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Adventures Of Jaina Proudmoore

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Disclaimer: Old school Warcraft design and gameplay. You may like it or not, you may think it's outdated or not, but it's a classic no matter what you think of it. Even if it's supposed to be niche these days, because some here decide so. So: It's sink or swim.
A word of advice for this game: patience. Patience. Patience. Not because of the bugs. Of course they're there. But because the maps allow a lot of freedom to "travel around". Which is risky and can cause glitches or malfunctions. That's the price for complexity. Also I hate fast and simple games anyway. The game had / has bugs. They might occur or not, it depends. This is a new and fresh upload.



The Adventures of Jaina Proudmoore

A roleplay adventure fun campaign (2 missions).


Book 1

“The Ghost of Inis Mor.”

Story: Let's look at the years 22 to 23, and see the adventures of the Jaina Proudmoore. Remarkably, we encounter not only our heroes Arthas and Muradin, but also the growing presence of Orcs under the influence of Thrall. It was then that Prince Arthas was trained in the art of war by the dwarf Muradin Bronzebeard, and these two often travelled throughout Lordaeron. At the same time, the Orc Thrall became the commander of his people. This threat was not yet all-encompassing, but in the north, on the coast, where the prince was, two of the Orc clans filled with a new will to fight are setting up camp. Humans, orcs, and bandits - attracted by the chaos and the fire-raising - meet. Jaina, on her journey across the land, is eagerly awaited by Arthas - but she is captured by the bandits. Prince Arthas has to free her. What he doesn't know is that the archmage is expected by the ghost on Inis Mór, the small island on the coast. That old ghost still has a score to settle with the Orcs. If Jaina succeeds in bringing this ghost a secret artefact, he can (perhaps) destroy the orcs.

You carry on to the next game (book 2) with the here earned gold, skills and items.




full

Try to avoid enemies unless you are sure that you can handle them.


full

Try to loot and to level up on the way. This way is the safest way, but you can use other roads.


full

Go on with leveling up and pay a visit at the trader village in the center of the aerea. You can hire help. Especially elven archers with their improved bows are most useful on these narrow paths all around.


full

If you summoned the Ghost (only possible in the night) he will summon 2 armies for a short time on the north-west and north east. They attack by themself, but you can steer the attack. But they are a bit stubborn. The quest is only fulfilled when all orcs are terminated. The trigger for that is not working instantly, so patience. If the Ghosts army failed to extinguish the Orcs, then you must do it the good old way. Plenty of wood and gold around. The base for you would be on the island.



Book 2

“The Gate of Damnation”


Story: After Jaina’s adventure in Lordaeron, the “Ghost of Inis Mor” is sending her now to the “Redridge Mountains” where a part of the “burning legion” wants to exploit a large mana source. That mana source is located in the city “Thegura” and protected by the alliance. The daemons already sacked and plundered a little village near by and burned it down. But that was just an advance party. The small alliance army panicked nonetheless and left the city. The main party of the deamons waits behind a big gate, still departed from the land. That gate is called “The Gate Of Damnation”. It will open after 6, 9 or 10 days. (That is a level choice of the player, before the game starts). Then they will start the invasion right away.


full

To deal with the bandit you need enough gold. Hopefully you gathered it in the map before. There is a library-temple next by. You don’t need to read the scripts in there if you can’t read long texts without getting headaches as many young people get nowadays by doing so. Next to the settlements you can gain 2 new powerful skills.


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Soldiers of the alliance are roaming aimless around. Recruit them. Catch the horses unless you don’t have them all. From 12 horses you should better get 9 at least. Later soldiers mount them.


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Rescue the three workers. Without them you are probably really fucked up. I reccommend to save the game-progress a lot.


full

To turn the horses into Knights you need to bring them into the corral one by one. The triggering was difficult and is not stable. You might get riderless horses. Don’t panic.


full

The villagers are stubborn. You can lead them in small groups to a place, but they tend to walk around at will, though slow. Depending on your choice at the game start you can only win, when a specific amount of them survive the daemons attacks.


full

Now the portal is open. It’s your choice to focus on a strong base with towers or on a strong attack force. Depending on how fast you managed the things before you could have enough time to prepare for whatever you want to do. The best defence is always attack. But the timing is cruxial.


full

The daemons attack in waves. After a few waves they come with dragons and other flying beasts. Later on they attack from directions other than the first wave. Finally they should be everywhere. (If all triggers did work nicely). They have commanders, who are spirituell connected and harder to kill. In case you can kill them you could then gather to a counterattack. You can only win, when a) enough villagers survive b) the Boss is dead c) you are alive, of course. So actually you can attack the Boss in his base behind the "door odf damnation" any time once the door is open. If he's dead then the deamons instantly dissapear. This is the intended strategy for the game. You can use others. You can use a nuclear bomb, too, if you have one. I don't care. Play as you will but consider that unforeseen problems might occur and ruin the fun.




