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Academy of Mages - 1 vs 1 Magic Duel

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ACADEMY OF MAGES
This game is a short and sweet custom 1 vs 1 duel arena style map, where you and another player fight eachother with skillshot spells.


START
At the beginning of the game, Player 1 may select how many wins are required to be crowned the victor aswell as how much extra gold is given after each round.

After this both players may pick a mage.



- PICKING A MAGE -
Both players may now select 1 of 5 unique mages to play as that round.
All mages share a skillshot Fireball ability (Hotkey D) and a short range Blink (Hotkey F)

(NOTE - All spells uses the Q, W, E hotkey system.)

- LIST OF MAGES -
  • Sorceress: A powerful glass cannon, dealing high damage. Has Volley, Polymorph and Volatile Sphere.
  • Spell Breaker: A tanky bruiser, stealing and burning mana. Has Enchanted Glaive, Curse of Wisdom and Barrier.
  • Necromancer: A burst damage bruiser, crippling his enemies before attacking. Has Raze, Crippling Wave and Skeletal Servant.
  • Shaman: A slow but high damge dealing mage, slowing his enemies to land his delayed high damge spells. Has Call Storm, Earth Split and Tremor Totem.
  • Highlander: A close range mage, dealing sustained damage when in close range. Has Flurry, Frost Blast and Shatter Shield.

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- ITEMS -
At the top right of the map, you can find the Magic Shop. Here you can buy a variety of magical items ranging from life stealing Carmilla's Locket to spell blocking Howl's Mantle. Try to buy the items that best fit your mage's play style.

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- (OPTIONAL) TARGET DUMMIES -
You can try out your spells and items against the target dummies around the starting area.


- READY -
When both players are ready to fight, stand in the area labelled "Ready?" to the right of the Magic Shop. When both players are in this area, both players will be teleported to the arena where the duel will shortly after begin.


- DUEL -
After a 3 second countdown, the duel will begin, and your goal is now to kill your opponent.

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During the duel, magical shards and runes will periodically spawn at the top and bottom of the arena, these range from health and mana restoring shards to invisibility and haste runes.

(TIPS - Try to capitalize on the runes to gain an advantage over your opponent.)

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- WIN -
When one of the mages health reaches zero, the other player gets 1 point and both players are brought back as spirits to the starting area and you may select a new mage to play as for that round.

When a player reaches the selected amount wins required, they will
be crowned the victor and be the ultimate winner of the game!!!


CHANGELOG
Version 1.0 - Uploaded

Version 1.1 - Improved map description.

Version 1.2 - Major Balance Changes, New Item and Reworks

Version 1.2.1 - Minor Balance Changes, Item Changes and Bug fixes.

Version 1.2.2 - Minor Balance Changes and Bug fixes.

Please post any balance suggestions, ideas or bugs so I can improve the map! <3
Contents

Academy of Mages - v1.2.2 (Map)

Reviews
Shar Dundred
Very good, the description looks much better now. :) Edit: Map appears to be functional & doesn't break any rules. Approved.
Level 3
Joined
Mar 30, 2020
Messages
12
It is definitely a step in the right decision, but I'd still like you to make further adjustments
such as adding screenshots & improve the formatting.
Take your time, there is no need to rush, the map is not going anywhere. :)
I did some further improvements. It was a little tricky since I've never used this style of formatting system before, but I am quite happy with the result.
Let me know if I need to change anything else!
 
Level 19
Joined
Jul 12, 2010
Messages
1,713
Alright so I did a quick testing of this map and it's looks quite good!

Definitely like this style of 1v1 skill-based hero arena, here are some thoughts of improvement:

GOOD (easy changes)
1)
Fireball Hotkey might be better to utilize "A" instead of "D", it just feels more natural for WC3 to attack with A, or you could just give an option for both players to change it (just have 2 fireball spells with different hotkeys)

2) This is very minor but when using Highlander it bothered me that he had ice spells and the fireball attack, it would fit a lot better if his basic attack was "Frost Bolt"
FrostBolt.gif


3) Volatile Sphere has a longer travel distance than a cast range, IMO all spells should have their Cast Range set to 99999(max) and let the players figure out on their own the distance to cast them

4) Every mage could definitely use a 4th spell (not an ultimate necessarily) to give them more depth in their gameplay.

5) Blood Mage hero would be awesome to see with a unique kit to steal life force from other heroes.

BAD (Hard Fix)
-Looking at your triggers, reveals that all the spells are not MUI or at least MPI, this means you could never increase the player count.
-Players can't pick the same Mage, again due to spells not MUI/MPI.
-2v2 or 3v3 will never be possible unless you fix what I mentioned above.

It's gonna take a lot of work for the spells, and fortunately for you this map is still small so it's a little bit easier to redo them.

Good luck on your progress! :thumbs_up:
 
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