stun duration against bosses
  • Lowered undead tower and undead barracks health
  • Advertisement trigger now runs once
  • Player 2 3 4 now can select their race
  • Top bar icons and information now display correctly
  • Lowered hero collision
  • Lowered the swarm's damage
  • Shops are shown on the map after getting found
  • Shop has a name now
  • A part of the temple puzzle has been reworked
  • Nerfed sea missile
  • Rebalanced enemy health and damage on mutliplayer mode
  • Buffed quest items
  • Rebalanced some abilities
  • Added more books
  • Buffed boss damage
  • Skeleton defense spawn timer increased
  • Leaver hero will be removed and drops items
  • Auto rebalance system when a player leaves
  • And a lot of other changes that probably wont matter

Warning:Save/Load will crash the game.
Recommended Graphics: Reforged

Updates wont happen to this map anymore unless there is a bug that I havent found.

Older versions can be found in maps.w3reforged.com
It is also one of my smaller projects. If you are interested, visit our discord server.

Join the Legion of Cinders Discord Server!
Contents

ASMD 1.20 (Map)

Reviews
deepstrasz
Toughness should have a passive icon. You can make it so with: Button Manager v1.8.2 How to open this door? I tried with the rock but nothing happened, both in the inventory and on the switches. OK it works but you have to put the rock in a specific...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Toughness should have a passive icon. You can make it so with: Button Manager v1.8.2
How to open this door? I tried with the rock but nothing happened, both in the inventory and on the switches. OK it works but you have to put the rock in a specific place which may be confusing.
Ahriman freezes animation after playing the casting one to summon the zombies.
Not helpful to revive if you get stuck by Soul units and revive right in the place they block you.
Loading the game ends in crash.

Anyways, it's a fun ride,
approved.


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  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 2
Joined
Nov 17, 2015
Messages
6
This map was amazing. Well worth the playtime. I liked just about everything in it, though there are a few rough edges here and there.
 
Level 3
Joined
Feb 2, 2023
Messages
7
Played through this solo as the Summoner and I enjoyed it. Enjoyed it so much that I played through it a second time as Serpent.
Some people might find the dialogue cringe but I think it was okay. Puzzles were great and felt intuitive for me, the only trouble that I had was the placement at the math puzzles.
Really loved the unique items that bosses drop and the secret light and dark artifacts made me explore every nook and cranny of the map.

Just a question, why did you change how the backpack functioned from Amnesia RPG to this current version? I just played through Amnesia RPG and you would always have vision of the backpack and the backpack can give auras to my hero. Just wondering that's all, it's okay if you don't remember!
 
Level 6
Joined
Mar 6, 2020
Messages
44
Played through this solo as the Summoner and I enjoyed it. Enjoyed it so much that I played through it a second time as Serpent.
Some people might find the dialogue cringe but I think it was okay. Puzzles were great and felt intuitive for me, the only trouble that I had was the placement at the math puzzles.
Really loved the unique items that bosses drop and the secret light and dark artifacts made me explore every nook and cranny of the map.

Just a question, why did you change how the backpack functioned from Amnesia RPG to this current version? I just played through Amnesia RPG and you would always have vision of the backpack and the backpack can give auras to my hero. Just wondering that's all, it's okay if you don't remember!
Thanks for playing!
I'm glad you enjoyed it.
I do not recall why I changed the backpack system but it was probably because of the reason you mentioned. Giving vision and aura was not what I wanted the backpack to do.
Currently, I am working on my magnum opus project, which is far superior to this map and has a unique inventory, backpack, talent system, upgrade system, and more. Please look forward to it!
 
Level 12
Joined
Mar 4, 2014
Messages
204
Gave the map a shot and I enjoyed it, its funny cuz at first I got stuck at the first "puzzle" thing (that lever that opens the zap doors) and I thought I needed an ally to manage it and I was about to give up on the map but after reading some comments here I decided to try again and I succeeded in getting over that, just had to be fast about it.

I played on the latest version of war3 (1.36.1), with classic graphics.
I played and finished the map once with the Warlord on normal difficulty.

- There is a glitch with the music, if u move from 1 room to the other the music resets, i have noticed this bug in other maps when playing with the latest version of reforged.

- I love the high mana regen, this is often a trend in most war3 custom maps where the mana regen of the heroes is abysmal and that sucks since the main fun aspect in any game is the usage of spells, and this map solved that stupid problem, love it!

- We should have vision of the allies after we meet them.

- Kinda lame that max lvl is 100 since I got it quite early into the game, i think there should be no lvl cap with this kind of maps since 1 big fun aspect of the map is killing enemies for xp to lvl up.

- Also tons of useless items and the gold became pointless as well after I just bought a few swords and maxed them, there is nothing to do with the gold after that... there should be some tomes shops as well besides the items one, or stronger recipes.

Talking about the items, there are tons of duplicated items all over the place, it would have been cool if they could combine similar to the items from the shop.

- The Math puzzles were funky.

- The dialogue was, well... it was funny, no cap :xxd:

- The main story itself was nice, with lots of funny moments and plot twists, also the side quests were decent, I completed almost all of them except the one where I had to find 3 crystals in hell, and only managed to find 2 sadly.

- In terms of replayability the map doesn't have much to bring to the table tho, since the harder difficulties only increase the hp and dmg dealt by the enemies, and after completing it once I don't really feel like playing it again.

- I noticed that most mini-bosses have the same skins as the other creeps, I think they should have different skins to differentiate them from the other normal creeps.

- The boss fights were decent, but nothing special.

- And finally, the heroes themselves were pretty fun to play with, mainly because of the high mana regen.

- Bow to the new king of hell
bow to the new king of hell.png

- At the end cinematic the allied Heroes all look to the left instead of looking at the player/hero.

Screenshot_1.png
end normal.png

- It seems like 1 villager stayed in the town after everyone left, she must really like it there.
villager left.png

My rating for this map is a 𝓑 Tier (Good) with 77 out of 100 points.
 
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