The both presented strategies (how to play) are the most simple and direct ways. If you really only do that you could finish one map within an hour. But if you also discover all the secrets and side quests and twits of these maps, than you can play it 2 or even 3 hours. But I tried not to make it into a big challenge, regarding the details and enemies. It’s on a moderate level. Since it's not a multiplayer-game i did not care much for balance beyond the basic. Book 2 of course is a bit tricky due to the quests and dependencies on each other. Just saying. In case somebody has expectations.

Credits:

The following assets appear in the game:

  • World of Warcraft Jaina – by kangyun
  • Haunted Castle - by Mechanical Man
  • Paladin Arthas – by Murlocologist
  • Night elf Archer - by Cuore
  • Magni Bronzebeard - by Murlocologist, Stefan.K
  • ShadowInfernal - by UgoUgo
Previews
Contents

Adventures Of Jaina Proudmoore (Campaign)

Jaina Campain (Campaign)

Reviews
ZjemCiChleb
Well, I finally played the second chapter. As if it goes for the bug that kept me from playing it probably was, as you said, problems with the portal that did not appear at all after finishing all of the tasks. I agree with you state that many things...
deepstrasz
Please use only the campaign tag for campaigns and even so RPG does not fit anyway. All in all, overused Warcraft III material with some gameplay tweaks due to triggers but keeping an old school vibe which nowadays isn't satisfying. Play some...
Level 2
Joined
Apr 3, 2018
Messages
14
Well it's... Preatty... Interesting? I mean it's not bad but it's not good too. Of course there have to be bugs, there are in every map but beacuse of some bug I wasn't even able to beat the first level and play the next one. So here's the quick reviev of the first level.

=Terrain is nice, although pathing is awful. Also i don't get why are there so many ups and downs you know what I mean.
=Why are there so many gates? Did gnolls evolved to the state where they can create ones?
=Centaurs? In Loarderon? C'mon.
=The story is preatty clunky but seems orignal
=Most of the mechanics are, hmm, unnecessary? Or they might not be polished well.

As if it goes for the bugs, mistakes etc. I was thinking of looking at the triggers and stuff but I guess you'd better find what you did wrong by yourself.

Anyways, good luck in improving your campaign. Looking forward to play this, hopefully.
 
Level 6
Joined
Oct 11, 2013
Messages
44
Thank you for the comment. For the big bug you mentioned i would like to know what exactly.
For example... did the portal not work?

I played the map as a single map many times and not had a bug prevented me from going througt the portal which is the end of the first level. Player data is in the gamecache. Then many times i started the next level map and all worked fine.
The campaign, the combination of the to maps, i just checked it with a cheat-command (forward) ingame and it worked. To go to the next level by at least see it, one has to free Jaina at first and then use "forward". Of course she will not able to survive the next coz she is still to weak. At least the triggers working by going to next level. I am very surprised about your experience.

- Many ups and downs? Hills and valleys? Matter of taste, more natural. I like it. It is not a serious hindrance for the playing. It's also a funmap, breaking rules. In fact i am bored about the flats in many maps.
- Nice trerrain, awfull pathing. Maybe that has to go hand in hand in case one like to make a more natural, wilderness. However, i told already in the description: "(...) player and the AI has no serious problems to move in that landscape". again... matter of taste, i think.
- Gates... They are very helpfull for the deal with the Orcs and can give you adventages, because the Orcs dont open them. The are nessecary to to delay the game in case the player is on the way to lose or things go bad and to maybe turn the wheel. At least I had no alternative idea, which wold be easy to realize, for that concept. The gnolls did not create them, lol, they are ruins of a former settlement or something whatever. Romans, ;)
- Centaures? They are matching to the environment in the east of the map. I am so bold to break the history or rules.
- Story is original, yes. Maybe clunky.. irregular, hard to operate.. yes, dunno, somehow, i hope so, should be. but on te other hand, to be honest, what's wrong or clunky with the story of the first map: "The first adventure (quest) is to set free Jaina. Then your group has to get the glyph. After that you have to go to the coast to get a boat. With that you must sail to the island. There you have to meet the Ghost. Then he will launch an army to fight the orcs. Depending on the succssess you have to finish the orcs off or not. Then Jaina can travel through the portal to the next adventure which is written in the book 2." It's staight forward imo. Of course i designed the map to make it as much difficult as i could have done it. The second map in contrary could drive you crazy then - that story has enough potential to make three games from it. (It was intentionally.)
- Mechanics - i cant see anything unnecessary and the polishing - i am open for suggestions. Of course, again, matter of taste in many things. Not necessary in the meaning of opposite rather plain and strictly gameplay?... maybe. Acyally the map should lure you to play it long time, trying to give you a feeling of a world.

