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ACW-CORE v2.1

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Twilight Presents:

ACW

CORE

1Description2Gameplay3Screenshots4Change Log5Credits
Hunmans, Orcs, Undead and Night Elfs, They all colide and fight till all of them are destroyed. You are one of the 2 comanders of the 4 races, chose your form in the Altar room. And start destroingIts a 2v2v2v2 MOBE AoS game. There are modes and diffrent gameplayes. For now there are 3 modes: -ap(All Pick: everyone picks whatever they want) -ar(All random: everyone gets a random hero from the deck) -im (Invasion mode: Everyone work together to destroy the Central Gate before the demon spawns. There are also team modes, but they are only activated when ap or ar is activated. There are 2 team modes: -tb(TopBot: Top bases Vs bottom bases) -lr(Left Right: Left bases Vs Right bases). Tips are tricks are in the quest tab(F9 when you are in game)Comeing soonComing soonAs I said, the description got bugged, and I had to work on it all over again, The list i had is now gone, and I don't know who's models I used, if I did use one of your models, Please Scream at my face and tell me to add you on the credit's list ASAP



Keywords:
ACW, CORE, AoS, Twilight
Contents

ACW-CORE v2.1 (Map)

Reviews
19:49, 12th May 2014 Orcnet: Map approved
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: Daffa the Mage
Map Name: ACW-CORE v1.0
Map Author: Twilight


mr_design_mapaspects.jpg


Presentation

No issues with Description, except you could use some additional design, but overall, well executed.
Good job!


Score: 50/100

Design

To be honest, I'm quite bored with the default design, but that's personal.
Icon matches well, Model fits well.
Overall, everything fits! (except Blizz UI, but that's unimportant as it's only adding unnecessary imports).
Great Job!


Score: 100/100

Triggers

CPU Players trigger can be optimized with Loop.
Avoid Do Nothing action, delete them!
Fix Position Leaks! Most of them are used again and again, they can cause long game time issues.


Score: 13/100

Object Data

Pretty much heroes have their abilities matches themselves, I don't see any major issues with Object Editor.

Score: 100/100

Gameplay

Issues :
1. Grammar [Seriously, there are tons of issues]
2. Dragonhawk Rider : Chain Lightning + Thunder Strike Collides
3. AI Should have Variable Difficulties
4. Recipe Tooltips should be better
5. Defeated Team Heroes [Bot] still plays


Score: 44/100

mr_design_suggestions.jpg



Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.

mr_design_finalresult.jpg


Final Score: 61.400/100
3/5 Vote for Approval

mr_user_Daffa_the_Mage.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Level 13
Joined
Sep 14, 2012
Messages
437
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: Daffa the Mage
Map Name: ACW-CORE v1.0
Map Author: Twilight


mr_design_mapaspects.jpg


Presentation

No issues with Description, except you could use some additional design, but overall, well executed.
Good job!


Score: 50/100

Design

To be honest, I'm quite bored with the default design, but that's personal.
Icon matches well, Model fits well.
Overall, everything fits! (except Blizz UI, but that's unimportant as it's only adding unnecessary imports).
Great Job!


Score: 100/100

Triggers

CPU Players trigger can be optimized with Loop.
Avoid Do Nothing action, delete them!
Fix Position Leaks! Most of them are used again and again, they can cause long game time issues.


Score: 13/100

Object Data

Pretty much heroes have their abilities matches themselves, I don't see any major issues with Object Editor.

Score: 100/100

Gameplay

Issues :
1. Grammar [Seriously, there are tons of issues]
2. Dragonhawk Rider : Chain Lightning + Thunder Strike Collides
3. AI Should have Variable Difficulties
4. Recipe Tooltips should be better
5. Defeated Team Heroes [Bot] still plays


Score: 44/100

mr_design_suggestions.jpg



Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.

mr_design_finalresult.jpg


Final Score: 61.400/100
3/5 Vote for Approval

mr_user_Daffa_the_Mage.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)


Tnx Daffa, I will fix the AI and some spell collides and the victory conditions. TNX again +rep
 
Level 5
Joined
Jul 17, 2013
Messages
125
Twilight, please add to undead units their undead group (because when i want to use the second skill/spell on death knight, it doesnt works! because undead units arent undead, please! fix it!)
 
Level 2
Joined
Aug 1, 2015
Messages
11
The new mode is great, I really enjoy playing it, especially with the AI. :D

Suggestion:
- Add more heroes guarding the Demon Gate.
- Add more items.
- Add more modes.
- Add more waves to the INVASION MODE (Like attacking the base of the each race).
- Fix the grammar.​

For now, that is the suggestion I have.
 
Level 13
Joined
Sep 14, 2012
Messages
437
The new mode is great, I really enjoy playing it, especially with the AI. :D

Suggestion:
- Add more heroes guarding the Demon Gate.
- Add more items.
- Add more modes.
- Add more waves to the INVASION MODE (Like attacking the base of the each race).
- Fix the grammar.​

For now, that is the suggestion I have.

