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Ace of Spades

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This vast map is designed for huge teamfights or Free For All combats.
Its generous amount of goldmines, neutral camps and its huge area provide every player enough space and resources to expand their kingdom and strengthen their heroes.
Contents

Ace of Spades (Map)

Ace of Spades v1.1 (Map)

Reviews
deepstrasz
Please avoid using loading screens for melee maps. Same with the map preview. Some creep have a high camp range and they are not guarding a mine. This is problematic in early game especially when scouting. Awaiting Update. R U L E S Site Rules...
deepstrasz
Please leave a normal melee preview for the thread's minimap and don't upload two files. Leave the latest version. Awaiting Update. Please read the map description links I provided to write better information about the map.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Please avoid using loading screens for melee maps. Same with the map preview.

Some creep have a high camp range and they are not guarding a mine. This is problematic in early game especially when scouting.

Awaiting Update.



R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.
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Level 3
Joined
Mar 16, 2018
Messages
6
I will look into that, thank you for your honest feedback. Please just keep in mind that the most recent patch for wc3 increased the neutral unit cap. This map was made before that patch and neutral units had to be spawned by triggers therefore it was not possible to decrease their range. I will update the map as soon as i find the time to do it :)
 
Level 3
Joined
Mar 16, 2018
Messages
6
I have just updated the map with the 1.1 version.
The 1.1 version features:
- Fixed neutral camp aquisition ranges
- Removed environmental wind
- some new Doodads
- Removed custom loading screen
- Goldmines and Taverns are not triggered anymore and can be seen in the map preview
- some minor neutral camp changes

Thank you all for your feedback! Please inform me if you would like more changes :)
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Please leave a normal melee preview for the thread's minimap and don't upload two files. Leave the latest version.
Awaiting Update.

Please read the map description links I provided to write better information about the map.
 
Level 4
Joined
Oct 9, 2015
Messages
24
This was a decent map. I did a 24 insane AI FFA on it and even got exiled to the mountain island expansions at one point. Despite not being able to reach me, the game didn't lag as the map is otherwise open and the AI's weren't trying to path there because they were fighting each other. IF I had done that in a 1v23 insane AIs game, as funnywc3 did however, it would have lagged to shit.
 
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