Hopefully you can follow may ideas. I hope also that we agree to what is a matter of taste, by therefore excluding the serious mistakes.

Please help me by telling me details about the bug you encountered. I am sorry about that bug, too.
 
Last edited:
Level 2
Joined
Apr 3, 2018
Messages
14
Thank you for the comment. For the big bug you mentioned i would like to know what exactly.
For example... did the portal not work?

I played the map as a single map many times and not had a bug prevented me from going througt the portal which is the end of the first level. Player data is in the gamecache. Then many times i started the next level map and all worked fine.
The campaign, the combination of the to maps, i just checked it with a cheat-command (forward) ingame and it worked. To go to the next level by at least see it, one has to free Jaina at first and then use "forward". Of course she will not able to survive the next coz she is still to weak. At least the triggers working by going to next level. I am very surprised about your experience.

- Many ups and downs? Hills and valleys? Matter of taste, more natural. I like it. It is not a serious hindrance for the playing. It's also a funmap, breaking rules. In fact i am bored about the flats in many maps.
- Nice trerrain, awfull pathing. Maybe that has to go hand in hand in case one like to make a more natural, wilderness. However, i told already in the description: "(...) player and the AI has no serious problems to move in that landscape". again... matter of taste, i think.
- Gates... They are very helpfull for the deal with the Orcs and can give you adventages, because the Orcs dont open them. The are nessecary to to delay the game in case the player is on the way to lose or things go bad and to maybe turn the wheel. At least I had no alternative idea, which wold be easy to realize, for that concept. The gnolls did not create them, lol, they are ruins of a former settlement or something whatever. Romans, ;)
- Centaures? They are matching to the environment in the east of the map. I am so bold to break the history or rules.
- Story is original, yes. Maybe clunky.. irregular, hard to operate.. yes, dunno, somehow, i hope so, should be. but on te other hand, to be honest, what's wrong or clunky with the story of the first map: "The first adventure (quest) is to set free Jaina. Then your group has to get the glyph. After that you have to go to the coast to get a boat. With that you must sail to the island. There you have to meet the Ghost. Then he will launch an army to fight the orcs. Depending on the succssess you have to finish the orcs off or not. Then Jaina can travel through the portal to the next adventure which is written in the book 2." It's staight forward imo. Of course i designed the map to make it as much difficult as i could have done it. The second map in contrary could drive you crazy then - that story has enough potential to make three games from it. (It was intentionally.)
- Mechanics - i cant see anything unnecessary and the polishing - i am open for suggestions. Of course, again, matter of taste in many things. Not necessary in the meaning of opposite rather plain and strictly gameplay?... maybe. Acyally the map should lure you to play it long time, trying to give you a feeling of a world.

Hopefully you can follow may ideas. I hope also that we agree to what is a matter of taste, by therefore excluding the serious mistakes.

Please help me by telling me details about the bug you encountered. I am sorry about that bug, too.

Well, I finally played the second chapter. As if it goes for the bug that kept me from playing it probably was, as you said, problems with the portal that did not appear at all after finishing all of the tasks. I agree with you state that many things are just a matter of taste.


So, the second chapter. I setted every option to normal. The only cheat I used was Iseedeadpeople.

Terrain is no much diffrent than it was, though I think it should be designed in some kind of other way. The recognizable part of the first map was surely those ups and downs and they are once again in this map, not necessery to change that, although I think it's better when levels look more different in comparsion. I got lost a few times in these hills but it was okay.

The goals here are pretty clear, only thing I was having problems with was finding those peasants, that's where I used Iseedeadpeople, and I didn't know what I had to do with villagers, maybe I didn't read something, I remember that there was said I should escort them or something idk.

