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A Battle of Eternity

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

A Battle of Eternity

By Hakonwarcraft


Map Info:
The Idea for making this map is because I want to improve my way to develope map's. As I do rilly like Achenvale tileset.

236646-albums7246-picture105271.png


Mines 13 at total.
Main mines= 4. Amount of gold is 15000
Expansion mines= 4. Amount of gold is 30000
Mercenary camps= 3
Shipyards= 6 (Just if you want to know, you can only buy sailing ships not war ship's)


Some stuff about the map

The map's size is 192 X 192
The map is buildt up with raising the sea floor, so I have been trying to decorating the best so I hope you would like it (I am talking about the tileset).
Total units= 170
What has the map to offer?
My map can offer mercenary camp and shipyard's

(I don't know rilly but tell me if the goblin observatory is usefull so I will update it)

236646-albums7246-picture105269.png


Update:

Changed amount of gold mines and creeps.

Landshape- I have expanded the islands size.

Blizzcliffs- I have put more blizzcliffs around the map, so I could have more destructibles to put in the map.

New Units:

Sentry
It is a original unit of the night elf models in the WE but I have put on an ability called Elunes Guardian. As I have added icon for archer and sentry.

Elunes guardian
This ability allows the Sentry to protect her life with mana. (Icon change needed)

Upgrades for the sentry:
its two upgrades.

Nature Forged Blades and Nature plating.

Nature forged blades will add 1 damage each upgrade to the unit.

Nature Plating add 2 protection.


Credits to:

For Icons

-67chrome
-Volvox

For Models
-Tauer



Keywords:
Melee, 192 X 192, Achenvale, forest, shipyard,warcraft,nature,
Contents

A Battle of Eternity (Map)

Reviews
15:20, 19th Mar 2016 Ardenian: The idea is interesting, but the map's structure is messy and asymetrical. You might want to take a look on: How to create melee maps 02:12, 01st Apr 2016 Ardenian: Map has still severe problems with being...

Moderator

M

Moderator


15:20, 19th Mar 2016
Ardenian: The idea is interesting,
but the map's structure is messy and asymetrical.
You might want to take a look on: How to create melee maps

02:12, 01st Apr 2016
Ardenian: Map has still severe problems with being balanced. You might want to take a look on http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/competitive-melee-map-252987/]
and http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-create-melee-maps-187652/


18:45, 5th Apr 2016
Ardenian:
The map has still severe imbalances resulting from the terrain structure.
Everything has to be symmetrical for each player.

I also highly recommend to addmore tile variation.
Consider for example leaves under trees.

It is great to add new units and later the melee genre,
but I recommend you to not only modify few units or races.
 

Ardenian

A

Ardenian

Symmetry is also required when talking about the access to neutral buildings and most likely for the isles, too.
 
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