Right now, I'm Reworking some heroes, balancing some heroes and abilities. Also, I was thinking of adding a new hero, but I'm out of ideas. More modes... well same thing, out of ideas. More waves in the invasion mode. OK the units are neutral hostile, AKA: they wont attack, I tested them out with some triggers, but they return at 1000 range away from there camp spot. But I will add new units, some new abilitys for the Gate to cast: like Meter Crash, Demonic summoning, etc. If you have any ideas about new modes and heroes, feel free. And ye, I know my english is bad, and my grammar is... I think its THE WORST, will try to fix it tho. Thanks so much for the suggestions.
 
Level 2
Joined
Aug 1, 2015
Messages
11
Right now, I'm Reworking some heroes, balancing some heroes and abilities. Also, I was thinking of adding a new hero, but I'm out of ideas. More modes... well same thing, out of ideas.
I will think of some.
More waves in the invasion mode. OK the units are neutral hostile, AKA: they wont attack, I tested them out with some triggers, but they return at 1000 range away from there camp spot.
Too bad, I was hoping the demons will attack the 4 races. :3
some new abilitys for the Gate to cast: like Meter Crash, Demonic summoning, etc. If you have any ideas about new modes and heroes, feel free.
Oh, I can't wait... It would be more hard to defeat it. :D
And ye, I know my english is bad, and my grammar is... I think its THE WORST, will try to fix it tho. Thanks so much for the suggestions.
I can help you with that. :)
 
Level 22
Joined
Nov 4, 2010
Messages
6,232
Just tried ACW CORE v2.1, and I must say, the Invasion Mode is great!

However, a few problems and suggestions:
1) Death Knight's Death Coil are useless on Demon Pit Lord, and the Level 8 Doom Guard. Why don't just change their classification into non-undead?

2) I think you should add two cinematics for the ending of Invasion Mode.
  • Victory -- celebration, all demons die and the Devil yells angrily about his defeat
  • Defeat -- Devil conquers ACW world, demons overrunning it and all heroes and 'mortal' bases die
3) I suggest that you should import useful custom Abilities, that sync with each others' effects and make the abilities more useful.
4) Or make a seperate map for Invasion Mode, where the bases are owned by one AI player, allowing 11 players to join the fun. Perhaps name this map as ACW Extreme Invasion?
 
Level 13
Joined
Sep 14, 2012
Messages
437
Just tried ACW CORE v2.1, and I must say, the Invasion Mode is great!

However, a few problems and suggestions:
1) Death Knight's Death Coil are useless on Demon Pit Lord, and the Level 8 Doom Guard. Why don't just change their classification into non-undead?

2) I think you should add two cinematics for the ending of Invasion Mode.
  • Victory -- celebration, all demons die and the Devil yells angrily about his defeat
  • Defeat -- Devil conquers ACW world, demons overrunning it and all heroes and 'mortal' bases die
3) I suggest that you should import useful custom Abilities, that sync with each others' effects and make the abilities more useful.
4) Or make a seperate map for Invasion Mode, where the bases are owned by one AI player, allowing 11 players to join the fun. Perhaps name this map as ACW Extreme Invasion?


1. Yeah but, pit lord is... undead, in melee maps, he is qualified as undead, I don't want to change the lore or anything, but since everyone wants to I can change it.

2. The Defeat one is almost done, victory is a work in progres.

3. You mean like more custom models, ye I will do that, and more abilities that will make the heroes better. Hmm I could do that.

4. Thats sounds cool, yet I could make it a 10 player map, The Bases will be controled by 1 AI, the Demon's will be controled by an other AI, so they will just make a MOBA game thats 10v1 or something, thanks for the idea.

Also I have awesome news, Most of you probably play dota 2, And since there will be an updated for it that will make users create custom maps, yes, I will make ACW in dota 2 as soon as its updated. I will Inform you all the second its out. For now, I'm rely busy, collage and stuff, WHY!!! anyway, I won't have a lot of free time, but I will try to make ACW 2.2 and ACW in dota 2. And ye, New terrain map, and a new invasion mode map.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
-the White Wizard has Silence and Healing Wave, both on the same hotkey: E
-level 11 is the last one from which to choose an ability
-there is no explanation on how to create combinations of items or every faction has its own items!? If the latter, then some might have greater advantages...
-items need precise descriptions
-Mass Guardian of Spell Stealer brings mana to 0 after one shot on its caster/wielder

Needs more work: balancing, descriptions etc.
 
Last edited:
Level 13
Joined
Sep 14, 2012
Messages
437
Hello everyone, Well this map is kinda old and long gone, im working on a new version of this, with actual balance. This is just a small map that I made 5 years ago :p Soon enough.... I'm really busy right now, school n stuff. When summer comes, I can work full time on the map.
 
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