Gameplay is okay, although it can be easier by exploiting the fact that towers exist. I blocked off the entrance to the place where the army is. And that made it do this,

hmm-png.311369
which basically left me a free path to the boss, who was pretty easy to kill if you use a bunch of air units.
hmm3-png.311370
Not to mention that you gave me free units like footmen, riflemen, knights too beacuse it isn't too hard to get the horses back. Although I guess that without additional units and these pog champ towers I would have been crushed to the ground.

Now, some minor things that caught my attention. The mechanic of capturing buildings randomly thrown around the map reminds me of good ol' warcraft 2 style. Good idea with gathering those horses to get knights but from where do the knights, these guys that ride the horse come from? Maybe villagers should ride them(you take a villager and merge it with a horse and you get a knight!). Or maybe you did that and I'm just blind. I still don't see why would I save those women and girls.

I think that I can change my rate to 3/5 beacuse I feel like it deserves this. Also I looked up to the triggers but, well, I couldn't do much cuz there were written in german so there goes that:eek:.
 

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Level 6
Joined
Oct 11, 2013
Messages
44
Thanks again for you comment and the sharing of your experience. Guess i have to play the first level through again in the campaign to find the big bug with the not opening portal. It also so that it only opens if the triggers "comfirm"that all Orcs including buildings are killed/destroyed. It could happen that one peon did hide somewhere. THAT problem i do/did not know to handle better.

"I got lost a few times in these hills (...)" Sounds good to me. hihihi. Was my intention.

The three workers... yes, its explained ingame what to do with them. I know that there must be a balance with self explained gaming and tips and hits. The result may not always satisfying in this in or that concept. Anyways I expected/hoped actually that one may play the game more times. especially coz different strategies may come into play. Which brings me to the point, that, as it seems in you experience, it is here or there indeed maybe too easy. That problem, if it is one, to break down in detail is surely a task.

"I blocked off the entrance to the place where the army is. And that made it do this,"

Good strategy. I counted on that or something like that However, it seem shat you haven been able to build a very large and strong army. ... hm... too easy....?

The knights - its all explained in the game - did lost their horses to the bandits, coz the presence of the burning legion filled them with fear and they have been careless. (so the background story). If you lead a horse to the corral in the town you can observe, how each one come out of the woods nearby and mounts it. In fact they are already there, but triggered inactive until that event.

Rescuing the women and girls.... hey, we are gentleman or at least have responsibilities, jaina shoud have at least ;)

I admit that this rescuing quest came up late into my mind and is not really necessary - actually it could very well become a part or a complete new level. But i got no complete idea for, just a rough concept and i stopped it.

In fact now here you cant win, if you do not rescue them (coded that way).

If you can easily get the boss by using airforce - maybe i should not allow these units or make it very hard to get them.

I may have to reconsider some things, though that may take time. The map is rather old, layed around, and I had to gather all willpower to make it ready to upload finally here ;)

Its very helpfull when i know other players experience about the gameplay. Thanks (also for upgrading the rating).
 
Last edited:
Level 3
Joined
Nov 21, 2018
Messages
32
zergligs? wtf hahaha.
after rescue jaina the bandit's leader say "i'll pay to orcs for kill jaina" and you can see the bandit killing the orcs.
 
Level 3
Joined
Nov 21, 2018
Messages
32
Oh really? LOL. Tell me when and why. And wtf is wrong with zerglings? Kill the two of them if you like.
nothing is wrong with zerglings, just is funny hahaha.
when and why what? i told you, in the first chapter...

after rescue jaina the bandit's leader say "i'll pay to orcs for kill jaina" and you can see the bandit killing the orcs.
 
Level 6
Joined
Oct 11, 2013
Messages
44
Hi, conde! :)

Yes, ok, but I need more information to deal with it.

Generell acting: Actually the bandits are criminals, therefore not to be trusted, they may kill
orcs and the other way round, too, coz the orcs are bloodthirsty, even they may have a deal
as long both sides have a profit or somehow. So that event is not wrong at all. Actually single
Orcs or bandits lives is not important for the gampeplay. (exclusions exists)


So hows your experience; i must ask:

- does it feel like a bug?
- when exactly happend that? Describe more, please.

