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Hawaii Guy.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a skin of a Hawaiian made from a zombie skin. I liked the idea of it and did it :D
The definition of the hands is a little bad no matter what i do. I tryed to make him smileing but for good or bad, Zombies nor Zombie surfers cant smile.I think the skin is usefull in some Loap maps or maby in an RPG or a vilage defance as a local man. Alana means rock in hawaiian.
Please comment and rate good :p Credit me if you use it (if posible)

Keywords:
Hawaii, cash42, zombie, shirt, palm, leaf, skirt, blond, playboy.
Contents

Alana the Gumpy Hawaiian (Texture)

Reviews
12:28, 19th Mar 2010 THE_END: Cool idea, but this is very bright, as in there are no shadows really on this skin. And a Hawaiian guy? He wouldn't be so pale. More improvements please. April 5: no improvement, rejected

Moderator

M

Moderator

12:28, 19th Mar 2010
THE_END: Cool idea, but this is very bright, as in there are no shadows really on this skin. And a Hawaiian guy? He wouldn't be so pale. More improvements please.


April 5: no improvement, rejected
 
Level 13
Joined
Aug 8, 2009
Messages
886
I was thinking about that but the zombie skin has it's own good sides.
The skirt woudnt have been posible on a vilager skin. And the zombie skin
is kinda more original. Viliger skins are more common and are easyer to make

It took balls to make your skin out of the zombie model. I admire that, but that doesn't make up for the weak shading. It looks quite flat at the moment, so adding some more definitive shadows would be a serious improvement.
 
Level 38
Joined
Jan 10, 2009
Messages
854
It took balls to make your skin out of the zombie model. I admire that, but that doesn't make up for the weak shading. It looks quite flat at the moment, so adding some more definitive shadows would be a serious improvement.

I'm definitely agreeing with this. If you check out my zombie skin you can see just how horrible the face wrap is, I had to make my mummy's bandages lightning bolts to make it wrap correctly.

That aside, this skin is lacking in several departments. The shading is very weak and needs a lot more attention, the detail work could have more detail, and the model's wrap needs to be taken into account much more. For instance, the knee caps don't wrap onto the skin were they should, and the hands could look much better as well. The eyes seem rather undetailed, especially the boarder of the eye, there should be at least a hint of the eye socket, as is it looks more like paint on plastic. The iris needs to be a lot bigger as well, right now it takes up as much space as the pupil should. Usually the iris's diameter is bigger than the whites of the eye (at least in most expressions). I'd really recommend getting a reference image for this guy's face to work off of, the face is what most people will see (the units portrait will take up more room than the entire model in the default game view). The eyebrows, nose, and chin hair could use more work as well.
 
Level 9
Joined
Jan 31, 2010
Messages
135
I'm definitely agreeing with this. If you check out my zombie skin you can see just how horrible the face wrap is, I had to make my mummy's bandages lightning bolts to make it wrap correctly.

That aside, this skin is lacking in several departments. The shading is very weak and needs a lot more attention, the detail work could have more detail, and the model's wrap needs to be taken into account much more. For instance, the knee caps don't wrap onto the skin were they should, and the hands could look much better as well. The eyes seem rather undetailed, especially the boarder of the eye, there should be at least a hint of the eye socket, as is it looks more like paint on plastic. The iris needs to be a lot bigger as well, right now it takes up as much space as the pupil should. Usually the iris's diameter is bigger than the whites of the eye (at least in most expressions). I'd really recommend getting a reference image for this guy's face to work off of, the face is what most people will see (the units portrait will take up more room than the entire model in the default game view). The eyebrows, nose, and chin hair could use more work as well.

Will work on that :)
 
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