That ("after rescue jaina the bandit's leader say "i'll pay to orcs for kill jaina" and you can see the bandit killing the orcs.")

tells me not enough. Some possible questions:

- Did the Orc entered the bandits camp?
- How many Orcs?
- Did you see where they come from?
- What orcs? Heros, Peons, Warriors?
- they came by chance? (lured by another NPC?)
- What location it was, if
not the camp?
- What did you do (as a player)
- ?
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Please use only the campaign tag for campaigns and even so RPG does not fit anyway.

  1. Please use a dictionary for words. It's embarrassing to see prinz instead of prince because it's obvious you were lazy enough not to look the word up.
  2. Why are the two heroes not on full health? A cinematic scene is just that not to have an effect on the gameplay.
  3. Recycling normal Warcraft III spells isn't original. I suggest making custom ones too or importing some: Spells | HIVE
  4. Why is the map under fog of war instead of black mask. It's supposed to be a campaign. Plus, you can see the neutral hostile camps on the minimap. You should at least disable that, I think.
  5. Jaina was capable of handling ogres by her own but some worthless bandits captured her!?
  6. You get a quest about a troll to rescue with no logic/explanation. This happens after releasing the blue enemy orc peons from the nearby gnoll camp.
  7. In terms of Warcraft lore, this doesn't make much sense. Also, what the bandits said doesn't either.
  8. Units selected during cinematic mode (Jaina rescue).
  9. She wanted to drink a beer on the way...
  10. The bandits come out of their camp to the cage and run back multiple times.
  11. Trolls attack towers. The requirement basically completes by itself.
  12. Night Elf archer of the Tavern has a Deutsch description.
  13. The troll villager from the southeastern cage has a Deutsch word in his transmission name.
  14. Little to no custom material (units, heroes, spells, items etc.).
  15. Some trolls appear between trees and are stuck there.
  16. There isn't an engaging story. Just some lines about stuff the player has no idea about.
  17. Most of the time you're killing neutral hostiles on the map.
  18. Where are the pirates? Eaten by a baby Zergling? Or, they became revenants?
  19. Gold für Jaina instead of for.
  20. Geist von instead of Ghost of.

  1. I had to load the previous level to get the powerful artifacts from the other heroes.
  2. How does Jaina know of Balnazzar and why is the character not a dreadlord?
  3. The terrain is confusing not only because of the mostly one tile but also because of the landscape which doesn't seem to let you go in places when it does.
  4. Houses have names in Deutsch words.
  5. 1 Footman+1 Horse=3 Knights or 2 Knight or 1!?
  6. Some horses remain in the paddock and nothing happens. Some neutral/rescuable ones came by themselves to the base.
  7. How did they steal the women with towers and troops in the base!?
  8. Is there a limit of Knights that appear when you bring horses? Only 7 converted.
  9. In the ability learn panel Blizzard only mentions 3 levels.
  10. Fork Lightning=/=Chain Lightning. And you get the last one.
  11. You can summon Water Elementals past the invulnerable gate and draw units in Jaina's range. You can add Mortar Teams to that.
  12. I can't make the ingame commands work. Maybe there's a way to write them that isn't clear in the quest log. Did it but very confusing at first. Tried with - and with - and space and with "s. In reality it was just the word and that's it...
  13. Another Necklace of Spell Immunity? Ah and double spells because I used the training not to wait anymore. It's buggy. I can use two Holy Light spells and two Chain Lightning ones :D
  14. The Spirit Towers are around Balnazzar and somewhat at a distance and also down a cliff level.
  15. Again, units selected during cinematic mode.
All in all, overused Warcraft III material with some gameplay tweaks due to triggers but keeping an old school vibe which nowadays isn't satisfying.
Play some maps/campaigns to get a glimpse of how creativity works at its best.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
You have deleted the previous upload: https://www.hiveworkshop.com/threads/adventures-of-jaina-proudmoore.310802/
Do not do this as it is breaking the rules and spam.

I will ask a moderator to merge the map threads.

A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Jaina Campain
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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MAPS IN GENERAL
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Description Guide - Maps
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Map Description - Templates
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How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 23
Joined
Dec 24, 2019
Messages
399
This still needs a lot of work before it's actually playable. The visual aspect of the map is good but it's very negative in gameplay, those super narrow paths are very uncomfortable. There is no further customization that the models (warcraft 3 skills). The quest objectives are not specified in the quests tab either...

I don't know, overall this looks like a foundation to do something but I don't think it's even ready to be released. For my part, I encourage you to continue working on the project and update it when you have it much more advanced.

Regards.
 
Level 26
Joined
Aug 18, 2022
Messages
640
As Resyak said, it's a very good concept, but poor in practice. I still played through the first map, and I kinda see fantasy in this.
Some German words are still in visible on the map, and I basically finished the Orcs without the Wizard's help. I don't even used any cheat to accomplish this, and I played in normal difficulty. I like that you used some new models on the main characters. Arthas was replaced with Mathias, but it's my problem - Since many campaign & maps using the same model, I sometime have confusion with them, it's not a big problem. -

Keep it up! Looks promising.
 
Level 6
Joined
Oct 11, 2013
Messages
44
This still needs a lot of work before it's actually playable. The visual aspect of the map is good but it's very negative in gameplay, those super narrow paths are very uncomfortable. There is no further customization that the models (warcraft 3 skills). The quest objectives are not specified in the quests tab either...

I don't know, overall this looks like a foundation to do something but I don't think it's even ready to be released. For my part, I encourage you to continue working on the project and update it when you have it much more advanced.

Regards.
Thanks for rightfully judging the visual concept. The narrow paths are as narrow as I wanted them to be narrow and to play them is at the beginning, before getting used to it, surely a pain in the ass. Learn to play it. Or don't play it. I even dismissed the orcs siege mashines because they are too big and clumpsy for the pathes. So all untits can be steered through the landsapce. Just forget about the concept of open flat areas and the battles that can be done on them. Further costumation of the units was also not my intention. I dont accept that a lack of that is sign of quality of the map. And in fact i have customized the elven archers skills. But if you dont use them you cant know it. The map is ready to released. THere is not much work no more to do on, besides the everlasting bugs, which may occur. Of course there are quest tabs and the descriptions to them. Are you blind? If something there you consider as missing then check your expectations.

Thanks for your critizm
 
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Level 6
Joined
Oct 11, 2013
Messages
44
As Resyak said, it's a very good concept, but poor in practice. I still played through the first map, and I kinda see fantasy in this.
Some German words are still in visible on the map, and I basically finished the Orcs without the Wizard's help. I don't even used any cheat to accomplish this, and I played in normal difficulty. I like that you used some new models on the main characters. Arthas was replaced with Mathias, but it's my problem - Since many campaign & maps using the same model, I sometime have confusion with them, it's not a big problem. -

Keep it up! Looks promising.
Thanks for understanding the concept. The german words inside are of course not intended, and of course I might missed the correction, but I dont want to bother no more with such details unless I stumble over them when I believe I could improve the map significantly. Unless that is fly shit to me. Maybe when I go on and check the entire transation of both maps because the english might really need improvement.
When you finished the Orcs without wizzard, then you did not play the according the story but that's is ok. As i mentioned in my description: The maps can be played in many ways. If you are not in the mood to use the help of the wizzard (Ghost of Inis Mor) - aka using all the maps opportunites then its your decision and not a fault of the map.
Though I am considering along your experience to increase the difficultly on the normal level or in generel. Just not know how currently. Because just changing the stats, hitpoints, that bores me. Must be something that is about the story.
Yes, using some of the reallty stunning models of the hive-models cause the mentioned problem. Thats why I actually like to keep the "old" models. Because everybody knows right away what they can do and where is there place. But then others complain that I did not costumize the models (facepalm). So there is always something to complain. Hence I give a shit and do what I want. I use models when I like them not because it's expected.

Thanks for your critizem - but I do not see any rightfull critizm in "poor in practise". But I really give a shit on misjudegment. Though with "it looks promising" i can get along, because I think indeed, things can alsways be done better. And I have always ideas in mind.
 
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Level 23
Joined
Dec 24, 2019
Messages
399
Thanks for rightfully judging the visual concept. The narrow paths are as narrow as I wanted them to be narrow and to play them is at the beginning, before getting used to it, surely a pain in the ass. Learn to play it. Or don't play it. I even dismissed the orcs siege mashines because they are too big and clumpsy for the pathes. So all untits can be steered through the landsapce. Just forget about the concept of open flat areas and the battles that can be done on them. Further costumation of the units was also not my intention. I dont accept that a lack of that is sign of quality of the map. And in fact i have customized the elven archers skills. But if you dont use them you cant know it. The map is ready to released. THere is not much work no more to do on, besides the everlasting bugs, which may occur. Of course there are quest tabs and the descriptions to them. Are you blind? If something there you consider as missing then check your expectations.

Thanks for your critizm
Whatever you say, it's a masterpiece, excuse my ignorance in not knowing how to see your genius :peasant-bowing:

Regards.
 

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Level 23
Joined
Dec 24, 2019
Messages
399
Yes, flee into irony. shrugs

Quests: You see what I wanted you to see. And you made nice screenshots from them. So what is still your problem? ahhh... I dont wanna know.
Next Director's Cut, that's for sure :goblin_yeah:

PS: If you are not able to accept and understand constructive criticism, but instead you respond by calling me "blind" and saying that you do not accept what you are told, what do you want me to do? You have already deleted this content once and you have uploaded it again to eliminate old ratings and comments, it is clear that your thing is not to listen to the opinions of others, you just want them to tell you how great you are regardless of reality. So I'm not running away to irony, it's that with people like this it's the only healthy thing to do, but that's it, you have your 5/5 and your like, now be happy and if someone gives you a note or a comment that You don't like it, you know, delete it again and reupload in a while...
 
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Level 6
Joined
Oct 11, 2013
Messages
44
Next Director's Cut, that's for sure :goblin_yeah:

PS: If you are not able to accept and understand constructive criticism, but instead you respond by calling me "blind" and saying that you do not accept what you are told, what do you want me to do? You have already deleted this content once and you have uploaded it again to eliminate old ratings and comments, it is clear that your thing is not to listen to the opinions of others, you just want them to tell you how great you are regardless of reality. So I'm not running away to irony, it's that with people like this it's the only healthy thing to do, but that's it, you have your 5/5 and your like, now be happy and if someone gives you a note or a comment that You don't like it, you know, delete it again and reupload in a while...
What do you think who you are that I have to aacept what you tell me? My king? My Boss? Do i must think that you are experienced? More than me? In what? I read what you write, not what your ratings of your stuff tell and the level 22 of your account here.

I did not delete it to eleminate content. Believe it or not. I give a fuck on your opion about that. And i must not explain it to you and to nobody. And next time, when you critize do it precisely and do not, in this case, that way, that everybody believe, i wold not add all the quests. Because that is a lie, resulting of your way of sloppy critizm. Which i can call rightly blindness.

"This still needs a lot of work before it's actually playable" - and to that: Totally bullshit, completly showuing that you did not play it or just scimmed it over with seeing dead people. The usual way. Also not playable can just mean, that you are not getting what you think that is playable. Either way arrogant. You think you are a competent judge, eh?

The 5/5 means nothing to me. I am not here for competitions in map creating. I give a shit on rating. Even on approvement. Its uploaded and thats enough. I invite people to share the fun that I myself have with my maps. Sooner or later everybody downloads almost every map. So the rating is nothing. Just for the pride - in the end.

I dont want your posts here anymore. And if you are expect finally a little bit respect - than follow this demand.

As Resyak said, it's a very good concept, but poor in practice. I still played through the first map, and I kinda see fantasy in this.
Some German words are still in visible on the map, and I basically finished the Orcs without the Wizard's help. I don't even used any cheat to accomplish this, and I played in normal difficulty. I like that you used some new models on the main characters. Arthas was replaced with Mathias, but it's my problem - Since many campaign & maps using the same model, I sometime have confusion with them, it's not a big problem. -

Keep it up! Looks promising.
One most interesting point is that you finished the Orcs without help of the blizzard.
I assume that you did not meet the whizzard but just used the goldmine on the island to build a base.
Nothing wrong with that, but I am very curions to know why. Why did you chose not to play that part of the quest?
 
Level 26
Joined
Aug 18, 2022
Messages
640
One most interesting point is that you finished the Orcs without help of the blizzard.
I assume that you did not meet the whizzard but just used the goldmine on the island to build a base.
Nothing wrong with that, but I am very curions to know why. Why did you chose not to play that part of the quest?
I Still played the quest, since the quest was written on a way, that you must meet the wizard on the Island, and after that you must:
  • Destroy both Orc bases (The Army of the Ghost spawned are roaming the empty terrain like a flock of sheep in my case)
  • Return to the Island and talk to the wizard with Jaina
After that was cleared out of the way, there was no limitation to complete & wipe out both Orc encampment. Since there is no limitations, like:
  • Hero Leveling, with the ever spawning creeps like Trolls & Bandits, it's just matter of time to get a level 5 upgrade, to finally choose the ultimate ability of the heroes (Resurrect, Mass teleport was disabled, etc.)
  • Since the Trolls & Bandits are spawning like there is no tomorrow - even rabbits can be jealous about the rate of spawning what these guys have here! - and one of the quest goals of the map is collect gold: you can easily make money to hire units from mercenary camps
  • No limitation of how many creeps can be hired from Mercenary Camps, other that the usual time limitation
  • No Road blocks was made to stop the player to destroy even both bases
  • After you get the Item to activate the pentagram on the shore, a boat and servant is spwaning: the latter one is just an invisible peasant, so you can build a base, make production structures, and you are good to go

I even destroyed both Orc bases before I build up my own base, with hired swords from the mentioned Camps.

Other people was said this, but the roads are very whacky, and there is nothing visual is there to judge, wether is there a road or not, like there are differnces in the terrain, and by previous experience there are textures that was used in path blocking. So making the roads clear & steady can make navigation through the map much easier, now it's a confusing mess.
 
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Level 23
Joined
Dec 24, 2019
Messages
399
What do you think who you are that I have to aacept what you tell me? My king? My Boss? Do i must think that you are experienced? More than me? In what? I read what you write, not what your ratings of your stuff tell and the level 22 of your account here.

I did not delete it to eleminate content. Believe it or not. I give a fuck on your opion about that. And i must not explain it to you and to nobody. And next time, when you critize do it precisely and do not, in this case, that way, that everybody believe, i wold not add all the quests. Because that is a lie, resulting of your way of sloppy critizm. Which i can call rightly blindness.

"This still needs a lot of work before it's actually playable" - and to that: Totally bullshit, completly showuing that you did not play it or just scimmed it over with seeing dead people. The usual way. Also not playable can just mean, that you are not getting what you think that is playable. Either way arrogant. You think you are a competent judge, eh?

The 5/5 means nothing to me. I am not here for competitions in map creating. I give a shit on rating. Even on approvement. Its uploaded and thats enough. I invite people to share the fun that I myself have with my maps. Sooner or later everybody downloads almost every map. So the rating is nothing. Just for the pride - in the end.

I dont want your posts here anymore. And if you are expect finally a little bit respect - than follow this demand.
It's the first time that someone in this forum refers to the account level as something relevant (that says a lot more about you than about me), I don't know what problems you have and the truth is that I don't care either. Now, relax a bit, because in addition to being extremely disrespectful, you're incredibly childish (something that forgivable if you were a child, but I'm afraid you're an adult). This is not twitter, if you want a place on the internet to vent your frustrations and complete, this forum is not the place.

Regarding the subject that should be discussed here (your content), it's DEFICIENT, and I'm not saying it because I think I'm someone important (that I'm just an amateur), I am saying it because it is a reality that everyone else has already told you. If you don't accept it and that makes you feel that you are being belittled instead of seeing it as opinions that you can take advantage of to learn and improve, it's your problem.

Lastly, and to end this soap opera, of which I honestly got bored, I wish you a wonderful life.

Regards.
 
Level 21
Joined
Dec 3, 2020
Messages
514
What do you think who you are that I have to aacept what you tell me? My king? My Boss? Do i must think that you are experienced? More than me? In what? I read what you write, not what your ratings of your stuff tell and the level 22 of your account here.

I did not delete it to eleminate content. Believe it or not. I give a fuck on your opion about that. And i must not explain it to you and to nobody. And next time, when you critize do it precisely and do not, in this case, that way, that everybody believe, i wold not add all the quests. Because that is a lie, resulting of your way of sloppy critizm. Which i can call rightly blindness.

"This still needs a lot of work before it's actually playable" - and to that: Totally bullshit, completly showuing that you did not play it or just scimmed it over with seeing dead people. The usual way. Also not playable can just mean, that you are not getting what you think that is playable. Either way arrogant. You think you are a competent judge, eh?

The 5/5 means nothing to me. I am not here for competitions in map creating. I give a shit on rating. Even on approvement. Its uploaded and thats enough. I invite people to share the fun that I myself have with my maps. Sooner or later everybody downloads almost every map. So the rating is nothing. Just for the pride - in the end.

I dont want your posts here anymore. And if you are expect finally a little bit respect - than follow this demand.


One most interesting point is that you finished the Orcs without help of the blizzard.
I assume that you did not meet the whizzard but just used the goldmine on the island to build a base.
Nothing wrong with that, but I am very curions to know why. Why did you chose not to play that part of the quest?
Bro's got the ballz to stand up to the forbidden one?!?!
I'll be darned :eekani:...
There is hope, there is always hope!
Let us unite against him and smite him with all of our powers!
 
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